From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.1.3 (2006-06-01) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=none autolearn=disabled version=3.1.3 X-Original-To: caml-list@yquem.inria.fr Delivered-To: caml-list@yquem.inria.fr Received: from mail3-relais-sop.national.inria.fr (mail3-relais-sop.national.inria.fr [192.134.164.104]) by yquem.inria.fr (Postfix) with ESMTP id 49136BC8A for ; Mon, 8 Oct 2007 10:14:14 +0200 (CEST) X-IronPort-Anti-Spam-Filtered: true X-IronPort-Anti-Spam-Result: AgAAAAWECUeBFIMBh2dsb2JhbACORAIBCAop X-IronPort-AV: E=Sophos;i="4.21,241,1188770400"; d="scan'208";a="4019251" Received: from mailimailo.univ-rennes1.fr ([129.20.131.1]) by mail3-smtp-sop.national.inria.fr with ESMTP; 08 Oct 2007 10:14:13 +0200 Received: from pws37223.math.univ-rennes1.fr (pws37223.math.univ-rennes1.fr [129.20.37.223]) by mailimailo.univ-rennes1.fr (Postfix) with ESMTP id F27E58A5B; Mon, 8 Oct 2007 10:14:12 +0200 (MEST) Message-ID: <4709E6D9.1020102@univ-rennes1.fr> Date: Mon, 08 Oct 2007 10:14:17 +0200 From: Vu Ngoc San User-Agent: Thunderbird 2.0.0.6 (Macintosh/20070728) MIME-Version: 1.0 To: Orlin Grigorov Cc: Vu Ngoc San , caml-list@yquem.inria.fr Subject: Re: [Caml-list] Text in OpenGL References: <47089BF2.1040307@ujf-grenoble.fr> In-Reply-To: Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 8bit X-Spam: no; 0.00; smoke:98 caml-list:01 graphics:02 latex:02 suggestion:03 opengl:03 opengl:03 library:03 vector:05 ecrit:06 differently:07 probably:07 suggestions:07 quite:08 looks:08 Orlin Grigorov a écrit : > Thank you all for the suggestions. Yes, the Smoke Vector Graphics > library looks like is extremely professional and good job. Still, I > need something easy and small, and I thought more about the "image to > texture" suggestion, and I think I found something, which will > definitely work good for my purposes. I decide to give it a try by > going through latex, which will produce a dvi file, then use "convert" > to make it into a suitable format for importing into an OpenGL texture. > > What do you think? > I have done this too, it works quite well. Instead of convert I used the pgnalpha device of gs, which is very good for managing transparency. Then I loaded the image into GL using SDL, which, in your case, should probably be done differently. Good luck San