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From: Hans Hagen <pragma@wxs.nl>
To: ntg-context@ntg.nl
Subject: Re: Character translation with Luaotfload
Date: Sun, 16 Apr 2017 12:51:10 +0200	[thread overview]
Message-ID: <45f9ab2b-4787-f819-f99d-af12d0f41204@wxs.nl> (raw)
In-Reply-To: <06498D40-7C0B-42F5-AF46-19AF6FCECC94@telia.com>

On 4/15/2017 10:42 AM, Hans Åberg wrote:
> Since Luaotfload is extracted from ConTeXt, I figure people here will know this:
>
> In the code below, math mode '.' and ',' are translated into ':'and ';', which seems to occur because that is what ASCII/Unicode has in those positions, unlike CMMI. So how to correct this?
>
> The issue is really trying to find get texinfo.tex working with Unicode fonts using LuaTeX, as it probably does not work with ConTeXt. (Later versions of the former use LuaTeX UTF-8 directly without translations.)
>
> ----
> \input luaotfload.sty
>
> \font\stix={file:STIX-Regular.otf} at 10pt
> \font\stixit={name:STIXMath-Regular} at 10pt
> \font\stixsc={file:STIX-Regular.otf} at 7pt
> \font\stixscsc={file:STIX-Regular.otf} at 5pt
> \stix
>
> \textfont0=\stix
> \textfont1=\stixit  % Translates ',' into ';'.
> \scriptfont0=\stixsc
> \scriptscriptfont0=\stixscsc
> \scriptfont1=\stixsc
> \scriptscriptfont1=\stixscsc
> \textfont2=\stix
> \textfont3=\stix
>
> Hello 𝑃, ±, $𝑥 = ±𝑦_𝑃$,
> $$𝑃_0, …, 𝑃_{𝑘 - 1} ⊢ 𝑃.$$

There is a luatex-math.tex file in the context distribution that you can 
look in .. basically you need to define the proper math character 
mapping (context ship swith a plain setup too).

Hans

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  reply	other threads:[~2017-04-16 10:51 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2017-04-15  8:42 Hans Åberg
2017-04-16 10:51 ` Hans Hagen [this message]
2017-04-16 13:06   ` Hans Åberg
2017-04-16 13:49     ` Hans Hagen
2017-04-16 14:11       ` Hans Åberg
2017-04-16 17:06       ` Hans Åberg
2017-04-16 17:41         ` Hans Hagen
2017-04-16 18:20           ` Hans Åberg
2017-04-18 16:45           ` Hans Åberg
2017-06-13 12:51           ` Hans Åberg

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