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From: Brian Hurt <bhurt@spnz.org>
To: caml <caml-list@inria.fr>
Cc: ExtLib <ocaml-lib-devel@lists.sourceforge.net>
Subject: [Caml-list] RE: 3D Rendering pipeline
Date: Tue, 8 Jun 2004 21:57:11 -0500 (CDT)	[thread overview]
Message-ID: <Pine.LNX.4.44.0406082148400.4243-100000@localhost.localdomain> (raw)
In-Reply-To: <OOEALCJCKEBJBIJHCNJDKEFJHDAB.vanevery@indiegamedesign.com>


Ignoring the flamefest for a bit, I actually have a question for people
who do 3D rendering pipelines.  Over in Extlib (plug:
http://sourceforge.net/projects/ocaml-lib/) we have "enumerators"- 
basically Java or C++ STL Iterators.  Except that we have lazy mapping and 
filters- basically, as each element is iterated, all the currently 
applicable maps and filters are applied to it.

So my question is: would this be a better paradigm to experiment with a 
graphics pipeline in?  What other tweaks or features might make it more 
usefull?

-- 
"Usenet is like a herd of performing elephants with diarrhea -- massive,
difficult to redirect, awe-inspiring, entertaining, and a source of
mind-boggling amounts of excrement when you least expect it."
                                - Gene Spafford 
Brian

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  parent reply	other threads:[~2004-06-09  2:51 UTC|newest]

Thread overview: 38+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-06-07 11:13 [Caml-list] 32 bit floats, SSE instructions Brandon J. Van Every
2004-06-07 11:32 ` Christophe TROESTLER
     [not found]   ` <20040607131717.GA12136@gaia.cc.gatech.edu>
2004-06-07 16:53     ` Christophe TROESTLER
2004-06-07 19:30       ` Brandon J. Van Every
2004-06-07 20:39         ` Nicolas Cannasse
2004-06-08  5:42           ` Brandon J. Van Every
2004-06-08 16:54             ` Jon Harrop
2004-06-08 20:50               ` Brandon J. Van Every
2004-06-09  3:19                 ` skaller
2004-06-08 14:23           ` Keith Wansbrough
2004-06-10 14:43             ` David Brown
2004-06-10 15:20               ` Keith Wansbrough
2004-06-10 15:57                 ` skaller
2004-06-10 16:23                   ` Keith Wansbrough
2004-06-10 16:47                     ` skaller
2004-06-10 19:46                     ` Evan Martin
2004-06-07 21:00         ` Richard Jones
2004-06-07 21:42           ` Jon Harrop
2004-06-09 15:55           ` Richard Jones
2004-06-07 22:48         ` Chris Clearwater
2004-06-07 17:01 ` brogoff
2004-06-08  1:50 ` Brian Hurt
2004-06-08  5:27   ` Brandon J. Van Every
2004-06-08 15:05     ` Brian Hurt
2004-06-08 16:50       ` art yerkes
2004-06-08 17:10     ` Jon Harrop
2004-06-08 19:24       ` Brandon J. Van Every
2004-06-09  0:25         ` Jon Harrop
2004-06-09  1:28           ` [Caml-list] 3D graphics debate Brandon J. Van Every
2004-06-09  2:40             ` Jon Harrop
2004-06-09  8:09               ` Brandon J. Van Every
2004-06-09  1:33           ` [Caml-list] 32 bit floats, SSE instructions Brandon J. Van Every
2004-06-09  3:04             ` Jon Harrop
2004-06-09  8:33               ` [Caml-list] The multiresolution business model Brandon J. Van Every
2004-06-09  3:27           ` [Caml-list] 32 bit floats, SSE instructions skaller
2004-06-09 14:21             ` Christophe TROESTLER
2004-06-09  2:57         ` Brian Hurt [this message]
2004-06-10 17:55           ` [Caml-list] Re: [Ocaml-lib-devel] RE: 3D Rendering pipeline Nicolas Cannasse

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