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* Re: Naive question: game semantics vs game theory
@ 2004-05-10 12:16 Robert J. MacG. Dawson
  0 siblings, 0 replies; 4+ messages in thread
From: Robert J. MacG. Dawson @ 2004-05-10 12:16 UTC (permalink / raw)
  To: categories



Peter McBurney wrote:
>
> Bill --
>
> One difference is that von Neumann/Nash games typically assume a payoff
> (a reward or loss) to participants upon termination of the game, whereas
> the abstract games discussed in game semantics usually do not assume
> this.

    Although it seems that three-player generalizations of the latter
type of games may need something more nuanced than just "win" or "lose"
to ensure that there is not a situation in which a player who cannot
himself win may make an arbitrary choice of which other player does so.
One obvious solution is to declare a "winner" and  "loser" [who has to
pay the winner, wash the winner's car, or whatever], and (for
instance,in a Nim-type game) to declare that the player due to play
immediately after the winner is the loser. It is then not a matter of
indifference to any player how the game turns out.

    However, there are wheels within wheels: for in a game that is not
completely trivial [a trivial game would be like Nim with N piles of
size 1, in which there are no bad moves] there is the possibility that
the player who is due to come in second if everybody plays to maximize
their immediate position may choose to "throw" the game, moving to third
place and putting the erstwhile loser into the lead. This would be an
irrational play on its own, but in combination with a pact for the new
leader to throw the game in turn, both conspirators would end up ahead
of their original positions. The question now is - is there honor among
hustlers? Will the original loser renege? Can the pact be enforced?

    This lands us fair and square in the middle of the von Neumann/Nash
kind of game theory.  What if anything this says about generalizations
of game sematics I do not know.

    John H. Conway told me when I was a graduate student that this area was
under active investigation by somebody or other, but I haven't heard of
anything that came of it.

    -Robert Dawson




^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: Naive question: game semantics vs game theory
  2004-05-07 11:32 ` Peter McBurney
@ 2004-05-10 13:00   ` Colin McLarty
  0 siblings, 0 replies; 4+ messages in thread
From: Colin McLarty @ 2004-05-10 13:00 UTC (permalink / raw)
  To: categories

At 12:32 07/05/2004 +0100, Peter McBurney <p.j.mcburney@csc.liv.ac.uk>  wrote:


>One difference is that von Neumann/Nash games typically assume a payoff
>(a reward or loss) to participants upon termination of the game, whereas
>the abstract games discussed in game semantics usually do not assume
>this.


That is a nice point. In consequence, so far as I know, no one is
interested in `mixed strategies' for games in set theory or
semantics.  There is no sense to the `average/expected payoff' for a
randomized strategy as there is no payoff.  Mixed strategies are the focus
of most economic and such uses of game theory.  The usual question is how
to find optimal mixed strategies when there is no winning one.

The usual question for games in set theory or semantics is just whether one
player has a winning strategy.  That is the only question in the uses I
know of.





^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: Naive question: game semantics vs game theory
  2004-05-07  5:29 Galchin Vasili
@ 2004-05-07 11:32 ` Peter McBurney
  2004-05-10 13:00   ` Colin McLarty
  0 siblings, 1 reply; 4+ messages in thread
From: Peter McBurney @ 2004-05-07 11:32 UTC (permalink / raw)
  To: categories

Bill --

One difference is that von Neumann/Nash games typically assume a payoff
(a reward or loss) to participants upon termination of the game, whereas
the abstract games discussed in game semantics usually do not assume
this.  Players in the latter either just win or lose, or the game is
drawn, at termination; there is no other reward to the players.

Accordingly,  the games of game semantics are closer in spirit and
design to the dialogue games studied and played by philosophers since at
least the time of Aristotle, and which now form the basis for design of
computer interaction protocols.   Presumably the reseach funding
agencies who sponsored Aristotle's research will be pleased that it is,
at long last, being exploited commercially!

Best,





-- Peter McBurney
University of Liverpool







^ permalink raw reply	[flat|nested] 4+ messages in thread

* Naive question: game semantics vs game theory
@ 2004-05-07  5:29 Galchin Vasili
  2004-05-07 11:32 ` Peter McBurney
  0 siblings, 1 reply; 4+ messages in thread
From: Galchin Vasili @ 2004-05-07  5:29 UTC (permalink / raw)
  To: cat group

Hello,

   What relation if any is there
between game semantics and game theory a la von
Neumann/Nash? Also what is relationship between game
theory in model theory and von Neumann/Nash game
theory?

Kind regards, Bill Halchin




^ permalink raw reply	[flat|nested] 4+ messages in thread

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2004-05-10 12:16 Naive question: game semantics vs game theory Robert J. MacG. Dawson
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2004-05-07  5:29 Galchin Vasili
2004-05-07 11:32 ` Peter McBurney
2004-05-10 13:00   ` Colin McLarty

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