From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Original-To: caml-list@yquem.inria.fr Delivered-To: caml-list@yquem.inria.fr Received: from mail2-relais-roc.national.inria.fr (mail2-relais-roc.national.inria.fr [192.134.164.83]) by yquem.inria.fr (Postfix) with ESMTP id F3778BC57 for ; Sat, 24 Jul 2010 17:58:06 +0200 (CEST) X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: AtcCAGeqSkzUGyoGkWdsb2JhbACTHYxIFQEBAQEJCwoHEQMfrxaHMS6IWYU2BIhkgkw X-IronPort-AV: E=Sophos;i="4.55,253,1278280800"; d="scan'208";a="56076608" Received: from smtp6-g21.free.fr ([212.27.42.6]) by mail2-smtp-roc.national.inria.fr with ESMTP; 24 Jul 2010 17:58:06 +0200 Received: from localhost.localnet (unknown [78.226.58.147]) by smtp6-g21.free.fr (Postfix) with ESMTP id EF43A822C2 for ; Sat, 24 Jul 2010 17:57:59 +0200 (CEST) From: Florent Monnier To: caml-list@yquem.inria.fr Subject: Re: [Caml-list] lablgl/lablgtk opengl and text/fonts Date: Sat, 24 Jul 2010 17:59:09 +0200 User-Agent: KMail/1.12.4 (Linux/2.6.31.13-desktop586-1mnb; KDE/4.3.5; i686; ; ) References: <63F37284-17F0-4427-8CB4-8FB277CAA618@facebook.com> In-Reply-To: <63F37284-17F0-4427-8CB4-8FB277CAA618@facebook.com> MIME-Version: 1.0 Content-Type: Text/Plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Message-Id: <201007241759.09336.monnier.florent@gmail.com> X-Spam: no; 0.00; lablgl:01 lablgtk:01 lablgl:01 bindings:01 tarball:01 bindings:01 makefile:01 makefile:01 10,:98 caml-list:01 font:97 binding:02 fonts:03 opengl:03 opengl:03 Le samedi 24 juillet 2010 10:08:10, Yoann Padioleau a =E9crit : > Hi, >=20 > Is there a way to draw text on GlGtk.area ? with a specific font ? > I've seen mentions of FTGL but there is no binding for it in lablgl > apparently :( the FTGL bindings are provided in the glMLite tarball in order to ease=20 distribution, but it is really agnostic from any opengl bindings, it even has its own Makefile (Makefile.ftgl) and you can check that if you = build=20 it nothing else will be build, and you can install it alone, so you can right use it with LablGL.