From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.1.3 (2006-06-01) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=AWL autolearn=disabled version=3.1.3 X-Original-To: caml-list@yquem.inria.fr Delivered-To: caml-list@yquem.inria.fr Received: from mail1-relais-roc.national.inria.fr (mail1-relais-roc.national.inria.fr [192.134.164.82]) by yquem.inria.fr (Postfix) with ESMTP id CBED1BCCB for ; Mon, 8 Oct 2007 10:02:08 +0200 (CEST) X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: ApkZAFL2CEfUnw6Ea2dsb2JhbACCN4wCCwQGEBIH X-IronPort-AV: E=Sophos;i="4.21,240,1188770400"; d="scan'208";a="2296057" Received: from pih-relay05.plus.net ([212.159.14.132]) by mail1-smtp-roc.national.inria.fr with ESMTP; 08 Oct 2007 00:08:36 +0200 Received: from [80.229.56.224] (helo=beast.local) by pih-relay05.plus.net with esmtp (Exim) id 1IeeId-0006eL-2P for caml-list@yquem.inria.fr; Sun, 07 Oct 2007 23:08:35 +0100 From: Jon Harrop Organization: Flying Frog Consultancy Ltd. To: caml-list@yquem.inria.fr Subject: Re: [Caml-list] Text in OpenGL Date: Sun, 7 Oct 2007 22:59:31 +0100 User-Agent: KMail/1.9.7 References: <47089BF2.1040307@ujf-grenoble.fr> In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-15" Content-Transfer-Encoding: 7bit Content-Disposition: inline Message-Id: <200710072259.32115.jon@ffconsultancy.com> X-Spam: no; 0.00; smoke:98 smoke:98 frog:98 wrote:01 caml-list:01 graphics:02 latex:02 suggestion:03 opengl:03 opengl:03 library:03 vector:05 suggestions:07 looks:08 dvi:10 On Sunday 07 October 2007 20:08:27 Orlin Grigorov wrote: > Thank you all for the suggestions. Yes, the Smoke Vector Graphics library > looks like is extremely professional and good job. Still, I need > something easy and small, and I thought more about the "image to texture" > suggestion, and I think I found something, which will definitely work good > for my purposes. I decide to give it a try by going through latex, which > will produce a dvi file, then use "convert" to make it into a suitable > format for importing into an OpenGL texture. > > What do you think? Yes. You might find it easier to render using Smoke (just tweak the demo) and capture the glyphs as pixmaps using OpenGL. -- Dr Jon D Harrop, Flying Frog Consultancy Ltd. http://www.ffconsultancy.com/products/?e