I don't get it. Examples (animations) on http://www.fi.muni.cz/~xholecek/animations/ compile and work OK with my TeX and Acrobat (Windows XP, Adobe Acrobat Professional 6.0.1). However, the example below doesn't work on my computer. I replaced some lines below with: \starttext \placefigure [here] [fig:animation] {A simple \MetaFun\ animation, click \goto {here} [JS(Rotate_Star)] to start (or stop) or % this line was added as described in MetaFun manual click \goto {here} [JS(Walk_Field{vortex})] for next step} {\fieldstack [vortex]} \stoptext which results in the PDF file attached. Stepping in JS(Walk_Field{vortex}) works OK, while continuous animation in JS(Rotate_Star) doesn't. Is this because of my (old?) ConTeXt distribution (ver 2005.01.31, fmt 2005.5.16), because of my (old/buggy?) Acrobat/OS or because of problems in JavaScript? Thank you, Mojca Willi Egger wrote: > Hi Richard, > > thanks for this example. I tried it and voilą! > > Willi > > Richard Hirsch wrote: > > Richard Rascher-Friesenhausen asked > > > >>So again. Is it possible to write something like the above animation > > > > packages > > > >>in ConTeXt (as a module)? > > > > > > If Acrobat can display them, ConTeXt can generate them. > > > > Here is a simple example. > > > > \setupoutput [pdf] > > \setupcolors [state=start] > > \setupinteraction [state=start] > > \setuppapersize [S6][S6] > > > > %% this is just code to get something to animate > > \startMPinclusions > > picture thearrow, thestar; > > > > drawarrow (origin--up) scaled 10mm > > withpen pencircle scaled 3pt > > withcolor .9 red; > > setbounds currentpicture to (fullcircle scaled 22mm); > > > > thearrow:= currentpicture scaled 5; > > currentpicture:= nullpicture; > > > > for angle=0 step 72 until 359: > > draw thearrow rotated angle; > > endfor > > > > thestar:= currentpicture; > > currentpicture:= nullpicture > > \stopMPinclusions > > > > \setupMPvariables [drawstar] [rotation=0] > > \startuniqueMPgraphic{drawstar}{rotation} > > draw thestar rotated \MPvar{rotation}; > > \stopuniqueMPgraphic > > > > > > %% now we define some symbols (the frames of the animated sequence) > > \def\definestarsymbol#1{% > > \definesymbol [star #1] [\uniqueMPgraphic{drawstar}{rotation=#1}]} > > > > \definestarsymbol{0} > > \definestarsymbol{6} > > \definestarsymbol{12} > > \definestarsymbol{18} > > \definestarsymbol{24} > > \definestarsymbol{30} > > \definestarsymbol{36} > > \definestarsymbol{42} > > \definestarsymbol{48} > > \definestarsymbol{54} > > \definestarsymbol{60} > > \definestarsymbol{66} > > > > %% the frames are put into a fieldstack > > \definefieldstack [vortex] > > [star 0, star 6, star 12, star 18, star 24, star 30, > > star 36, star 42, star 48, star 54, star 60, star 66] > > > > %% and this is the JavaScrip code that displays the frames one by one > > \startJSpreamble MyField used later > > var current = 1; > > var delay = 200; % 200 milliseconds > > var timer; > > var running = false; % animation currently not running > > > > function Advance_Angle ( ) { > > this.getField("vortex:"+current).value = "Off"; > > if (++current > 12) % number of frames > > { current = 1; } % loop through frames > > this.getField("vortex:"+current).value = "On"; > > } > > \stopJSpreamble > > > > %% we want to control the starting and stopping of the animation > > \startJScode Rotate_Star uses MyField > > if (running) { > > try { app.clearInterval(timer); } catch(except) {}; > > running = false; > > } > > else { > > timer = app.setInterval("Advance_Angle()",delay); > > running = true; > > } > > \stopJScode > > > > > > \starttext > > \placefigure [here] [fig:animation] > > {A simple \MetaFun\ animation, > > click \goto {here} [JS(Rotate_Star)] to start (or stop)} > > {\fieldstack [vortex]} > > \stoptext > > > > Best regards, > > > > Richard