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* [Caml-list] Your ideal 3D engine?
@ 2004-09-15 16:08 Brandon J. Van Every
  2004-09-16 10:03 ` Richard Jones
  0 siblings, 1 reply; 3+ messages in thread
From: Brandon J. Van Every @ 2004-09-15 16:08 UTC (permalink / raw)
  To: caml-list, ocamlgames

My current plan is to OCaml-ize the Nebula2 3D engine.
http://nebuladevice.cubik.org  Nebula2 is a commercial quality engine
and has a MIT-style license.  A lot needs to happen to create value add
over and above C++.  So I thought I would ask you people, what would
your ideal OCaml 3D engine do?   Ignore for a moment that I'm working on
a legacy C++ codebase and pretend I'm some super-wizard who can do
anything you want from scratch (short of free tickets to Disneyland.
:-)  What would make an OCaml, functionally programmed 3D engine greatly
superior to other product offerings out there?

Cheers,                     www.indiegamedesign.com
Brand*n Van Every           S*attle, WA

Taking risk where others will not.

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2004-09-15 16:08 [Caml-list] Your ideal 3D engine? Brandon J. Van Every
2004-09-16 10:03 ` Richard Jones
2004-09-16 16:01   ` Brandon J. Van Every

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