From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.1.3 (2006-06-01) on yquem.inria.fr X-Spam-Level: X-Spam-Status: No, score=0.0 required=5.0 tests=none autolearn=disabled version=3.1.3 X-Original-To: caml-list@yquem.inria.fr Delivered-To: caml-list@yquem.inria.fr Received: from discorde.inria.fr (discorde.inria.fr [192.93.2.38]) by yquem.inria.fr (Postfix) with ESMTP id AC000BC69 for ; Wed, 4 Jul 2007 22:51:46 +0200 (CEST) Received: from smtp3.epfl.ch (smtp3.epfl.ch [128.178.50.26]) by discorde.inria.fr (8.13.6/8.13.6) with SMTP id l64KpkRX028492 for ; Wed, 4 Jul 2007 22:51:46 +0200 Received: (qmail 19376 invoked by uid 107); 4 Jul 2007 20:51:46 -0000 Received: from mailav3.epfl.ch (128.178.50.11) by smtp3.epfl.ch with SMTP; 4 Jul 2007 20:51:46 -0000 Received: from (unknown [128.178.50.22]) by MAILAV3.epfl.ch with smtp id 24b8_60b20eac_2a70_11dc_a925_0014221528b0; Wed, 04 Jul 2007 22:51:45 +0200 Received: from lampmac3.epfl.ch (128.178.154.94) by smtp1.epfl.ch (AngelmatoPhylax SMTP proxy); Wed, 04 Jul 2007 22:51:46 +0200 Mime-Version: 1.0 (Apple Message framework v752.2) In-Reply-To: <002501c7be76$d0348630$ac01a8c0@johnyaya> References: <002501c7be76$d0348630$ac01a8c0@johnyaya> Content-Type: text/plain; charset=ISO-8859-1; delsp=yes; format=flowed Message-Id: <8C3816DC-BC0F-4E74-BB97-7546D7BC5D23@epfl.ch> Content-Transfer-Encoding: quoted-printable From: =?ISO-8859-1?Q?B=FCnzli_Daniel?= Subject: Re: [Caml-list] ANN: Chess III Arena 0.5 Date: Wed, 4 Jul 2007 22:51:44 +0200 To: caml-list@yquem.inria.fr X-Mailer: Apple Mail (2.752.2) X-Miltered: at discorde with ID 468C0862.000 by Joe's j-chkmail (http://j-chkmail . ensmp . fr)! X-Spam: no; 0.00; bunzli:01 buenzli:01 iirc:01 buffer:01 caml-list:01 epfl:02 graphics:02 slower:02 objects:02 daniel:04 daniel:04 vertex:05 problem:05 0.5:94 anyway:05 Le 4 juil. 07 =E0 22:06, Grant Olson a =E9crit : > My point was offloading the work to another subsystem doesn't give =20 > me a very > good idea of the general-case performance of the language. Yes but as I said in my previous message in that particular case not =20 doing it doesn't give you a good idea of the general-case performance =20= of the language either. And if you render is too slow you may end up =20 blame the language while the problem may be that you are misusing the =20= gpu. > Incidentally, Jon's code seemed to run slower on my graphics card =20 > anyway. This is possible. Iirc on some platforms using vertex buffer objects =20 is faster and there are some gl commands that, for the sake of =20 performance, should not be put in a display list (e.g. glTexImage2d) =20 -- even though they are allowed to be. Best, Daniel=