From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id UAA01554; Tue, 30 Jul 2002 20:08:36 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id UAA01889 for ; Tue, 30 Jul 2002 20:08:34 +0200 (MET DST) Received: from mail13.svr.pol.co.uk (mail13.svr.pol.co.uk [195.92.193.24]) by concorde.inria.fr (8.11.1/8.11.1) with ESMTP id g6UI8Yj14331 for ; Tue, 30 Jul 2002 20:08:34 +0200 (MET DST) Received: from modem-229.double-barred-spinefoot.dialup.pol.co.uk ([62.137.0.229] helo=mimbi) by mail13.svr.pol.co.uk with smtp (Exim 3.35 #1) id 17ZbQ9-0004dz-00 for caml-list@inria.fr; Tue, 30 Jul 2002 19:08:33 +0100 Message-ID: <002301c237f5$154edbc0$890bfea9@mimbi> From: "Jonathan Coupe" To: References: <00c701c236b1$22110fd0$a56fc7c8@behemoth><20020729192313A.sumii@tuba.is.s.u-tokyo.ac.jp> <20020730135205T.sumii@yl.is.s.u-tokyo.ac.jp> Subject: Re: Games (Re: [Caml-list] Caml productivity.) Date: Tue, 30 Jul 2002 19:13:56 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk > Chatting with game/CG professionals around me _strengthened_ this > impression: the symbolic parts seem even more non-trivial in realistic > applications. I am a games and realtime 3D professional - and I have to tell you, in the nicest way (I hope) this really isn't how things are. I'd suggest that your conversations have naturally reflected your own interests. If you want to make a balanced assessment of what people do in the real world, try looking at some representative books and collections of conference papers - the Graphics Gems and Game Gems series would be good starting points. > For instance, just imagine implementing various kinds > of graphics editors or scripting languages for animation description! > The hard part of a games scripting language is not, generally, the symbol processing (take a junior programmer and les and yacc) but the runtime. Do a search for Unrealscript's documentation. Symbol processing barely impacts graphics editors at all. - Jonathan > Eijiro Sumii (http://www.yl.is.s.u-tokyo.ac.jp/~sumii/) > Research Associate, Department of Computer Science, University of Tokyo > ------------------- > To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr > Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ > Beginner's list: http://groups.yahoo.com/group/ocaml_beginners > ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners