From: eijiro_sumii@anet.ne.jp
To: caml-list@inria.fr
Subject: Re: Games (Re: [Caml-list] Caml productivity.)
Date: Tue, 30 Jul 2002 15:16:43 +0900 [thread overview]
Message-ID: <20020730151643H.sumii@yl.is.s.u-tokyo.ac.jp> (raw)
In-Reply-To: <002301c237f5$154edbc0$890bfea9@mimbi>
From: "Jonathan Coupe" <jonathan@meanwhile.freeserve.co.uk>
> Graphics Gems and Game Gems series would be good starting points.
I actually had taken looks of them during the discussions with
friends, but thank you anyway for references.
> The hard part of a games scripting language is not, generally, the symbol
> processing (take a junior programmer and les and yacc) but the runtime. Do a
> search for Unrealscript's documentation. Symbol processing barely impacts
> graphics editors at all.
Oh I see, the problem seems to be that I am saying "symbolic"
computation in a much broader (maybe too broad) sense. As I wrote,
| By "symbolic part", I mean all parts involving more complex data
| structures than float arrays, like managing objects of various
| shapes, manipulating trees for grouping those objects, or even
| interpreting domain specific languages for describing placement and
| movement of such objects.
Language runtime is a _typical_ instance of symbolic computation in
this sense. This is just a problem of definition and excuse me if it
was confusing (it seemed to me that many people share this definition,
but maybe not). On the other hand,
| OCaml is very good at such a kind of programming, you know!
This point is more controversial and far beyond the ability of me
alone - please ask the people in this list!:-)
At the same time, of course, OCaml is not (yet) so good at real-time
processing, which was the first point of my first message in this list
on this topic.
Thanks,
Eijiro
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next prev parent reply other threads:[~2002-07-31 1:11 UTC|newest]
Thread overview: 47+ messages / expand[flat|nested] mbox.gz Atom feed top
2002-07-15 21:22 [Caml-list] Caml productivity Pal-Kristian Engstad
2002-07-20 15:16 ` William Chesters
2002-07-22 18:22 ` Pal-Kristian Engstad
2002-07-22 18:41 ` achrist
2002-07-22 19:23 ` Pal-Kristian Engstad
2002-07-22 21:13 ` [Caml-list] CamlIDL and function pointers Michael Tucker
2002-07-23 8:39 ` Xavier Leroy
2002-07-23 13:11 ` Dmitry Bely
2002-07-24 15:00 ` Michael Tucker
2002-07-25 9:36 ` Xavier Leroy
2002-07-22 21:26 ` Games (Re: [Caml-list] Caml productivity.) Oleg
2002-07-23 2:56 ` Issac Trotts
2002-07-23 11:03 ` eijiro_sumii
2002-07-23 16:17 ` Charles Martin
2002-07-29 3:36 ` Andrei de A. Formiga
2002-07-29 6:32 ` Florian Hars
2002-07-29 10:23 ` eijiro_sumii
[not found] ` <001901c237a7$9e685920$890bfea9@mimbi>
2002-07-30 4:52 ` eijiro_sumii
2002-07-30 18:13 ` Jonathan Coupe
2002-07-30 6:16 ` eijiro_sumii [this message]
2002-08-01 15:39 ` John Max Skaller
2002-08-01 15:59 ` Markus Mottl
2002-08-01 16:28 ` Jonathan Coupe
[not found] ` <86vg6ta9o6.fsf@laurelin.dementia.org>
2002-08-02 12:50 ` Jonathan Coupe
2002-08-02 14:51 ` John Max Skaller
2002-07-25 3:19 ` Chris Hecker
2002-07-28 13:45 ` Jonathan Coupe
2002-07-29 0:57 ` Michael Vanier
2002-07-22 22:00 ` [Caml-list] Caml productivity Alexander V.Voinov
2002-07-20 15:25 ` Oleg
2002-07-22 6:41 ` Tom
2002-07-22 10:46 ` Nicolas Cannasse
2002-07-22 17:46 ` Pal-Kristian Engstad
2002-07-24 3:20 ` Travis Bemann
2002-07-24 9:45 ` Pal-Kristian Engstad
2002-07-26 21:42 ` Chris Hecker
2002-07-27 4:41 ` Issac Trotts
2002-07-27 5:49 ` Chris Hecker
2002-07-27 14:49 ` John Max Skaller
2002-07-27 9:06 ` Oleg
2002-07-27 18:18 ` Chris Hecker
2002-07-29 8:13 ` Nicolas Cannasse
2002-07-30 4:46 ` Travis Bemann
2002-07-24 8:02 ` Nicolas Cannasse
2002-07-24 8:25 ` Jérôme Marant
2002-07-24 10:00 ` Pal-Kristian Engstad
2002-07-27 9:06 ` Oleg
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