From: Stanley Lieber <sl@stanleylieber.com>
To: 9front@9front.org
Subject: Re: [9front] new game: battleship (aka sink the fleet)
Date: Tue, 05 Sep 2023 21:47:32 -0400 [thread overview]
Message-ID: <746C0C5A-80F4-4BB7-A057-2A742DADAC06@stanleylieber.com> (raw)
In-Reply-To: <CAGOW0YPDX_iVLirj8Es4tM1beTOdN_wt-Qe+pUDUJjBVkx8N+A@mail.gmail.com>
On September 5, 2023 9:45:35 PM EDT, Amavect <amavect@gmail.com> wrote:
>On Tue, Sep 5, 2023 at 5:43 AM <rgl@antares-labs.eu> wrote:
>> there's actually a bug that i want to investigate before i continue
>> adding stuff.
>It is not a stack overflow.
>Hint: add a print("I exit now :)\n") after the yield in threadmain.
>
>I've been burned by libthread before, and I'm not convinced that
>cooperative scheduling via threadcreate is very useful.
>For example, the draw thread is controlling the board reset.
>Instead, that should be sequenced by the game logic.
>I would move the input and draw threads into main.
>Expect some patches soon :)
>
>Good job so far, and love sigrid's anchor cursor!
>
>Thanks,
>Amavect
>
this seems really fun. i idled for a couple hours the other night but nobody ever came online.
sl
next prev parent reply other threads:[~2023-09-06 1:49 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-09-02 15:19 rgl
2023-09-05 0:17 ` qwx
2023-09-05 10:34 ` rgl
2023-09-06 1:45 ` Amavect
2023-09-06 1:47 ` Stanley Lieber [this message]
2023-09-06 10:47 ` rgl
2023-09-06 11:37 ` sirjofri
2023-09-06 12:31 ` Sigrid Solveig Haflínudóttir
2023-09-06 10:38 ` rgl
2023-09-07 2:43 ` Amavect
2023-09-07 6:55 ` rgl
2023-09-10 11:56 ` rgl
2023-09-12 3:09 ` Amavect
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