From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.1.3 (2006-06-01) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=AWL autolearn=disabled version=3.1.3 X-Original-To: caml-list@yquem.inria.fr Delivered-To: caml-list@yquem.inria.fr Received: from discorde.inria.fr (discorde.inria.fr [192.93.2.38]) by yquem.inria.fr (Postfix) with ESMTP id 45394BC0A for ; Mon, 26 Feb 2007 06:49:44 +0100 (CET) Received: from mail20.bluewin.ch (mail20.bluewin.ch [195.186.19.65]) by discorde.inria.fr (8.13.6/8.13.6) with ESMTP id l1Q5nhEe015672 for ; Mon, 26 Feb 2007 06:49:44 +0100 Received: from [10.0.1.2] (85.2.106.83) by mail20.bluewin.ch (Bluewin 7.3.121) id 45C320C200559E71; Mon, 26 Feb 2007 05:49:43 +0000 In-Reply-To: <20070226050151.35029.qmail@web30515.mail.mud.yahoo.com> References: <20070226050151.35029.qmail@web30515.mail.mud.yahoo.com> Mime-Version: 1.0 (Apple Message framework v752.2) Content-Type: text/plain; charset=ISO-8859-1; delsp=yes; format=flowed Message-Id: <65D985D2-E7EF-42F7-B356-5F8EC2170F17@epfl.ch> Cc: caml-list@yquem.inria.fr Content-Transfer-Encoding: quoted-printable From: =?ISO-8859-1?Q?Daniel_B=FCnzli?= Subject: Re: [Caml-list] Crashing X.Org with lablgl Date: Mon, 26 Feb 2007 06:51:30 +0100 To: David Thomas X-Mailer: Apple Mail (2.752.2) X-Miltered: at discorde with ID 45E274F7.004 by Joe's j-chkmail (http://j-chkmail . ensmp . fr)! X-Spam: no; 0.00; bunzli:01 buenzli:01 lablgl:01 lablgl:01 osx:01 caml-list:01 epfl:02 opengl:02 opengl:02 crashes:03 raise:03 daniel:04 daniel:04 context:04 ecrit:06 Le 26 f=E9vr. 07 =E0 06:01, David Thomas a =E9crit : > 1) I'm sure that there *shouldn't* be any sequence of > calls to lablgl that should outright crash the X > server... does anyone know how true this proves in > practice? There are things that are off-limits to lablgl's type safety, for =20 example on osx a call to any opengl function before a rendering =20 context has been created just crashes the program. Did you try to =20 call Gl.raise_error in your rendering loop to be sure you are not =20 doing something wrong with opengl ? Daniel=