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From: Dan Cross <crossd@gmail.com>
To: Rich Salz <rich.salz@gmail.com>
Cc: segaloco <segaloco@protonmail.com>, COFF <coff@tuhs.org>
Subject: [COFF] Re: [TUHS] Re: Unix game origins - stories similar to Crowther's Adventure
Date: Wed, 1 Feb 2023 14:16:33 -0500	[thread overview]
Message-ID: <CAEoi9W54YtpeJYxO0tz39eDyk2U7jUchSFaqp1DAMgF7E_G2ug@mail.gmail.com> (raw)
In-Reply-To: <CAFH29tpp+kxcCTkFykuUW+dtcU=na8btAMmFCaLk=O8VA_GV-A@mail.gmail.com>

[TUHS to Bcc]

On Wed, Feb 1, 2023 at 2:11 PM Rich Salz <rich.salz@gmail.com> wrote:
> On Wed, Feb 1, 2023 at 1:33 PM segaloco via TUHS <tuhs@tuhs.org> wrote:
>> In the annals of UNIX gaming, have there ever been notable games that have operated as multiple processes, perhaps using formal IPC or even just pipes or shared files for communication between separate processes (games with networking notwithstanding)?
>
> https://www.unix.com/man-page/bsd/6/hunt/
> source at http://ftp.funet.fi/pub/unix/4.3bsd/reno/games/hunt/hunt/

Hunt was the one that I thought of immediately. We used to play that
on Suns and VAXen and it could be lively.

There were a number of such games, as Clem mentioned; others I
remember were xtrek, hearts, and various Chess and Go servers.

        - Dan C.

  parent reply	other threads:[~2023-02-01 19:18 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <d0c009d0-bfb8-40b8-a1ac-9b557932ae94@gmail.com>
     [not found] ` <CAEdTPBertjtWMaCA5gDbUDjPMgvHwdqHbsxJ9dnw6t2oSWxnWA@mail.gmail.com>
     [not found]   ` <9rlsK1lcp2ffNj2lkBadLwVDPzGlSjgLbwwByJXMv4FDhSsmezMSUlcXw4jZjc0rM8XtULgrAv6I2g-nurUzaS_fZicDHORQVLSU0fzEydY=@protonmail.com>
2023-02-01 19:02     ` Clem Cole
     [not found]     ` <CAFH29tpp+kxcCTkFykuUW+dtcU=na8btAMmFCaLk=O8VA_GV-A@mail.gmail.com>
2023-02-01 19:16       ` Dan Cross [this message]
     [not found] <CAKH6PiU1aLmUq585mBMmMmZfpuwSAE3sx-UQoj=dn5-pb-w5DA@mail.gmail.com>
2023-02-01 23:24 ` Dan Cross
2023-08-05 18:47   ` scj

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