* Problem using League of Moveable Type's Gothic font in simple project
@ 2012-12-11 18:29 Pavneet Arora
2012-12-11 18:54 ` Wolfgang Schuster
0 siblings, 1 reply; 3+ messages in thread
From: Pavneet Arora @ 2012-12-11 18:29 UTC (permalink / raw)
To: 'mailing list for ConTeXt users'
Hello,
I have a simple sign that I need to put together with a good title font. Since,
I have been looking for a project to try out LoMT's Gothic
(http://www.theleagueofmoveabletype.com/league-gothic) I thought that this would
be a perfect opportunity.
Unfortunately, I am getting some errors from LuaTeX that I am unable to
decipher. The context file compiles successfully with other fonts such as Museo
via the simplefonts mechanism. Note that the errors come after the message:
"otf loading > font loaded okay" and seems related to the adobe glyph list,
which I am unfamiliar with.
Any guidance would be greatly appreciated.
-- Pavneet
>>>>>
ConTeXt ver: 2012.12.10 23:20 MKIV fmt: 2012.12.11 int: english/english
system > cont-new.mkiv loaded
(/opt/context/tex/texmf-context/tex/context/base/cont-new.mkiv
system > beware: some patches loaded from cont-new.mkiv
)
system > files > jobname: electricalpanelwarning, input:
electricalpanelwarning, result: electricalpanelwarning
fonts > latin modern fonts are not preloaded
languages > language en is active
(electricalpanelwarning.tex
resolvers > modules > loaded: 'simplefonts'
(/opt/context/tex/texmf-modules/tex/context/third/simplefonts/t-simplefonts.mkiv
loading > ConTeXt User Module / Simplefonts
<+ /opt/context/tex/texmf-modules/tex/context/third/simplefonts/t-simplefonts.lua>)
fonts > typescripts > unknown: library 'loc'
{/opt/context/tex/texmf/fonts/map/dvips/lm/lm-math.map}{/opt/context/tex/texmf/fonts/map/dvips/lm/lm-rm.map}{/opt/context/tex/texmf-context/fonts/map/pdftex/context/mkiv-base.map}
fonts > otf loading > loading:
/home/pavneet/.fonts/opentype/theleagueof-league-gothic-64c3ede/LeagueGothic-Regular.otf
(hash: leaguegothic-regular)
fonts > otf loading > font loaded okay
fonts > otf loading > file size: 24472
fonts > encoding > loading (extended) adobe glyph list
! LuaTeX error ...text/tex/texmf-context/tex/context/base/font-otf.lua:1095:
table index is nil
stack traceback:
...text/tex/texmf-context/tex/context/base/font-otf.lua:1095: in function
'enhancer'
...text/tex/texmf-context/tex/context/base/font-otf.lua:260: in function 'enhance'
...text/tex/texmf-context/tex/context/base/font-otf.lua:282: in function 'apply'
...text/tex/texmf-context/tex/context/base/font-otf.lua:457: in function 'load'
...text/tex/texmf-context/tex/context/base/font-otf.lua:1942: in function
'otftotfm'
...text/tex/texmf-context/tex/context/base/font-otf.lua:1969: in function
<...text/tex/texmf-context/tex/context/base/font-otf.lua:1968>
(tail call): ?
(tail call): ?
(tail call): ?
...text/tex/texmf-context/tex/context/base/font-def.lua:299: in function 'loadfont'
...text/tex/texmf-context/tex/context/base/font-ctx.lua:469: in function 'loadfont'
...text/tex/texmf-context/tex/context/base/font-def.lua:413: in function 'read'
...text/tex/texmf-context/tex/context/base/font-ctx.lua:965: in function
'definefont_two'
<\directlua >:1: in main chunk.
system > tex > error on line 8 in file electricalpanelwarning.tex:
LuaTeX error ...
--
-----
- Pavneet Arora
Waroc Fine Audio + Custom Home Cinema
www.waroc.com 416.937.WAROC (9276)
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^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Problem using League of Moveable Type's Gothic font in simple project
2012-12-11 18:29 Problem using League of Moveable Type's Gothic font in simple project Pavneet Arora
@ 2012-12-11 18:54 ` Wolfgang Schuster
2012-12-11 21:17 ` Hans Hagen
0 siblings, 1 reply; 3+ messages in thread
From: Wolfgang Schuster @ 2012-12-11 18:54 UTC (permalink / raw)
To: pavneet_arora, mailing list for ConTeXt users
Am 11.12.2012 um 19:29 schrieb Pavneet Arora <pavneet_arora@waroc.com>:
> Hello,
>
> I have a simple sign that I need to put together with a good title font. Since, I have been looking for a project to try out LoMT's Gothic (http://www.theleagueofmoveabletype.com/league-gothic) I thought that this would be a perfect opportunity.
>
> Unfortunately, I am getting some errors from LuaTeX that I am unable to decipher. The context file compiles successfully with other fonts such as Museo via the simplefonts mechanism. Note that the errors come after the message: "otf loading > font loaded okay" and seems related to the adobe glyph list, which I am unfamiliar with.
I can reproduce the problem but it’s always useful to provide a minimal example for the problem.
\starttext
{\definedfont[file:LeagueGothic-Regular*default]Regular}
{\definedfont[file:LeagueGothic-Italic*default]Italic}
\stoptext
Wolfgang
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If your question is of interest to others as well, please add an entry to the Wiki!
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___________________________________________________________________________________
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Problem using League of Moveable Type's Gothic font in simple project
2012-12-11 18:54 ` Wolfgang Schuster
@ 2012-12-11 21:17 ` Hans Hagen
0 siblings, 0 replies; 3+ messages in thread
From: Hans Hagen @ 2012-12-11 21:17 UTC (permalink / raw)
To: mailing list for ConTeXt users; +Cc: pavneet_arora, Wolfgang Schuster
On 12/11/2012 7:54 PM, Wolfgang Schuster wrote:
>
> Am 11.12.2012 um 19:29 schrieb Pavneet Arora <pavneet_arora@waroc.com>:
>
>> Hello,
>>
>> I have a simple sign that I need to put together with a good title font. Since, I have been looking for a project to try out LoMT's Gothic (http://www.theleagueofmoveabletype.com/league-gothic) I thought that this would be a perfect opportunity.
>>
>> Unfortunately, I am getting some errors from LuaTeX that I am unable to decipher. The context file compiles successfully with other fonts such as Museo via the simplefonts mechanism. Note that the errors come after the message: "otf loading > font loaded okay" and seems related to the adobe glyph list, which I am unfamiliar with.
>
> I can reproduce the problem but it’s always useful to provide a minimal example for the problem.
>
> \starttext
> {\definedfont[file:LeagueGothic-Regular*default]Regular}
> {\definedfont[file:LeagueGothic-Italic*default]Italic}
> \stoptext
in font-otf.lua, around line 1061, you can add a check for name:
if not name then
-- in fact an error
report_otf("skipping weird lookup number %s",k)
elseif features then
(no beta today, I'm in the middle of some experiments)
Hans
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maillist : ntg-context@ntg.nl / http://www.ntg.nl/mailman/listinfo/ntg-context
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___________________________________________________________________________________
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