From mboxrd@z Thu Jan 1 00:00:00 1970 Received: (from majordomo@localhost) by pauillac.inria.fr (8.7.6/8.7.3) id LAA14252; Sun, 11 Apr 2004 11:16:04 +0200 (MET DST) X-Authentication-Warning: pauillac.inria.fr: majordomo set sender to owner-caml-list@pauillac.inria.fr using -f Received: from nez-perce.inria.fr (nez-perce.inria.fr [192.93.2.78]) by pauillac.inria.fr (8.7.6/8.7.3) with ESMTP id LAA13336 for ; Sun, 11 Apr 2004 11:16:03 +0200 (MET DST) Received: from outbound20-2.nyc.untd.com (vlan1-1.bigip2.nyc.untd.com [64.136.20.160]) by nez-perce.inria.fr (8.12.10/8.12.10) with SMTP id i3B9Gxjq002213 for ; Sun, 11 Apr 2004 11:16:59 +0200 Received: from outbound20-2.nyc.untd.com (smtp02.nyc.untd.com [10.140.24.122]) by smtpout01.nyc.untd.com with SMTP id AABAHUDE6A6569DJ for (sender ); Sun, 11 Apr 2004 02:15:08 -0700 (PST) Received: (qmail 25441 invoked from network); 11 Apr 2004 09:14:08 -0000 Received: from dsc04-sei-wa-205-187-140-97.rasserver.net (HELO vangogh) (205.187.140.97) by smtp02.nyc.untd.com with SMTP; 11 Apr 2004 09:14:08 -0000 From: "Brandon J. Van Every" To: Subject: RE: [Caml-list] OpenGL Date: Sun, 11 Apr 2004 02:23:01 -0700 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="Windows-1252" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.6604 (9.0.2911.0) In-Reply-To: X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal X-ContentStamp: 13:6:1685106837 X-MAIL-INFO: 18012c0cb82c0c85380c9981dcade175997c7599286899bc9d91e8 X-Miltered: at nez-perce by Joe's j-chkmail ("http://j-chkmail.ensmp.fr")! X-Loop: caml-list@inria.fr X-Spam: no; 0.00; brandon:99 caml-list:01 brandon:99 api:01 seattle:99 2004:99 opengl:02 engines:96 wrote:03 wrote:03 benchmarks:03 benchmarks:03 somewhere:04 stuff:05 hmm:05 Sender: owner-caml-list@pauillac.inria.fr Precedence: bulk X-Status: X-Keywords: X-UID: 248 Brian Hurt wrote: > Brandon Van Every wrote: > > > > If you want to save time, I will tell you the obvious: > > Java3D sucked, > > What about it sucked, was what I was trying to elicit. [...] > > Hmm. Just found out that Sun recently laid off the last two > programmers working on Java3D: Given those results, I think a better question is if there's a successful 3D API for a GC language out there somewhere. By 'successful' I mean people have done some large stuff with it, not just getting to the "hey guys I've got a wrapper" stage. This I don't know. All the 3D engines that have made real progress and are commercially viable seem to be C++, but possibly I have restricted my attention, having found Nebula. In any event, 3D graphics guys are overwhelmingly C++ performance tweakers. > > but I've never seen hard numbers. > > That means you haven't looked. > > I follow the benchmarks, which is why I phrased things the way I > did. Graphics performance is primarily driven by the graphics card. I am surprised then that you said you hadn't seen hard numbers. Those benchmarks are hard numbers. Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.643 / Virus Database: 411 - Release Date: 3/25/2004 ------------------- To unsubscribe, mail caml-list-request@inria.fr Archives: http://caml.inria.fr Bug reports: http://caml.inria.fr/bin/caml-bugs FAQ: http://caml.inria.fr/FAQ/ Beginner's list: http://groups.yahoo.com/group/ocaml_beginners