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From: Pal-Kristian Engstad <pal_engstad@naughtydog.com>
To: Jon Harrop <jon@ffconsultancy.com>,
	"caml-list@yquem.inria.fr" <caml-list@yquem.inria.fr>
Subject: Re: [Caml-list] stl?
Date: Wed, 04 Mar 2009 15:18:21 -0800	[thread overview]
Message-ID: <49AF0C3D.2030009@naughtydog.com> (raw)
In-Reply-To: <200903042250.36421.jon@ffconsultancy.com>

Jon Harrop wrote:
> C++'s job market share has fallen 50% in 4 years here in the UK:
>
>   http://www.itjobswatch.co.uk/jobs/uk/c++.do
>   
Sure -- those are probably not jobs that require performance, nor have 
resource constraints.
>> Here are some reasons:
>>
>>     * Most high-level languages decide the format of your data for you.
>>       This is good for most things, but if a large part of your
>>       application needs specific data layouts, then you are out of luck.
>>     
>
> That is not true for all high-level languages (e.g. .NET languages convey 
> low-level data representations and XNA uses them directly) and it is a 
> dominant concern for only a tiny number of applications.
>   
I did say most. By the way, XNA is a toy. A good toy, but a toy, 
nonetheless. I'm not sure that all the products in my industry 
constitutes "a tiny number" of applications. Also, bear in mind that in 
my industry, a single game comprise about 500,000-1,000,000 LOC.
>>     * Most high-level languages can not support multiple forms of data
>>       allocations. Some applications need a range of allocation
>>       strategies, ranging from completely automatic (garbage collection)
>>       to completely manual.
>>     
>
> C++ cannot provide efficient automatic GC.
>   
That's not true. We run GC on all of our game tasks. It's "manual"-ish, 
but doable.
>>     * Most high-level environments do not allow for fine-grained control
>>       of computing resources, e.g. soft real-time guarantees.
>>     
>
> Many high-level languages make it easier to satisfy soft 
> real-time "guarantees", e.g. incremental collection vs destructor avalanches.
>   
Call me cynical, but I simply don't buy it.
>>     * Most high-level languages do not allow for C/C++ intrinsics, for
>>       instance leveraging access to the SSE registers.
>>     
>
> That is easily resolved if it is not already present (which it is in Mono and 
> LLVM already).
>   
Indeed. But then there are target specific control registers, timers, 
etc. etc. Usually, these are not supported well.
>>     * Most high-level languages do not allow for fine-grained control,
>>       for instance allowing different forms of threading mechanisms.
>>     
>
> F# offers the .NET thread pool, asynchronous workflows and wait-free 
> work-stealing queues from the TPL. What more do you want? :-)
>   
Well, first of all - something that doesn't suck performance wise. And 
it is essential that it works on non-Intel platforms. F# is indeed 
promising, but again - I would not use it for performance critical code 
- which is about 30-50% of a game's code base.
>> Of course, you can always say that you can use the foreign function
>> interface, but then you lose inlining and speed.
>>     
>
> The same is true of C/C++. You can get much better performance from assembler 
> but calling assembler from C or C++ not only costs inlining and speed but 
> even functionality because you have an ABI to conform to.
>   
This is not true. Pretty much all C++ compilers have both intrinsic and 
inline assembly support.
>> More importantly, you end up with a project with several different
>> languages. That is generally a very bad idea.
>>     
>
> A common language run-time is the right solution, not C/C++.
>   
That is exactly my point. It needs to be *one* language that can cover 
the broad base from non-performance critical AI code to performance 
critical culling, animation and physics code. But the sad fact is that 
there is no competitor to C++. Mind you - I *want* to have something 
else - it is just not feasible.
>   
>> In short, most high-level languages will remain used for only for toys
>> and applications where speed and resource constraints is of no concern.
>>     
>
> You cannot feasibly parallelize or manage the resources of a non-trivial 
> application in C/C++. The development cost of even attempting to do so is 
> already prohibitively high and the result would be completely unmaintainable.
>   
That depends on how skilled you are as a programmer. I'd venture to say 
that professional game programmers have exactly that skill. Now, I do 
agree that it is costly - but it is by far not "completely 
unmaintainable". It just requires a lot of discipline, care and and a 
set of good tools and libraries.

Thanks,

PKE.

-- 
Pål-Kristian Engstad (engstad@naughtydog.com), 
Lead Graphics & Engine Programmer,
Naughty Dog, Inc., 1601 Cloverfield Blvd, 6000 North,
Santa Monica, CA 90404, USA. Ph.: (310) 633-9112.

