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From: Leo White <leo@lpw25.net>
To: Evgeny Roubinchtein <zhenya1007@gmail.com>
Cc: caml-list@inria.fr
Subject: Re: [Caml-list] namespace inside object?
Date: Fri, 10 Feb 2017 10:49:02 -0500	[thread overview]
Message-ID: <1486741742.2885374.876938752.7593FC98@webmail.messagingengine.com> (raw)
In-Reply-To: <CAGYXaSYvrAdsTy=JY8rDaWVMXK-tCTLS=-ObrP8P8MMpau8MuQ@mail.gmail.com>

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A google search will probably produce some reasonable definitions, but
for a more precise treatment I think you can look in Chapter 18 of
"Types and Programming Languages".


Regards,



Leo





On Fri, 10 Feb 2017, at 09:40 AM, Evgeny Roubinchtein wrote:

> Apologies in advance for my ignorance, but is there some reference(s)
> you could point me to where the notion of "open recursion" is defined?
> I am pretty sure I understand "dynamic dispatch."
> 

> -- 

> Best,

> Zhenya

> 

> On Fri, Feb 10, 2017 at 4:38 AM, Leo White <leo@lpw25.net> wrote:

>> __

>> I think it would be more correct to say that you want open recursion.
>> Classes are the easiest way to get that in OCaml, and they indeed use
>> dynamic dispatch and inheritance, but there are other mechanisms that
>> provide open recursion. For example, most proposals for "mixin
>> modules" support open recursion but I wouldn't say they use dynamic
>> dispatch.
>> 

>> Regards,

>> 

>> Leo

>> 

>> On Thu, 9 Feb 2017, at 10:16 PM, Steffen Smolka wrote:

>>> Right....but you have to explicitly make that choice when you
>>> implement `f`. With objects on the other hand, somebody may write a
>>> base implementation c:
>>> 

>>> class c = object(this)

>>>   method foo = ... this#bar ...

>>>   method bar = ... this#foo ...  (* original definition *)

>>> end

>>> 

>>> Later on, somebody else may refine this implementation by
>>> overwriting c#bar:
>>> 

>>> class c2 = object(this)

>>>   inherit c

>>>   method bar = ... (* new definition *)

>>> end

>>> 

>>> Now c2#foo will invoke the new definition of bar, even though the
>>> author of `c` may have never anticipated this (and did not have to
>>> account for this possibility when he defined foo).
>>> 

>>> So, I would say "dynamic dispatch" plus inheritance give you the
>>> ability to extend modules in ways that weren't necessarily
>>> anticipated by the original author of the module. And yet all the
>>> code written by the original author will work with your extended
>>> version of the module.
>>> 

>>> -- Steffen

>>> 

>>> 

>>> 

>>> On Thu, Feb 9, 2017 at 9:01 PM, Yaron Minsky
>>> <yminsky@janestreet.com> wrote:
>>>> I've always been a bit confused about what the term "dynamic
>>>> dispatch"
>>>> means, but don't first class modules provide what you want?
>>>> After all,
>>>> when you write:

>>>> 

>>>> let f (module M : S) x =

>>>>     M.g x

>>>> 

>>>> the specific function M.g is determined dynamically, depending on

>>>> which first class module is passed into f.

>>>> 
>>>> y

>>>> 

>>>> On Thu, Feb 9, 2017 at 6:54 PM, Steffen Smolka
>>>> <smolka@cs.cornell.edu> wrote:
>>>> > Yeah, I have seen that there is support for first class modules,
>>>> > that's
>>>> > pretty cool stuff!

>>>> > I do need dynamic dispatch, though.

>>>> >

>>>> > -- Steffen

>>>> >

>>>> > On Thu, Feb 9, 2017 at 6:37 PM, Gerd Stolpmann <info@gerd-
>>>> > stolpmann.de>
>>>> > wrote:

>>>> >>

>>>> >> Am Donnerstag, den 09.02.2017, 18:19 -0500 schrieb Steffen
>>>> >> Smolka:
>>>> >>

>>>> >> Thanks for the detailed answer, Jeremy!

