Jaap-Henk Hoepman writes: > On Fri, 26 May 2000 13:28:42 +0200 Kai.Grossjohann@CS.Uni-Dortmund.DE (Kai Großjohann) writes: > > Norman Walsh writes: > > > > > I fear that's an incomplete solution. There are only a finite > > > number of seed values. > > > > IIRC, /dev/random is a real random number generator, not a pseudo > > random number generator. So no problem there. > > But it blocks as soon as the entropy pool is (estimated to be) empty. So the > problem remains :-) But doesn't it seed it from interrupt timings, etc? So just play a bandwidth/keyboard/mouse intensive shoot-em-up game, and you write your program while having fun at the same time. :) -bp