#include "pthread_impl.h" #include void __pthread_testcancel(void); struct cm { cnd_t *c; mtx_t *m; }; static void unwait(cnd_t *c, mtx_t *m) { __THRD_ABI_MARK; /* Removing a waiter is non-trivial if we could be using requeue * based broadcast signals, due to mutex access issues, etc. */ while (a_swap(&c->_c_lock, 1)) __wait(&c->_c_lock, &c->_c_lockwait, 1, 1); if (c->_c_waiters2) c->_c_waiters2--; else a_dec(&m->_m_waiters); a_store(&c->_c_lock, 0); if (c->_c_lockwait) __wake(&c->_c_lock, 1, 1); a_dec(&c->_c_waiters); if (c->_c_destroy) __wake(&c->_c_waiters, 1, 1); } static void cleanup(void *p) { struct cm *cm = p; unwait(cm->c, cm->m); mtx_lock(cm->m); } int cnd_timedwait(cnd_t *restrict c, mtx_t *restrict m, const struct timespec *restrict ts) { struct cm cm = { .c=c, .m=m }; int r, e=0, seq; if (m->_m_type && (m->_m_lock&INT_MAX) != __pthread_self()->tid) return thrd_error; if (ts && ts->tv_nsec >= 1000000000UL) return thrd_error; __pthread_testcancel(); a_inc(&c->_c_waiters); c->_c_mutex = m; while (a_swap(&c->_c_lock, 1)) __wait(&c->_c_lock, &c->_c_lockwait, 1, 1); c->_c_waiters2++; a_store(&c->_c_lock, 0); if (c->_c_lockwait) __wake(&c->_c_lock, 1, 1); seq = c->_c_seq; mtx_unlock(m); do e = __timedwait(&c->_c_seq, seq, CLOCK_REALTIME, ts, cleanup, &cm, 0); while (c->_c_seq == seq && (!e || e==EINTR)); if (e == EINTR) e = 0; unwait(c, m); if (mtx_lock(m) != thrd_success) return thrd_error; switch (e) { case 0: if (thrd_success == 0) break; else return thrd_success; case ETIMEDOUT: if (thrd_timedout == ETIMEDOUT) break; else return thrd_timedout; } return e; }