From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id CAA11433; Sun, 28 Jul 2002 02:10:49 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from nez-perce.inria.fr (nez-perce.inria.fr [192.93.2.78]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id CAA11367 for ; Sun, 28 Jul 2002 02:10:47 +0200 (MET DST) Received: from relay.pair.com (relay1.pair.com [209.68.1.20]) by nez-perce.inria.fr (8.11.1/8.11.1) with SMTP id g6S0AkX14935 for ; Sun, 28 Jul 2002 02:10:47 +0200 (MET DST) Received: (qmail 34232 invoked from network); 28 Jul 2002 00:10:45 -0000 Received: from adsl-host-sf-228.apexworld.net (HELO checkerlap.d6.com) (66.114.212.228) by relay1.pair.com with SMTP; 28 Jul 2002 00:10:45 -0000 X-pair-Authenticated: 66.114.212.228 Message-Id: <4.3.2.7.2.20020727104905.02903e10@mail.d6.com> X-Sender: checker@mail.d6.com X-Mailer: QUALCOMM Windows Eudora Version 4.3.2 Date: Sat, 27 Jul 2002 11:18:08 -0700 To: Oleg , Pal-Kristian Engstad , Travis Bemann From: Chris Hecker Subject: Re: [Caml-list] Caml productivity. Cc: caml-list@inria.fr In-Reply-To: <200207270906.FAA08751@hickory.cc.columbia.edu> References: <4.3.2.7.2.20020726142932.02bedd60@mail.d6.com> <20020723232036.A663@execpc.com> <4.3.2.7.2.20020726142932.02bedd60@mail.d6.com> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk >I'm curious, how are you going to be able to establish the productivity >gain/loss once your game is finished? It's certainly not going to be scientific, that's for sure. :) I just figure I'll have a better idea of how caml handles a complete project (or at least how I handle a complete project with caml) once I'm done. It'll be more of a personal metric of productivity, but since I work by myself, that's fine for me. > Are you using O'Caml for all of your code in the game? Are you using external >libraries extensively? The only external library is gl/d3d, at least I hope to keep it that way (well, I'll have to interface to dsound as well, obviously). >I happened to look at d6.com web site. This game isn't up there, it's still a long ways from being finished, sadly. To have some actual potentially list-worthy content in this mail: I have found caml code easier to refactor than C. Moving blocks of code around is pretty easy because of local functions/closures. Chris ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners