From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id KAA09851; Sun, 11 Apr 2004 10:11:04 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from nez-perce.inria.fr (nez-perce.inria.fr [192.93.2.78]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id KAA10219 for ; Sun, 11 Apr 2004 10:11:03 +0200 (MET DST) Received: from smtp3.adl2.internode.on.net (smtp3.adl2.internode.on.net [203.16.214.203]) by nez-perce.inria.fr (8.12.10/8.12.10) with ESMTP id i3B8Bvjq028931 for ; Sun, 11 Apr 2004 10:11:58 +0200 Received: from [192.168.1.200] (ppp116-94.lns1.syd2.internode.on.net [150.101.116.94]) by smtp3.adl2.internode.on.net (8.12.9/8.12.9) with ESMTP id i3B8AlvM081993; Sun, 11 Apr 2004 17:40:48 +0930 (CST) Subject: RE: [Caml-list] OpenGL From: skaller Reply-To: skaller@users.sourceforge.net To: Brian Hurt Cc: "Brandon J. Van Every" , caml-list In-Reply-To: References: Content-Type: text/plain Message-Id: <1081671046.20677.308.camel@pelican> Mime-Version: 1.0 X-Mailer: Ximian Evolution 1.2.2 (1.2.2-4) Date: 11 Apr 2004 18:10:46 +1000 Content-Transfer-Encoding: 7bit X-Miltered: at nez-perce by Joe's j-chkmail ("http://j-chkmail.ensmp.fr")! X-Loop: caml-list@inria.fr X-Spam: no; 0.00; caml-list:01 sourceforge:01 2004:99 api:01 model:01 9660:01 glebe:01 images:98 nsw:01 snail:02 opengl:02 checkout:02 overhead:03 2037:03 wrote:03 Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk X-Status: X-Keywords: X-UID: 240 On Sun, 2004-04-11 at 16:20, Brian Hurt wrote: > > Notice how I phrased my response. Especially since currently the vast > majority of heavy computation is done on the graphics card, I'd expect the > overhead of the API to be lost in the noise. LOL! Not a chance. Give someone a shadowing engine .. and they'll immediately add 20 light sources to their game, move to a client/server multiplayer model, and get their artists to render images in 10 times more detail. So what if the card can draw shadows in zero time? I mean, there has to be some way to obsolete my game box as fast as possible... -- John Skaller, mailto:skaller@users.sf.net voice: 061-2-9660-0850, snail: PO BOX 401 Glebe NSW 2037 Australia Checkout the Felix programming language http://felix.sf.net ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners