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From: Chris Hecker <checker@d6.com>
To: Oleg <oleg_inconnu@myrealbox.com>,
	"Pal-Kristian Engstad" <engstad@naughtydog.com>
Cc: "Caml-List@Inria.Fr" <caml-list@inria.fr>
Subject: Re: Games (Re: [Caml-list] Caml productivity.)
Date: Wed, 24 Jul 2002 20:19:03 -0700	[thread overview]
Message-ID: <4.3.2.7.2.20020724200626.028a9d90@mail.d6.com> (raw)
In-Reply-To: <200207222124.RAA13827@dewberry.cc.columbia.edu>


>I'm just curious: are people developing console games
>(PS2/XBox/Gamesomething) using gcc? Is it even an option?

If you're talking about professional quality games using caml as the main 
language (as opposed to as a scripting language), it's not really an option 
on this generation of consoles.  Memory in a commercial console game is 
tightly managed, and caml doesn't give much control over memory management 
at all.

Still, you could probably port caml to PS2 Linux and play around with 
it.  On the PS2 you'd only use it on the CPU, and you'd still upload hand 
coded asm to the VUs.  Even on the more conventional machines like GC and 
Xbox, there's a lot of packing things in DMA buffers and accessing memory 
mapped registers and memory blocks, which caml is not great at.  Caml 
doesn't really have a way to take a pointer to a block of memory and cast a 
struct with heterogeneous data types onto it.  You could kind of hack this 
with bigarrays, but it'd be a mess.

You could use caml as a scripting language, but it is missing a lot of 
dynamic features that you want for game scripting, like introspection and 
coroutines.

Chris


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  parent reply	other threads:[~2002-07-25  3:23 UTC|newest]

Thread overview: 47+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-07-15 21:22 [Caml-list] Caml productivity Pal-Kristian Engstad
2002-07-20 15:16 ` William Chesters
2002-07-22 18:22   ` Pal-Kristian Engstad
2002-07-22 18:41     ` achrist
2002-07-22 19:23       ` Pal-Kristian Engstad
2002-07-22 21:13         ` [Caml-list] CamlIDL and function pointers Michael Tucker
2002-07-23  8:39           ` Xavier Leroy
2002-07-23 13:11             ` Dmitry Bely
2002-07-24 15:00             ` Michael Tucker
2002-07-25  9:36               ` Xavier Leroy
2002-07-22 21:26     ` Games (Re: [Caml-list] Caml productivity.) Oleg
2002-07-23  2:56       ` Issac Trotts
2002-07-23 11:03         ` eijiro_sumii
2002-07-23 16:17           ` Charles Martin
2002-07-29  3:36           ` Andrei de A. Formiga
2002-07-29  6:32             ` Florian Hars
2002-07-29 10:23             ` eijiro_sumii
     [not found]               ` <001901c237a7$9e685920$890bfea9@mimbi>
2002-07-30  4:52                 ` eijiro_sumii
2002-07-30 18:13                   ` Jonathan Coupe
2002-07-30  6:16                     ` eijiro_sumii
2002-08-01 15:39                     ` John Max Skaller
2002-08-01 15:59                       ` Markus Mottl
2002-08-01 16:28                       ` Jonathan Coupe
     [not found]                         ` <86vg6ta9o6.fsf@laurelin.dementia.org>
2002-08-02 12:50                           ` Jonathan Coupe
2002-08-02 14:51                         ` John Max Skaller
2002-07-25  3:19       ` Chris Hecker [this message]
2002-07-28 13:45         ` Jonathan Coupe
2002-07-29  0:57           ` Michael Vanier
2002-07-22 22:00     ` [Caml-list] Caml productivity Alexander V.Voinov
2002-07-20 15:25 ` Oleg
2002-07-22  6:41 ` Tom
2002-07-22 10:46 ` Nicolas Cannasse
2002-07-22 17:46   ` Pal-Kristian Engstad
2002-07-24  3:20     ` Travis Bemann
2002-07-24  9:45       ` Pal-Kristian Engstad
2002-07-26 21:42         ` Chris Hecker
2002-07-27  4:41           ` Issac Trotts
2002-07-27  5:49             ` Chris Hecker
2002-07-27 14:49               ` John Max Skaller
2002-07-27  9:06           ` Oleg
2002-07-27 18:18             ` Chris Hecker
2002-07-29  8:13         ` Nicolas Cannasse
2002-07-30  4:46           ` Travis Bemann
2002-07-24  8:02     ` Nicolas Cannasse
2002-07-24  8:25       ` Jérôme Marant
2002-07-24 10:00       ` Pal-Kristian Engstad
2002-07-27  9:06         ` Oleg

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