caml-list - the Caml user's mailing list
 help / color / mirror / Atom feed
From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: <caml-list@inria.fr>
Subject: RE: [Caml-list] OpenGL
Date: Thu, 8 Apr 2004 19:57:26 -0700	[thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDGEMFHAAB.vanevery@indiegamedesign.com> (raw)
In-Reply-To: <Pine.LNX.4.44.0404082042230.25700-100000@localhost.localdomain>

Brian Hurt
>
> A question with respect to this subject: is it necessary to
> make a 1:1
> mapping of GL into Ocaml?  I'm wondering if a different
> approach might not
> work better.  I'm thinking specifically of Java3D, which
> while it is built
> on top of GL, doesn't reflect GL in it's design.  The
> advantage of this
> approach is that you can replace GL with other rendering libraries
> (DirectX, for example).

Ok ok, you finally forced me to butt in here before someone goes running
off on a disgusting wild goose chase.

I am a recent OCaml initiate, just barely learning it.  I'm mainly
interested in 3D graphics and AI and looking to OCaml as my C++
replacement.  My strategic plan is to create a binding to The Nebula
Device, an open source MIT-style licensed 3D engine.
http://nebuladevice.sourceforge.net.  TND has been used in several
commercial games, most notably Project Nomads.
http://www.project-nomads.de/.  The current version of TND hasn't been
commercially proven yet, however.  It is a "shader centric" 3D engine,
written on top of DirectX 9, but just now I believe it is being ported
to Linux and OpenGL.  I am not sure of the status on the OpenGL side of
things.

I haven't done anything about OCaml or the TND binding yet.  No time
right now.  But it is in my plans.  I'll only abandon the plan if OCaml
turns out to have some serious "deal breaking" weakness that I'm
currently unaware of.  I'm committed to TND, I just refuse to do C++ for
major development anymore.

Anyways, if you are not satisfied with straight OpenGL, ***PLEASE***,
for the love of God, don't run around making yet another 3D engine.
Contribute your efforts to an extant 3D engine.  Personally I think TND
is the most commercially viable candidate.  Of course I am biased, I'm
speaking from the standpoint of a Windows game developer.  If you have
other needs, like CAD or scientific visualization, maybe you will be led
towards other open source software systems.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

"The pioneer is the one with the arrows in his back."
                          - anonymous entrepreneur

---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.643 / Virus Database: 411 - Release Date: 3/25/2004

-------------------
To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr
Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/
Beginner's list: http://groups.yahoo.com/group/ocaml_beginners


  reply	other threads:[~2004-04-09  2:49 UTC|newest]

Thread overview: 20+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-04-08 15:11 Jon Harrop
2004-04-07 16:07 ` Issac Trotts
2004-04-08 16:35   ` Jon Harrop
2004-04-08 20:19     ` Issac Trotts
2004-04-08 20:46       ` [Caml-list] Re: Triangle (was: OpenGL) Christophe TROESTLER
2004-04-08 22:25       ` [Caml-list] OpenGL Jon Harrop
2004-04-09  1:45         ` Brian Hurt
2004-04-09  2:57           ` Brandon J. Van Every [this message]
2004-04-09 10:57           ` Jon Harrop
2004-04-09 16:12             ` Brian Hurt
2004-04-10  4:32               ` Brandon J. Van Every
2004-04-10  4:59                 ` Kenneth Knowles
2004-04-10  8:17                 ` Nicolas Cannasse
2004-04-11  6:20                 ` Brian Hurt
2004-04-11  8:10                   ` skaller
2004-04-11  9:23                   ` Brandon J. Van Every
2004-04-11 12:08                     ` Jon Harrop
2004-04-11 12:01                   ` Jon Harrop
2004-04-09 12:52         ` Issac Trotts
2004-04-08 16:37   ` Anil Madhavapeddy

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=OOEALCJCKEBJBIJHCNJDGEMFHAAB.vanevery@indiegamedesign.com \
    --to=vanevery@indiegamedesign.com \
    --cc=caml-list@inria.fr \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).