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From: ketti <kattlachan@gmail.com>
To: "Berke Durak" <berke.durak@exalead.com>
Cc: "Caml-list List" <caml-list@inria.fr>
Subject: Re: [Caml-list] Objects, dynamic cast, Obj.magic abuse and dragons
Date: Tue, 26 Feb 2008 13:48:20 +0100	[thread overview]
Message-ID: <6ebe51ce0802260448i61b968e4tf618edc0580636f5@mail.gmail.com> (raw)
In-Reply-To: <47C3F96E.4080901@exalead.com>

Hi,

2008/2/26 Berke Durak <berke.durak@exalead.com>:
>  Persons, places and objects are things so they inherit from physical.  Hence, a forest is a place that can contain
>  a sword (an object), a dragon (a person) or another place (a small house).  Persons can be contained in places
>  or things (coffins).
>
>  The problem is that the main game loop gets the current location by taking the container of the hero... which is a
>  physical.  However, it needs to call the place-specific method "go".

I too have only read your code briefly, but i would suggest you use
multiple inheritanse. Coffin would inherit from both object and place.
That way the container of the hero is always a place. In fact, that is
the way i would encode it in java too (using interfaces).


  parent reply	other threads:[~2008-02-26 12:48 UTC|newest]

Thread overview: 14+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-02-26 11:35 Berke Durak
2008-02-26 12:14 ` [Caml-list] " Richard Jones
2008-02-26 14:28   ` Berke Durak
2008-02-26 14:48     ` Richard Jones
2008-02-26 14:59       ` Berke Durak
2008-02-27 13:26   ` Tiphaine.Turpin
2008-02-29 10:36     ` Berke Durak
2008-02-29 12:23       ` Tiphaine.Turpin
2008-02-26 12:48 ` ketti [this message]
2008-02-26 13:10 ` Berke Durak
2008-02-26 15:07 ` Dirk Thierbach
2008-02-26 16:25   ` Berke Durak
2008-02-27  7:37     ` Dirk Thierbach
2008-02-27 10:26       ` Berke Durak

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