From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id EAA27529; Tue, 23 Jul 2002 04:57:07 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from nez-perce.inria.fr (nez-perce.inria.fr [192.93.2.78]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id EAA27487 for ; Tue, 23 Jul 2002 04:57:06 +0200 (MET DST) X-SPAM-Warning: Sending machine is listed in blackholes.five-ten-sg.com Received: from boson.den.co.bbnow.net (rkcrk-154.den.co.bbnow.net [24.219.114.154]) by nez-perce.inria.fr (8.11.1/8.11.1) with ESMTP id g6N2v5T26339 for ; Tue, 23 Jul 2002 04:57:05 +0200 (MET DST) Received: (from issac@localhost) by boson.den.co.bbnow.net (8.11.3/8.11.3/SuSE Linux 8.11.1-0.5) id g6N2uOT00697 for caml-list@inria.fr; Mon, 22 Jul 2002 20:56:24 -0600 Date: Mon, 22 Jul 2002 20:56:24 -0600 From: Issac Trotts To: OCaml Mailing List Subject: Re: Games (Re: [Caml-list] Caml productivity.) Message-ID: <20020722205624.B652@boson.den.co.bbnow.net> Mail-Followup-To: Issac Trotts , OCaml Mailing List References: <200207222124.RAA13827@dewberry.cc.columbia.edu> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.3.16i In-Reply-To: <200207222124.RAA13827@dewberry.cc.columbia.edu>; from oleg_inconnu@myrealbox.com on Mon, Jul 22, 2002 at 05:26:04PM -0400 Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk On Mon, Jul 22, 2002 at 05:26:04PM -0400, Oleg wrote: > On Monday 22 July 2002 02:22 pm, Pal-Kristian Engstad wrote: > > Now, I am not saying that C or C++ is inherently that much better. Even > > gcc's inline syntax is really awkward in practice. But I would love to see > > a superior system in ocaml! So, what is needed in order to support inline > > assembly in ocaml? Is it at all possible? > > I'm just curious: are people developing console games > (PS2/XBox/Gamesomething) using gcc? Is it even an option? Yes, a lot of Playstation2 developers use a modified version of gcc. > What about O'Caml? I haven't heard of any console games written with OCaml. That's not necessarily because it would be a bad idea. More likely it's because not many game developers know OCaml. Issac ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners