From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.1.3 (2006-06-01) on yquem.inria.fr X-Spam-Level: ** X-Spam-Status: No, score=2.6 required=5.0 tests=AWL,DNS_FROM_RFC_ABUSE, DNS_FROM_RFC_POST,SPF_NEUTRAL autolearn=disabled version=3.1.3 X-Original-To: caml-list@yquem.inria.fr Delivered-To: caml-list@yquem.inria.fr Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by yquem.inria.fr (Postfix) with ESMTP id DEFA4BC69 for ; Fri, 6 Jul 2007 01:40:54 +0200 (CEST) Received: from vms046pub.verizon.net (vms046pub.verizon.net [206.46.252.46]) by concorde.inria.fr (8.13.6/8.13.6) with ESMTP id l65Nes2p024964 for ; Fri, 6 Jul 2007 01:40:54 +0200 Received: from johnyaya ([151.201.127.58]) by vms046.mailsrvcs.net (Sun Java System Messaging Server 6.2-6.01 (built Apr 3 2006)) with ESMTPA id <0JKQ00HF8CFFRFL1@vms046.mailsrvcs.net> for caml-list@yquem.inria.fr; Thu, 05 Jul 2007 18:40:34 -0500 (CDT) Date: Thu, 05 Jul 2007 19:40:24 -0400 From: "Grant Olson" Subject: RE: [Caml-list] ANN: Chess III Arena 0.5 In-reply-to: <200707042222.13783.jon@ffconsultancy.com> To: Message-id: <000001c7bf5d$de5bf260$ac01a8c0@johnyaya> MIME-version: 1.0 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-Mailer: Microsoft Office Outlook 11 Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7bit Thread-index: Ace+goA/IDZMkzdbRk+4t/dK2wnaywA2mjLw X-Miltered: at concorde with ID 468D8186.000 by Joe's j-chkmail (http://j-chkmail . ensmp . fr)! X-Spam: no; 0.00; verizon:98 radeon:98 mate:98 caml-list:01 hangs:02 graphics:02 slower:02 driver:04 startup:05 message-----:05 thread:05 0.5:94 anyway:05 ati:93 inria:06 > -----Original Message----- > From: caml-list-bounces@yquem.inria.fr > [mailto:caml-list-bounces@yquem.inria.fr] On Behalf Of Jon Harrop > > > Incidentally, Jon's code seemed to run slower on my > graphics card anyway. > > What hardware and drivers are you using? > I did read all the other posts in this thread, but just wanted to follow up quickly. I've got a no-thrills ATI Radeon X550. I was originally getting about 10 fps, and then down to 6.6 after the display lists. Updating the driver helped. It went from 10 fps before to 70 fps with the display lists. But: (1) There were a few hangs in the display while display lists were intially being created. The code should probably be run at startup. (2) The textures got screwy after text got displayed. For example, working through a fools' mate, when I take the pawn the textures break. I didn't get around to all of the other optimizations. I'm a little too busy right now to go through all of that, but I'll give it a try eventually. I'm wondering what impact meomizing the 'draw_frame_triangles' will have on memory usage. I'm guessing that's one of the reasons the files were stored in their given format to begin with. -Grant