From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from weis@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id VAA19242 for caml-red; Sun, 7 Jan 2001 21:11:38 +0100 (MET) Received: from concorde.inria.fr (concorde.inria.fr [192.93.2.39]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id BAA10678 for ; Sun, 7 Jan 2001 01:18:20 +0100 (MET) Received: from mta5.snfc21.pbi.net (mta5.snfc21.pbi.net [206.13.28.241]) by concorde.inria.fr (8.11.1/8.10.0) with ESMTP id f070IHP21418 for ; Sun, 7 Jan 2001 01:18:17 +0100 (MET) Received: from checkerlap.d6.com ([64.163.212.86]) by mta5.snfc21.pbi.net (Sun Internet Mail Server sims.3.5.2000.01.05.12.18.p9) with ESMTP id <0G6R0074JNB661@mta5.snfc21.pbi.net> for caml-list@inria.fr; Sat, 6 Jan 2001 16:13:55 -0800 (PST) Date: Sat, 06 Jan 2001 16:16:04 -0800 From: Chris Hecker Subject: Re: JIT-compilation for OCaml? In-reply-to: <004501c0769e$58e09f00$1cce883e@baby> X-Sender: def6@shell16.ba.best.com To: Jonathan Coupe , "Joseph R. Kiniry" , caml-list@inria.fr Message-id: <4.3.2.7.2.20010106160502.00bb4390@shell16.ba.best.com> MIME-version: 1.0 X-Mailer: QUALCOMM Windows Eudora Version 4.3.2 Content-type: text/plain; charset="us-ascii" References: <70270000.978548769@kind.kindsoftware.com> Sender: weis@pauillac.inria.fr > The use of game scripting >languages with very similar characteristics toOCaml is well accepted >however - search +GOOL +"Crash Bandicoot" for an example. Typically game >companies write their own scripting languages. Using a well-supported and >tested open source language may well be an idea whose time has come. A couple points: Several games have used Lua as a scripting language, so developers are already using open source scripting languages. And, while game developers are relatively flexible on which scripting languages are used, trying to use something that's not C or C++ as the main core programming language would be heresy right now in the game industry (even Java would be considered very risky). I didn't get the impression that the previous poster was evaluating scripting languages as much as the core language for the project. For what it's worth, I'm doing a talk about wacky languages at the GDC this year: http://cmp.bluedot.com/re/attendee/sessionViewer/gdcEventViewer.esp?presentationIds=36554534&searchResults=true&lastChoice=search And, James Hague (who's on the list) wrote an artcle about this for gamasutra: http://www.gamasutra.com/features/19990813/languages_01.htm Chris