>>>> >>

>>>> >> If you're keen to stick with objects

>>>> >>

>>>> >>

>>>> >> Yes, I rely on inheritance and dynamic dispatch for what I have
>>>> >> in mind.
>>>> >> (This is actually the first time I'm touching the dark object
>>>> >> oriented side
>>>> >> of OCaml :) )

>>>> >>

>>>> >> To give some more context, I am refactoring some code that uses
>>>> >> modules
>>>> >> and no objects. The reason I want to move to objects is that I
>>>> >> want to
>>>> >> derive a slightly enhanced module from some base implementation.
>>>> >> Inheritance
>>>> >> + dynamic dispatch allow me to do so with very little trouble: I
>>>> >>   can simply
>>>> >> overwrite a few methods from the base implementation.

>>>> >>

>>>> >> I suppose I could achieve the same by turning the base module
>>>> >> into a
>>>> >> functor, and abstracting over the functions that my enhanced
>>>> >> implementation
>>>> >> needs to replace. I think it won't be quite as natural, but I'll
>>>> >> give that a
>>>> >> try.

>>>> >>

>>>> >>

>>>> >> First-class modules could also be an option:  Let's assume both
>>>> >> the base
>>>> >> module and the modified one can use the same module type:

>>>> >>

>>>> >> module T = sig ... end

>>>> >>

>>>> >> Now, define the base module like

>>>> >>

>>>> >> module Base : T =

>>>> >>    ...

>>>> >> end

>>>> >>

>>>> >> then, define the modified one:

>>>> >>

>>>> >> module Mod : T =

>>>> >>    include Base

>>>> >>    ... now override what you need to change but note that
>>>> >>    there's no
>>>> >> dynamic dispatch ...

>>>> >> end

>>>> >>

>>>> >> Of course, you could also use functors for making these modules.
>>>> >>

>>>> >> Now turn this into first-class modules and pass them around:

>>>> >>

>>>> >> let base = (module Base : T)

>>>> >> let mod = (module Mod : T)

>>>> >>

>>>> >> The syntax for unpacking the module is quite cumbersome:

>>>> >>

>>>> >> let module M = (val base : T) in

>>>> >> M.function ...

>>>> >>

>>>> >> Unfortunately, there's nothing simple like base.function.

>>>> >>

>>>> >> Compared with objects you get:

>>>> >>

>>>> >> You can also put types and (to some degree) modules into these
>>>> >> "code
>>>> >> containers"

>>>> >> However, there's no dynamic dispatch except you arrange
>>>> >> explicitly for
>>>> >> that, e.g. with references to functions

>>>> >> Generally, a heavier syntax, but it might be ok

>>>> >>

>>>> >>

>>>> >> Gerd

>>>> >>

>>>> >>

>>>> >>

>>>> >> Or you could select the encoding using a variant type:

>>>> >>

>>>> >>

>>>> >> Good idea, and I'm happy with the syntax for the caller. But I'm
>>>> >> more
>>>> >> concerned with the organization of the code; this would mix the
>>>> >> Latin1 and
>>>> >> Utf8 implementations. I would rather keep them separate.

>>>> >>

>>>> >> -- Steffen

>>>> >>

>>>> >>

>>>> >> On Thu, Feb 9, 2017 at 5:55 PM, Jeremy Yallop <yallop@gmail.com>
>>>> >> wrote:
>>>> >>

>>>> >> Dear Steffen,

>>>> >>

>>>> >> On 9 February 2017 at 20:36, Steffen Smolka
>>>> >> <smolka@cs.cornell.edu> wrote:
>>>> >> > Is it possible to create namespaces inside an object?
>>>> >> > Concretely, I
>>>> >> > would

>>>> >> > like to write

>>>> >> >

>>>> >> > class buffer = object(self)

>>>> >> >   ...

>>>> >> >   method get = ...

>>>> >> >

>>>> >> >   module Latin1 = struct

>>>> >> >     method get = ...

>>>> >> >   end

>>>> >> >

>>>> >> >   module Utf8 = struct

>>>> >> >     method get = ...

>>>> >> >   end

>>>> >> > end

>>>> >> >

>>>> >> > so that given an object b : buffer, I can call methods

>>>> >> > b#get

>>>> >> > b#Latin1.get

>>>> >> > b#Utf8.get

>>>> >>

>>>> >> It's possible to achieve something like this using methods that
>>>> >> return
>>>> >> objects.  If your nested objects don't need to access the
>>>> >> internal
>>>> >> state of the parent then you might write it like this:

>>>> >>

>>>> >>   class buffer =

>>>> >>     let latin1 = object

>>>> >>       method get = ...

