From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id OAA05326; Sat, 20 Apr 2002 14:15:11 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id OAA05411 for ; Sat, 20 Apr 2002 14:15:11 +0200 (MET DST) Received: from dpt-info.u-strasbg.fr (dpt-info.u-strasbg.fr [130.79.44.193]) by concorde.inria.fr (8.11.1/8.11.1) with ESMTP id g3KCFAL15041 for ; Sat, 20 Apr 2002 14:15:10 +0200 (MET DST) Received: (from luther@localhost) by dpt-info.u-strasbg.fr (8.9.3/8.9.3) id OAA03183 for caml-list@inria.fr; Sat, 20 Apr 2002 14:16:08 +0200 Date: Sat, 20 Apr 2002 14:16:08 +0200 From: Sven To: caml-list@inria.fr Subject: Re: [Caml-list] OCamlSDL Message-ID: <20020420141608.A3171@dpt-info.u-strasbg.fr> References: <02c601c1e724$deae7a60$3900a8c0@warp> <3CC03C7D.8020505@ozemail.com.au> <006101c1e7bb$18ebc610$3900a8c0@warp> <20020419110629.C30809@cilantro.cs.wisc.edu> <001b01c1e7c5$f1509c10$3900a8c0@warp> <20020419194545.A32416@dpt-info.u-strasbg.fr> <20020420063319.GB2987@alan-schm1p> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Mailer: Mutt 1.0.1i In-Reply-To: <20020420063319.GB2987@alan-schm1p>; from alan.schmitt@inria.fr on Sat, Apr 20, 2002 at 08:33:19AM +0200 Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk On Sat, Apr 20, 2002 at 08:33:19AM +0200, Alan Schmitt wrote: > * Sven (luther@dpt-info.u-strasbg.fr) wrote: > > > Our main target are Windows users, we have no plan on porting the game under > > > Unix/Linux. > > > > This makes it a lot less interresting :((( > > Well, we can always use wineX (and please no license flames about this > ;-) Sure, unless you happen to have an alpha box, or maybe a sparc one ? WineX is no solution (and it don't work well for all games anyway). > > I think, not porting, but writing games directly to be multi-plateform is the > > way of the future. This is the way that ID took with quake III, altough that > > didn't go too well for the linux sales i hear (but then maybe more for > > marketing reasons than for other things, you could play the linux game by > > buying the windows version which was much more widely available, so counting > > were not fair. A better test will be the forthcoming neverwinter nights > > though, which is supposed to release on Windows, MacOSX, Linux and Be at the > > same time. I think there will still be availability issues though. > > > > If I remember correctly, all versions will be released simultaneously in > a single box, so it will also be hard to count ... But it will be easy to get. > I quote their faq: > > 8.04 Will there be a Mac/Linux/BeOs version? > > The BeOS version of Neverwinter Nights will not be completed. However, Normal, there is no more BeOS. > we are planning a simultaneous PC/Macintosh/Linux release for > Neverwinter Nights, with all three versions to be included in a single > box. On the PC, Neverwinter Nights will run under Windows 98, Windows > ME, Windows 2000 Service Pack 2, and Windows XP. > > Sorry for the OT ;-) Yes, sorry also. Friendly, Sven LUther ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners