caml-list - the Caml user's mailing list
 help / color / mirror / Atom feed
From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: "caml" <caml-list@inria.fr>
Subject: [Caml-list] The multiresolution business model
Date: Wed, 9 Jun 2004 01:33:57 -0700	[thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDIEGJHDAB.vanevery@indiegamedesign.com> (raw)
In-Reply-To: <200406090404.23544.jdh30@cam.ac.uk>

Jon Harrop wrote:
> Brandon Van Every wrote:
> >
> > So where are you finding these OCaml jobs?  Clue us in.
>
> Basically, anywhere that people are used to writing in C/C++
> or, dare I say
> it, FORTRAN. Most of them have never seen a tree, let alone a
> language which
> can manipulate them without segfaulting. There are lots of
> applications in
> science, engineering, maths etc. which currently use flat
> data structures
> because they are easy to write in C and FORTRAN. People have
> tweaked (and
> corrected!) these programs for decades. But much simpler,
> multiresolution
> methods written in languages like OCaml are so much more
> robust, elegant and
> efficient on large inputs (which is where the money and
> supercomputers are)
> that they're always sold immediately.

Ok, so multiresolution maths for science and engineering is your
business model.  Sounds like a valid one for your problem domain.  It's
only your multiresolution planet stuff *for games* that I'm unimpressed
with.  As a game designer I'm very aware of the complexity limits of
games, of what a user can actually deal with and enjoy.  Simillarly, the
vast majority of films are only 90 minutes long and obey Three Act
Structure.  It is a pity that I want to be a world class game designer,
not a world class multiresolution maths guy.  Sounds like you will make
far more money far more easily than I will.

Still, I will keep trying to think how I might use higher level
languages such as OCaml for valid business models.  I definitely don't
think financial grunt coding is where it's at.  Corporate
industrialization is the province of Java and C#.  I've been led to
OCaml via 3D graphics and AI problems.  Maybe the latter might be more
fruitful for me.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

"The pioneer is the one with the arrows in his back."
                          - anonymous entrepreneur

---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.693 / Virus Database: 454 - Release Date: 5/31/2004

-------------------
To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr
Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/
Beginner's list: http://groups.yahoo.com/group/ocaml_beginners


  reply	other threads:[~2004-06-09  8:25 UTC|newest]

Thread overview: 38+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-06-07 11:13 [Caml-list] 32 bit floats, SSE instructions Brandon J. Van Every
2004-06-07 11:32 ` Christophe TROESTLER
     [not found]   ` <20040607131717.GA12136@gaia.cc.gatech.edu>
2004-06-07 16:53     ` Christophe TROESTLER
2004-06-07 19:30       ` Brandon J. Van Every
2004-06-07 20:39         ` Nicolas Cannasse
2004-06-08  5:42           ` Brandon J. Van Every
2004-06-08 16:54             ` Jon Harrop
2004-06-08 20:50               ` Brandon J. Van Every
2004-06-09  3:19                 ` skaller
2004-06-08 14:23           ` Keith Wansbrough
2004-06-10 14:43             ` David Brown
2004-06-10 15:20               ` Keith Wansbrough
2004-06-10 15:57                 ` skaller
2004-06-10 16:23                   ` Keith Wansbrough
2004-06-10 16:47                     ` skaller
2004-06-10 19:46                     ` Evan Martin
2004-06-07 21:00         ` Richard Jones
2004-06-07 21:42           ` Jon Harrop
2004-06-09 15:55           ` Richard Jones
2004-06-07 22:48         ` Chris Clearwater
2004-06-07 17:01 ` brogoff
2004-06-08  1:50 ` Brian Hurt
2004-06-08  5:27   ` Brandon J. Van Every
2004-06-08 15:05     ` Brian Hurt
2004-06-08 16:50       ` art yerkes
2004-06-08 17:10     ` Jon Harrop
2004-06-08 19:24       ` Brandon J. Van Every
2004-06-09  0:25         ` Jon Harrop
2004-06-09  1:28           ` [Caml-list] 3D graphics debate Brandon J. Van Every
2004-06-09  2:40             ` Jon Harrop
2004-06-09  8:09               ` Brandon J. Van Every
2004-06-09  1:33           ` [Caml-list] 32 bit floats, SSE instructions Brandon J. Van Every
2004-06-09  3:04             ` Jon Harrop
2004-06-09  8:33               ` Brandon J. Van Every [this message]
2004-06-09  3:27           ` skaller
2004-06-09 14:21             ` Christophe TROESTLER
2004-06-09  2:57         ` [Caml-list] RE: 3D Rendering pipeline Brian Hurt
2004-06-10 17:55           ` [Caml-list] Re: [Ocaml-lib-devel] " Nicolas Cannasse

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=OOEALCJCKEBJBIJHCNJDIEGJHDAB.vanevery@indiegamedesign.com \
    --to=vanevery@indiegamedesign.com \
    --cc=caml-list@inria.fr \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).