From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id QAA00687; Fri, 2 Aug 2002 16:51:20 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from nez-perce.inria.fr (nez-perce.inria.fr [192.93.2.78]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id QAA00661 for ; Fri, 2 Aug 2002 16:51:19 +0200 (MET DST) Received: from sunny.pacific.net.au (sunny.pacific.net.au [203.25.148.40]) by nez-perce.inria.fr (8.11.1/8.11.1) with ESMTP id g72EpHf20366 for ; Fri, 2 Aug 2002 16:51:17 +0200 (MET DST) Received: from wisma.pacific.net.au (wisma.pacific.net.au [210.23.129.72]) by sunny.pacific.net.au with ESMTP id g72EpESs001280; Sat, 3 Aug 2002 00:51:14 +1000 (EST) Received: from ozemail.com.au (ppp149.dyn26.pacific.net.au [61.8.26.149]) by wisma.pacific.net.au with ESMTP id AAA12761; Sat, 3 Aug 2002 00:51:12 +1000 (EST) Message-ID: <3D4A9C5F.6010402@ozemail.com.au> Date: Sat, 03 Aug 2002 00:51:11 +1000 From: John Max Skaller User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:0.9.2.1) Gecko/20010901 X-Accept-Language: en-us MIME-Version: 1.0 To: Jonathan Coupe CC: caml-list@inria.fr Subject: Re: Games (Re: [Caml-list] Caml productivity.) References: <00c701c236b1$22110fd0$a56fc7c8@behemoth><20020729192313A.sumii@tuba.is.s.u-tokyo.ac.jp> <20020730135205T.sumii@yl.is.s.u-tokyo.ac.jp> <002301c237f5$154edbc0$890bfea9@mimbi> <3D495640.7020806@ozemail.com.au> <000201c23a04$54f333a0$890bfea9@mimbi> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk Jonathan Coupe wrote: >>The issue isn't what is done in the real world, by companies that don't >>really know >>how to develop a game, but what *ought* to be done. >> > >It might be your issue; it wasn't *the* one Eijiro and I were discussing. >Eijiro was under the mistaken impression that symbolic problems are dominant >in the graphics industry. > I thought the reference was to the GAMES industry. My apologies. CG=Computer Games. CG=Computer Graphics. Sorry. -- John Max Skaller, mailto:skaller@ozemail.com.au snail:10/1 Toxteth Rd, Glebe, NSW 2037, Australia. voice:61-2-9660-0850 ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners