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From: Sven Luther <luther@dpt-info.u-strasbg.fr>
To: jeanmarc.eber@lexifi.com
Cc: Sven Luther <luther@dpt-info.u-strasbg.fr>,
	Nicolas Cannasse <warplayer@free.fr>,
	achrist@easystreet.com, caml-list@inria.fr
Subject: Re: [Caml-list] OCaml on Windows please advise
Date: Fri, 8 Nov 2002 21:47:33 +0100	[thread overview]
Message-ID: <20021108204733.GA4958@iliana> (raw)
In-Reply-To: <1036786849.3dcc1ca1c3e34@imp.pro.proxad.net>

On Fri, Nov 08, 2002 at 09:20:49PM +0100, jeanmarc.eber@lexifi.com wrote:
> Quoting Sven Luther <luther@dpt-info.u-strasbg.fr>: 
>  
> > >  
> > > I wrote the Osiris library, a native Win32 GUI 100% OCaml which is 
> > built on 
> > > top of the OCaml Win32 API . This enable you to easily create and 
> > manipulate 
> > > GUI components ( as easy as Borland VCL but still incomplete ). Then I 
> > wrote 
> > > and XML toplevel so that you can write your interface in xml ( this 
> > took me 
> > > only two days, and the result is far more readable that any C 
> > equivalent 
> > > would have been ). This done, I created a tool called "Dragoon3" which 
> > was 
> > > designed to be a multi user resources sharing platform for the 3D game 
> > my 
> > > company was planning : Virtual file system, duplicate data stored in 
> > DB, 
> > > check in & out, and plugins enable.... all in Ocaml. Then I finally 
> > wrote 
> > > the 3D Engine for the game ( DirectX based ) and interfaced it with 
> > OCaml so 
> > > I could instanciate and manipulate 3D objects with it. 
> > >  
> > > The results have been very good :  2x speedup in development process, 
> > > shorter code : easier to maintain, and great perfs. 
> >  
> > But windows only :((( 
> >  
> > Friendly, 
> >  
> > Sven Luther 
>  
> What's the problem about that ? Why :(((( ? 
> Isn't it fine that ocaml is used *natively* on the win32 platform also ? 

Yes, but that would mean that the apps developped for it will only be
usable for on windows only, which let many people out in the cold. In
particular, i would love to play a ocaml based games, not that i have
time for it but still, but since i don't have windows, ...

Also, i remember when i was some time back at the AFIG conference, there
where the people making the outcast games explaining how they did their
software rendering and all, and i asked them about a linux port, since
they software was not using any hardware acceleration, in these pre-DRI
times it would have been a good candidate for a linux port. They
esquived my question, and look where they are now ? Maybe the publicity
coup they would have made with releasing a linux games would have saved
them.

Friendly,

Sven Luther
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  reply	other threads:[~2002-11-08 20:51 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-11-04 21:23 isaac gouy
2002-11-04 23:46 ` SooHyoung Oh
2002-11-05 18:21 ` Nicolas Cannasse
2002-11-05 18:12   ` achrist
2002-11-06  5:53     ` Eric Mangold
2002-11-06 19:54     ` Nicolas Cannasse
2002-11-06 19:58       ` achrist
2002-11-06 20:31         ` jeanmarc.eber
2002-11-07  8:30         ` Xavier Leroy
2002-11-08  0:20           ` achrist
2002-11-08 18:41             ` Nicolas Cannasse
2002-11-08 18:14               ` Sven Luther
2002-11-08 20:20                 ` jeanmarc.eber
2002-11-08 20:47                   ` Sven Luther [this message]
2002-11-08 22:43                     ` malc
2002-11-08 23:02                       ` Sven Luther
2002-11-08 23:47                         ` malc
2002-11-09  1:00                           ` Eric Mangold
2002-11-09  1:21                             ` malc
2002-11-09  7:13                               ` Sven Luther
2002-11-09  9:17                                 ` Olivier Andrieu
2002-11-09 10:08                                   ` Sven Luther
2002-11-12 13:28                                     ` Olivier Andrieu
2002-11-09 17:20                     ` Warp

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