"Emacs would be a far better OS if it was shipped with 
 a halfway-decent text editor." -- Slashdot, Dec 13. 2005.




  reply	other threads:[~2009-03-04 23:20 UTC|newest]

Thread overview: 72+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2009-03-03 21:40 stl? Raoul Duke
2009-03-03 22:31 ` [Caml-list] stl? Yoann Padioleau
2009-03-03 22:42   ` Till Varoquaux
2009-03-03 23:36   ` Jon Harrop
2009-03-04  0:13     ` Peng Zang
2009-03-04  0:58     ` Yoann Padioleau
2009-03-04  1:10       ` Raoul Duke
2009-03-04  1:19         ` Pal-Kristian Engstad
2009-03-04  1:21         ` Yoann Padioleau
2009-03-04  1:29       ` Jon Harrop
2009-03-04 14:26     ` Kuba Ober
2009-03-04 14:24   ` Kuba Ober
2009-03-03 23:42 ` Jon Harrop
2009-03-04  0:11   ` Brian Hurt
2009-03-04  1:05     ` Yoann Padioleau
2009-03-04  4:56       ` Brian Hurt
2009-03-04 20:11         ` Yoann Padioleau
2009-03-04 21:59           ` Brian Hurt
2009-03-04 22:42             ` Yoann Padioleau
2009-03-04 23:19               ` Jon Harrop
2009-03-04 23:03             ` Jon Harrop
2009-03-11  3:16               ` Brian Hurt
2009-03-11  5:57                 ` David Rajchenbach-Teller
2009-03-11  6:11                   ` David Rajchenbach-Teller
2009-03-04  1:59     ` Jon Harrop
2009-03-04  6:11       ` Brian Hurt
2009-03-04 14:08         ` Christophe TROESTLER
2009-03-04 14:19         ` Peng Zang
2009-03-04 16:14           ` Brian Hurt
2009-03-04 16:35             ` Andreas Rossberg
2009-03-04 16:40             ` Peng Zang
2009-03-04 21:43             ` Nicolas Pouillard
2009-03-05 11:24             ` Wolfgang Lux
2009-03-04 19:45         ` Jon Harrop
2009-03-04 21:23           ` Brian Hurt
2009-03-04 23:17             ` Jon Harrop
2009-03-05  2:26             ` stl? Stefan Monnier
2009-03-04  3:10     ` [Caml-list] stl? Martin Jambon
2009-03-04  6:18       ` Brian Hurt
2009-03-04 16:35 ` Mikkel Fahnøe Jørgensen
2009-03-04 16:48   ` Yoann Padioleau
2009-03-04 20:07     ` Jon Harrop
2009-03-04 20:31       ` Richard Jones
2009-03-04 20:49       ` Yoann Padioleau
2009-03-04 21:20         ` Andreas Rossberg
2009-03-04 21:51         ` Pal-Kristian Engstad
2009-03-04 22:50           ` Jon Harrop
2009-03-04 23:18             ` Pal-Kristian Engstad [this message]
2009-03-05  1:31               ` Jon Harrop
2009-03-05  2:15                 ` Pal-Kristian Engstad
2009-03-05  3:26                   ` Jon Harrop
2009-03-05  6:22                     ` yoann padioleau
2009-03-05  7:02                       ` Raoul Duke
2009-03-05  8:07                         ` Erick Tryzelaar
2009-03-05  9:06                       ` Richard Jones
2009-03-05  9:34                         ` malc
2009-03-05  9:56                           ` Richard Jones
2009-03-05 10:49                             ` malc
2009-03-05 11:16                               ` Richard Jones
2009-03-05 12:39                                 ` malc
2009-03-05 19:39                       ` Jon Harrop
2009-03-05 21:10                       ` Pal-Kristian Engstad
2009-03-05 22:41                         ` Richard Jones
2009-03-05 22:53                         ` malc
2009-03-05  8:59                   ` Richard Jones
2009-03-05 17:50                     ` Raoul Duke
2009-03-05  8:17             ` Kuba Ober
2009-03-05  1:06         ` Jon Harrop
2009-03-05  9:09           ` Richard Jones
2009-03-05 20:44             ` Jon Harrop
2009-03-05 20:50               ` Jake Donham
2009-03-05 21:28                 ` [Caml-list] OCaml's intermediate representations Jon Harrop

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