From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Original-To: caml-list@yquem.inria.fr Delivered-To: caml-list@yquem.inria.fr Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by yquem.inria.fr (Postfix) with ESMTP id C6D68D179 for ; Tue, 26 Jul 2005 10:53:53 +0200 (CEST) Received: from furbychan.cocan.org (furbychan.cocan.org [80.68.91.176]) by concorde.inria.fr (8.13.0/8.13.0) with ESMTP id j6Q8rpd8017642 (version=TLSv1/SSLv3 cipher=EDH-RSA-DES-CBC3-SHA bits=168 verify=NO) for ; Tue, 26 Jul 2005 10:53:53 +0200 Received: from rich by furbychan.cocan.org with local (Exim 3.35 #1 (Debian)) id 1DxLLU-0005ic-00; Tue, 26 Jul 2005 10:03:28 +0100 Date: Tue, 26 Jul 2005 10:03:28 +0100 To: Jere Sanisalo Cc: Brian Hurt , caml-list@yquem.inria.fr Subject: Re: [Caml-list] How to do this properly with OCaml? Message-ID: <20050726090328.GA21880@furbychan.cocan.org> References: <200507241623.13705.Stephane.Glondu@crans.org> <1122251570.9027.362.camel@localhost.localdomain> <200507242345.13152.Stephane.Glondu@crans.org> <1122291335.6766.33.camel@localhost.localdomain> <20050726005640.GA30583@xmunkki.org> <20050726013444.GA32493@xmunkki.org> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <20050726013444.GA32493@xmunkki.org> User-Agent: Mutt/1.3.28i From: Richard Jones X-Miltered: at concorde with ID 42E5FA1F.000 by Joe's j-chkmail (http://j-chkmail.ensmp.fr)! X-Spam: no; 0.00; caml-list:01 ocaml:01 gameplay:01 tarball:01 notepad:01 26,:98 researched:98 wrote:01 implemented:02 functional:02 perhaps:03 perhaps:03 jul:05 style:93 quite:06 X-Spam-Checker-Version: SpamAssassin 3.0.3 (2005-04-27) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=SPF_FAIL autolearn=disabled version=3.0.3 On Tue, Jul 26, 2005 at 04:34:44AM +0300, Jere Sanisalo wrote: > It's just that I know that I'm missing some crucial learning points about > designing software in FP manner. And games *are* close to the HW, usually. > Not always, but sometimes. And some gameplay tweaks are near the tweaks HW > drivers do (perhaps because it's not researched enough, perhaps? this is the > thing I want to know). Have a look at http://merjis.com/developers/ocamlode in particular, the tarball which contains a "game" (I use quotes because the game is quite rubbish). The game is implemented with a pure functional style. Rich. -- Richard Jones, CTO Merjis Ltd. Merjis - web marketing and technology - http://merjis.com Team Notepad - intranets and extranets for business - http://team-notepad.com