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From: John Max Skaller <skaller@maxtal.com.au>
To: Chris Hecker <checker@d6.com>
Cc: Damien Doligez <Damien.Doligez@inria.fr>, caml-list@inria.fr
Subject: Re: [Caml-list] mark_slice, sweep_slice, oldify
Date: Sun, 23 Sep 2001 04:24:23 +1000	[thread overview]
Message-ID: <3BACD757.AE65C3BE@maxtal.com.au> (raw)
In-Reply-To: <4.3.2.7.2.20010919120349.02d5a9e0@arda.pair.com>

Chris Hecker wrote:
[GC/games]

BTW: the 'amount of time' spent collecting is almost certainly
irrelevant to a real time game: what's important is the
_distribution_ of the collection operation over time:
it's OK to spend half you time collecting, as long as its
the same amount of time every frame (rather, less than
the available time). So you probably want to force
minor collections often. To put this another way: 

	performance == worst case delay

(So you need to minimise the maximum computation
time between frames, not the total fraction of time
spent collecting).


-- 
John (Max) Skaller, mailto:skaller@maxtal.com.au 
10/1 Toxteth Rd Glebe NSW 2037 Australia voice: 61-2-9660-0850
New generation programming language Felix  http://felix.sourceforge.net
Literate Programming tool Interscript     
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  parent reply	other threads:[~2001-09-22 18:24 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2001-09-19 16:40 Damien Doligez
2001-09-19 19:06 ` Chris Hecker
2001-09-20  8:38   ` [Caml-list] Re: Game Christophe Raffalli
2001-09-21 22:03     ` Chris Hecker
2001-09-22 18:15   ` [Caml-list] mark_slice, sweep_slice, oldify John Max Skaller
2001-09-22 18:24   ` John Max Skaller [this message]
2001-09-24 17:48 ` Marco Maggesi
2001-09-27 16:59   ` Thorsten Ohl
  -- strict thread matches above, loose matches on Subject: below --
2001-09-15  9:10 Marco Maggesi
2001-09-18 14:22 ` Xavier Leroy

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