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From: hiro <23hiro@gmail.com>
To: 9front@9front.org
Subject: Re: [9front] Re: seq: fix infinite loop
Date: Tue, 17 Aug 2021 04:15:36 +0200	[thread overview]
Message-ID: <CAFSF3XPtpD+L2PeHnhRBxnD0mG6zeiDGUtvej9pib1qqhMPxAw@mail.gmail.com> (raw)
In-Reply-To: <A13DF33ECEED94E0DEE98A46E9586F13@eigenstate.org>

sounds like a good addition to the BUGS section of the man page

On 8/17/21, ori@eigenstate.org <ori@eigenstate.org> wrote:
> Quoth Anthony Martin <ality@pbrane.org>:
>> But really, if you're playing games at the boundaries
>> of floating point precision, you're bound to lose. I
>> suggest we either a) do nothing and leave the loop
>> exactly as it is described in the manual but add a note
>> in the BUGS section, or b) go back to the v8 method
>> that calculates the number of steps in the loop before
>> executing it. Even with the latter method you can see
>> odd results due to precision limitations but at least
>> there will be no infinite loops.
>>
>> I vote for "a".
>>
>
> I agree -- *BUT* I like the consolidation of the
> two loops. I'd take that.
>
> I also wonder if:
>
> 	for(val = min; val <= max; val += incr){
> 		if(val == prev)
> 			sysfatal("insufficient precision")
> 		...
> 		prev = val
> 	}
>
> covers the infinite loop case sufficiently.
>
>

  reply	other threads:[~2021-08-18 10:01 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-08-15 22:02 [9front] " Sean Hinchee
2021-08-16 21:45 ` Amavect
2021-08-18 22:53   ` Eckard Brauer
2021-08-16 22:24 ` [9front] " Anthony Martin
2021-08-16 23:38   ` ori
2021-08-17  2:15     ` hiro [this message]
2021-08-21  1:30   ` Amavect
2021-08-18  2:49 ` [9front] " ori

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