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From: Stanley Lieber <sl@stanleylieber.com>
To: 9front@9front.org
Subject: Re: [9front] new game: battleship (aka sink the fleet)
Date: Tue, 05 Sep 2023 21:47:32 -0400	[thread overview]
Message-ID: <746C0C5A-80F4-4BB7-A057-2A742DADAC06@stanleylieber.com> (raw)
In-Reply-To: <CAGOW0YPDX_iVLirj8Es4tM1beTOdN_wt-Qe+pUDUJjBVkx8N+A@mail.gmail.com>

On September 5, 2023 9:45:35 PM EDT, Amavect <amavect@gmail.com> wrote:
>On Tue, Sep 5, 2023 at 5:43 AM <rgl@antares-labs.eu> wrote:
>> there's actually a bug that i want to investigate before i continue
>> adding stuff.
>It is not a stack overflow.
>Hint: add a print("I exit now :)\n") after the yield in threadmain.
>
>I've been burned by libthread before, and I'm not convinced that
>cooperative scheduling via threadcreate is very useful.
>For example, the draw thread is controlling the board reset.
>Instead, that should be sequenced by the game logic.
>I would move the input and draw threads into main.
>Expect some patches soon :)
>
>Good job so far, and love sigrid's anchor cursor!
>
>Thanks,
>Amavect
>

this seems really fun. i idled for a couple hours the other night but nobody ever came online.

sl

  reply	other threads:[~2023-09-06  1:49 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2023-09-02 15:19 rgl
2023-09-05  0:17 ` qwx
2023-09-05 10:34   ` rgl
2023-09-06  1:45     ` Amavect
2023-09-06  1:47       ` Stanley Lieber [this message]
2023-09-06 10:47         ` rgl
2023-09-06 11:37           ` sirjofri
2023-09-06 12:31             ` Sigrid Solveig Haflínudóttir
2023-09-06 10:38       ` rgl
2023-09-07  2:43         ` Amavect
2023-09-07  6:55           ` rgl
2023-09-10 11:56             ` rgl
2023-09-12  3:09               ` Amavect

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