From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id JAA04889; Wed, 23 Jan 2002 09:05:31 +0100 (MET) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: (from weis@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id JAA03277 for caml-list@pauillac.inria.fr; Wed, 23 Jan 2002 09:05:30 +0100 (MET) Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id EAA29310 for ; Wed, 23 Jan 2002 04:29:19 +0100 (MET) Received: from ns.bagley.org (ns.bagley.org [216.30.46.2]) by concorde.inria.fr (8.11.1/8.11.1) with ESMTP id g0N3TIf05086 for ; Wed, 23 Jan 2002 04:29:18 +0100 (MET) Received: by ns.bagley.org (TRS/80 Mail Daemon, from userid 500) id CF76BFBA57; Tue, 22 Jan 2002 21:29:19 -0600 (CST) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Message-ID: <15438.11791.675003.567210@ns.bagley.org> Date: Tue, 22 Jan 2002 21:29:19 -0600 To: Matthew D Moss Cc: caml-list@inria.fr Subject: Re: [Caml-list] Ocaml and games From: Doug Bagley Organization: Hana no FuhenRyokuRen X-Face: "|NaWfYJ-]P="T#?R.9}QgGuFXUd@3vi[.E2q-;"NV3+k_y@zreL2w^ts0XPXtt9^9{uQ@.cu2GgUgK9@HXC\a}Rtah}0'eT~>or7[~Hd?;!\Bpo#"3w>0a0ft-MvvZ In-Reply-To: <00FC6BAE-0F80-11D6-86C2-00039354191C@usermail.com> References: <4.3.2.7.2.20020122124034.026d1750@arda.pair.com> <00FC6BAE-0F80-11D6-86C2-00039354191C@usermail.com> Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk Matthew D Moss wrote: > Just curious and wondering if anyone is doing (or has links to) games > coded with OCaml... looking to get some opinions on overall structure > and/or feelings as to how well it is working for that. > > (I am also reminded, having seen another email by Chris Hecker, that he > mentioned something along these lines at his talk at the last Game > Developers Conference.) > > I am once again learning good 'ol ML language from college days, and > thought it might prove an interesting way to implement a game idea I > have (my idea requires little to no graphics, but IIRC there is a > ocaml-GL binding somehere). Have you looked at the hump? http://caml.inria.fr/hump.html#Games Also, I found a link a while ago for a small doom-like game written in Ocaml with openGL which looked kinda neat: http://www.stanford.edu/~rbridson/spiff.shtml cheers, doug ------------------- Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr