From: Martin Jambon <martin.jambon@ens-lyon.org>
To: Anthony Tavener <anthony.tavener@gmail.com>
Cc: "caml-list@inria.fr" <caml-list@inria.fr>
Subject: Re: [Caml-list] Heterogeneous dictionary
Date: Wed, 03 Apr 2013 23:19:17 -0700 [thread overview]
Message-ID: <515D1B65.3070603@ens-lyon.org> (raw)
In-Reply-To: <CAN=ouMQ599Pu-ay+Hr=-KSV7xgdUsNB4GXiMWfjhaJfdZ-2Jeg@mail.gmail.com>
Here is an old trick, which is not necessarily useful but fun nonetheless:
(* mixtbl.mli *)
type 'a t
(** A hash table containing values of different types.
The type parameter ['a] represents the type of the keys. *)
val create : int -> 'a t
(** [create n] creates a hash table of initial size [n]. *)
val access : unit -> ('a t -> 'a -> 'b option) * ('a t -> 'a -> 'b -> unit)
(**
Return a pair (get, set) that works for a given type of values.
This function is normally called once for each type of value.
Several getter/setter pairs may be created for the same type,
but a value set with a given setter can only be retrieved with
the matching getter.
The same getters and setters may be reused across multiple tables.
*)
(* mixtbl.ml *)
type 'a t = ('a, (unit -> unit)) Hashtbl.t
let create n = Hashtbl.create n
let access () =
let r = ref None in
let get tbl k =
try
(Hashtbl.find tbl k) ();
let result = !r in
r := None;
result
with Not_found -> None
in
let set tbl k v =
let v_opt = Some v in
Hashtbl.replace tbl k (fun () -> r := v_opt)
in
get, set
I put it all on Github:
https://github.com/mjambon/mixtbl
On 04/03/2013 05:45 PM, Anthony Tavener wrote:
> I think I might be up against a brick wall. But maybe there's a door I don't
> see, without Obj.magicing myself through the wall. (I haven't had to use
> magic
> for anything yet!) :)
>
> I want to stash values under a key, and retrieve them by that key. All
> values
> bound to a given key are of the same type, but the type will differ between
> keys. Basically like a hashtable you'd find in a dynamic language.
>
> (* modifier-additions like this would be scattered across the
> code-base *)
> contribute `RecoveryRoll (fun (a,b) -> a+3,b)
> contribute `RecoveryRoll (fun (a,b) -> a,b-1)
> contribute `ResistPain (fun a -> a+1)
> contribute `MagicResistance (fun a -> match a with None -> None |
> Some x -> Some(x+3))
> contribute `MagicResistance (fun a -> match a with None -> Some 7 |
> Some x -> Some(x+7))
>
> (* example of applying modifiers... *)
> let modified = fold `RecoveryRoll (4,1) in
> ...
>
> (There are details I've left out here, like the need for 'contribute'
> returning an id
> by which to remove a modifier, as well as control over
> order-of-application.)
>
> Now I think the type signature of these functions would be:
>
> val contribute: a'. 'a key -> ('a -> 'a) -> unit
> val fold: 'a. 'a key -> 'a -> 'a
>
> And the thorn in my side would be that the key must be "keyed" to the
> type, or
> is there an escape? At one point I tried a universal type to "hide" the
> signature of the function-list, but I also stashed the inj/proj under
> the key
> -- well, of course the inj/proj functions had different types per entry in a
> hashtable, so that worked as well as not having a universal type
> involved. :)
>
> If I provide the inj/proj functions at each invocation then I need to
> pre-create these and house them somewhere (which could create a
> bottleneck of
> type-dependencies) -- Imagine several hundred modifiers like `RecoveryRoll;
> some might use types that only need visibility in one module. Trying to
> place
> each modifier in suitable modules also seems a mess... a lot of them
> conceptually exist "in the spaces between modules".
>
> So I keep trying to create an airy light-weight "implied" association to
> connect modifiers to use-sites... but to satisfy typing it seems I need
> to be
> explicit at some point.
>
> Does anyone have any ideas? I'm often surprised at the gymnastics OCaml's
> type-system can accomplish under the guidance of some smart folks. If
> anyone's
> made a heterogenous dictionary/hashtable that doesn't need types explicity
> declared, that would probably be what I'm looking for.
>
>
> Note that I've had this problem surface several times and managed to find
> solutions that suited the specific problem, but each problem can have it's
> subtle details. In this case, the large number of keys and functions,
> combined with their spread across codebase and the sparse nature of their
> use (a game-entity might have a few dozen modifiers out of hundreds)...
> really
> seems to push for association-by-name-only. At least that's all my brain
> gravitates toward.
>
> -Tony
>
next prev parent reply other threads:[~2013-04-04 6:19 UTC|newest]
Thread overview: 17+ messages / expand[flat|nested] mbox.gz Atom feed top
2013-04-04 0:45 Anthony Tavener
2013-04-04 1:29 ` Yaron Minsky
2013-04-04 2:18 ` Anthony Tavener
2013-04-04 6:19 ` Martin Jambon [this message]
2013-04-04 7:32 ` Alain Frisch
2013-04-04 18:16 ` Martin Jambon
2013-04-04 7:38 ` Raphaël Proust
2013-04-04 8:37 ` Anthony Tavener
2013-04-04 9:04 ` David House
2013-04-04 18:48 ` Anthony Tavener
2013-04-05 16:37 ` Yaron Minsky
2013-04-05 18:27 ` Anthony Tavener
2013-04-05 18:51 ` Yaron Minsky
2013-04-05 19:55 ` Anthony Tavener
2013-04-05 20:03 ` Yaron Minsky
2013-04-05 20:27 ` Anthony Tavener
2013-04-08 8:33 ` David House
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