>>>> >>    end

>>>> >>    and utf8 = object

>>>> >>       method get = ...

>>>> >>    end in

>>>> >>    object(self)

>>>> >>      ...

>>>> >>      method get = ...

>>>> >>      method latin1 = latin1

>>>> >>      method utf8 = utf8

>>>> >>    end

>>>> >>

>>>> >> With this approach you can write

>>>> >>

>>>> >>    b#get

>>>> >>    b#latin1#get

>>>> >>    b#utf8#get

>>>> >>

>>>> >> which, apart from some minor orthographic differences, looks
>>>> >> like what
>>>> >> you were aiming for.

>>>> >>

>>>> >> Your intuition that this isn't really idiomatic OCaml is right,
>>>> >> though.  In OCaml, unlike some other languages with classes and
>>>> >> objects, classes are not usually used as namespaces; method
>>>> >> names are
>>>> >> globally (or, rather, "ambiently") scoped, and there's no real
>>>> >> support
>>>> >> for the kind of nesting that you're interested in.  Instead,
>>>> >> people
>>>> >> typically build nested namespaces using modules:

>>>> >>

>>>> >>   module Buffer =

>>>> >>   struct

>>>> >>      let get = ...

>>>> >>

>>>> >>      module Latin1 = struct

>>>> >>         let get = ...

>>>> >>      end

>>>> >>

>>>> >>      module Utf8 = struct

>>>> >>         let get = ...

>>>> >>      end

>>>> >>   end

>>>> >>

>>>> >> With the module approach you write the 'receiver' after the
>>>> >> 'method'
>>>> >> rather than before, but that doesn't seem like a huge hardship.
>>>> >> (10%
>>>> >> of the world manages to get by with VSO languages.)

>>>> >>

>>>> >>   Buffer.get b ...

>>>> >>   Buffer.Latin1.get b ...

>>>> >>   Buffer.Utf8.get b ...

>>>> >>

>>>> >> If you're keen to stick with objects there are slightly more
>>>> >> idiomatic
>>>> >> ways to make it work.  You could, of course, replace the '.'
>>>> >> with a
>>>> >> '_' and define methods 'latin1_get', 'utf8_get' in place of

>>>> >> 'Latin1.get', 'Utf8.get'.  Or you could select the encoding
>>>> >> using a
>>>> >> variant type:

>>>> >>

>>>> >>   type enc = Latin1 | Utf8

>>>> >>

>>>> >>   class buffer =

>>>> >>   object (self)

>>>> >>      method get = function

>>>> >>          | Latin1 -> ...

>>>> >>          | Utf8 -> ...

>>>> >>   end

>>>> >>

>>>> >> Of course, the order of the words in an invocation changes
>>>> >> again, but
>>>> >> there's no real increase in complexity for the caller:

>>>> >>

>>>> >>   b#get Latin1

>>>> >>   b#get Utf8

>>>> >>

>>>> >> This last approach can be taken quite far -- for example, you
>>>> >> could
>>>> >> enrich the type 'enc' so that the return type of 'get' varies

>>>> >> according to the encoding.

>>>> >>

>>>> >> Kind regards,

>>>> >>

>>>> >> Jeremy

>>>> >>

>>>> >>

>>>> >> --

>>>> >> ------------------------------------------------------------

>>>> >> Gerd Stolpmann, Darmstadt, Germany    gerd@gerd-stolpmann.de

>>>> >> My OCaml site:          http://www.camlcity.org

>>>> >> Contact details:        http://www.camlcity.org/contact.html

>>>> >> Company homepage:       http://www.gerd-stolpmann.de

>>>> >> ------------------------------------------------------------

>>>> >>

>>>> >

>> 



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      parent reply	other threads:[~2017-02-10 15:49 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-02-09 20:36 Steffen Smolka
2017-02-09 22:55 ` Jeremy Yallop
2017-02-09 23:19   ` Steffen Smolka
2017-02-09 23:37     ` Gerd Stolpmann
2017-02-09 23:54       ` Steffen Smolka
2017-02-10  2:01         ` Yaron Minsky
2017-02-10  3:16           ` Steffen Smolka
2017-02-10  3:32             ` Yaron Minsky
2017-02-10  9:38             ` Leo White
2017-02-10 14:40               ` Evgeny Roubinchtein
2017-02-10 15:16                 ` Markus Mottl
2017-02-10 15:49                 ` Leo White [this message]

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