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From: "Nicolas Cannasse" <warplayer@free.fr>
To: "Pal-Kristian Engstad" <mrengstad@yahoo.com>,
	"OCaml" <caml-list@inria.fr>
Subject: Re: [Caml-list] Caml productivity.
Date: Wed, 24 Jul 2002 10:02:21 +0200	[thread overview]
Message-ID: <002201c232e8$707284f0$0700a8c0@warp> (raw)
In-Reply-To: <20020722174635.18927.qmail@web13307.mail.yahoo.com>

> Nicolas Cannasse seems to believe that "productivity"
> and "performance" are orthogonal concepts. They are
> not always. For some tasks the performance of the
> algorithm determins if the program can be put into the
> application. Hence, if the program executes too
> slowly, the program is useless and the time spent on
> it was a waste. In other words, there was no
> productivity at all.

Sorry but i don't call that "performance" but "complexity".
Theses terms are quite differents. Using algorithm with a lower complexity
leads to a massive gain of performances, while increasing performances by
performing "by-hand" optimizations can result in loss of portability,
clarity and so make the code maintenance almost impossible, resulting a loss
of productivity.

> I commend Nicolas for trying to use O'Caml in a games
> setting.

That's quite funny because i'm actually doing it :)
We ( my company ) are actually building a real-time 3D game almost entirely
written in OCaml.
Currently the game is running in bytecode, without any performance
consideration (except algorithm complexity) and even on a low-CPU testing
PC, all is working very well ( great FPS, multithreading , etc... )

> We, however, can not afford this - instead
> the company designed and implemented a specific
> language in order to be able to optimize _and_ be
> productive. This language has high-level constructs as
> well as low-level constructs --- and they can be
> freely mixed.

Once again, OCaml can be easily mixed with C to enable at the same time high
performances for time-critical operations and high productivity for top
level operations ( means : control the low-level game engine ). All the
current games are using such a top-level called "script" : most of the time
this langage is developped by the company itself for its own use, resulting
a large amount of work and at the end you'll have a more-or-less well
designed langage with more-or-less bugs and more-or-less performances.
That's why Ocaml is good choice :)

Nicolas Cannasse

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  parent reply	other threads:[~2002-07-24  8:02 UTC|newest]

Thread overview: 48+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-07-15 21:22 Pal-Kristian Engstad
2002-07-20 15:16 ` William Chesters
2002-07-22 18:22   ` Pal-Kristian Engstad
2002-07-22 18:41     ` achrist
2002-07-22 19:23       ` Pal-Kristian Engstad
2002-07-22 21:13         ` [Caml-list] CamlIDL and function pointers Michael Tucker
2002-07-23  8:39           ` Xavier Leroy
2002-07-23 13:11             ` Dmitry Bely
2002-07-24 15:00             ` Michael Tucker
2002-07-25  9:36               ` Xavier Leroy
2002-07-22 21:26     ` Games (Re: [Caml-list] Caml productivity.) Oleg
2002-07-23  2:56       ` Issac Trotts
2002-07-23 11:03         ` eijiro_sumii
2002-07-23 16:17           ` Charles Martin
2002-07-29  3:36           ` Andrei de A. Formiga
2002-07-29  6:32             ` Florian Hars
2002-07-29 10:23             ` eijiro_sumii
     [not found]               ` <001901c237a7$9e685920$890bfea9@mimbi>
2002-07-30  4:52                 ` eijiro_sumii
2002-07-30 18:13                   ` Jonathan Coupe
2002-07-30  6:16                     ` eijiro_sumii
2002-08-01 15:39                     ` John Max Skaller
2002-08-01 15:59                       ` Markus Mottl
2002-08-01 16:28                       ` Jonathan Coupe
     [not found]                         ` <86vg6ta9o6.fsf@laurelin.dementia.org>
2002-08-02 12:50                           ` Jonathan Coupe
2002-08-02 14:51                         ` John Max Skaller
2002-07-25  3:19       ` Chris Hecker
2002-07-28 13:45         ` Jonathan Coupe
2002-07-29  0:57           ` Michael Vanier
2002-07-22 22:00     ` [Caml-list] Caml productivity Alexander V.Voinov
2002-07-20 15:25 ` Oleg
2002-07-22  6:41 ` Tom
2002-07-22 10:46 ` Nicolas Cannasse
2002-07-22 17:46   ` Pal-Kristian Engstad
2002-07-24  3:20     ` Travis Bemann
2002-07-24  9:45       ` Pal-Kristian Engstad
2002-07-26 21:42         ` Chris Hecker
2002-07-27  4:41           ` Issac Trotts
2002-07-27  5:49             ` Chris Hecker
2002-07-27 14:49               ` John Max Skaller
2002-07-27  9:06           ` Oleg
2002-07-27 18:18             ` Chris Hecker
2002-07-29  8:13         ` Nicolas Cannasse
2002-07-30  4:46           ` Travis Bemann
2002-07-24  8:02     ` Nicolas Cannasse [this message]
2002-07-24  8:25       ` Jérôme Marant
2002-07-24 10:00       ` Pal-Kristian Engstad
2002-07-27  9:06         ` Oleg
2002-07-23  2:08 Arturo Borquez

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