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From: Jere Sanisalo <xm@xmunkki.org>
To: caml-list@inria.fr
Subject: Re: [Caml-list] Announcing ocalibs.
Date: Sat, 15 May 2004 23:57:11 +0300	[thread overview]
Message-ID: <20040515235711.A2644@xmunkki.org> (raw)
In-Reply-To: <004901c43abd$f83b6ad0$19b0e152@warp>; from warplayer@free.fr on Sat, May 15, 2004 at 10:48:25PM +0200

On Sat, May 15, 2004 at 10:48:25PM +0200, Nicolas Cannasse wrote:
>However one of the problem when writing games with ocaml is the lack of
>mutual recursives modules, which are needed to separate big project into
>several files (even if they belong to the same entity).

Actually I'm quite interested in material like this. Do any of you have any
insights? The main thing is, that almost everything in games is related
somehow. You need to have pointers (of sorts) to other entities (cleanly
solved by ocaml objects? or mutable structures?). Or any other war stories?
I would love to hear them :).

-- 
Jere Sanisalo [xm@xmunkki.org] - http://www.xmunkki.org/

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  parent reply	other threads:[~2004-05-15 20:57 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-05-15 10:12 Jere Sanisalo
     [not found] ` <004901c43abd$f83b6ad0$19b0e152@warp>
2004-05-15 20:57   ` Jere Sanisalo [this message]
2004-05-16  1:03     ` skaller

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