From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: <9front-bounces@9front.inri.net> X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on inbox.vuxu.org X-Spam-Level: X-Spam-Status: No, score=-0.8 required=5.0 tests=HEADER_FROM_DIFFERENT_DOMAINS, MAILING_LIST_MULTI,T_SCC_BODY_TEXT_LINE autolearn=ham autolearn_force=no version=3.4.4 Received: from 9front.inri.net (9front.inri.net [168.235.81.73]) by inbox.vuxu.org (Postfix) with ESMTP id 6FE812A37E for ; Sat, 17 Feb 2024 00:41:28 +0100 (CET) Received: from gaff.inri.net ([168.235.71.243]) by 9front; Fri Feb 16 18:40:01 -0500 2024 Message-ID: Date: Fri, 16 Feb 2024 18:40:01 -0500 From: sl@stanleylieber.com To: 9front@9front.org In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit List-ID: <9front.9front.org> List-Help: X-Glyph: ➈ X-Bullshit: service deep-learning-aware polling core controller Subject: Re: [9front] wtb: usb gamepad that works reliably with joy(1) Reply-To: 9front@9front.org Precedence: bulk >> if i kill kb no new ones are started. my joy pipeline starts the >> emulator without complaint, but pushing the buttons on the ibuffalo >> has no effect inside the emulator. > > Good; now try just nusb/joy [endpoint] (iirc): > > ; nusb/joy 8 > > This should print keys in plaintext when you push the buttons. If all > buttons print keys and all directional pads print axis, then you > probably just need to remap the keys in /bin/joy, they are hardcoded > and different for every joystick I've tried. Then try an emulator > which uses a bunch of the keys, or ideally a test rom (I have some > snes test rom here, it shows button/axis events). all right! editing the joy script to match my controller worked for the rii gp100: http://plan9.stanleylieber.com/rc/joy.gp100 thanks for the assistance. sl