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* 'original' libXg and 24 bpp, follow up
@ 2000-12-14  7:22 Bengt Kleberg
  2000-12-14  8:25 ` James A. Robinson
  0 siblings, 1 reply; 3+ messages in thread
From: Bengt Kleberg @ 2000-12-14  7:22 UTC (permalink / raw)
  To: sam-fans


greetings,

after the good news about the original sams libXg working on 24 bpp, i
tried it. both to get a working sam, and in the hope of perhaps finding
out why.

'test' did not work for me.

'rdcolmap bitmap too deep'

anything in particular i need to do? (apart from modifying 'test.c' and
'Make.solaris' to get 'test' to compile)


PS: does anybody have the url to wily? wily-fans produced no response...


^ permalink raw reply	[flat|nested] 3+ messages in thread
* Re: 'original' libXg and 24 bpp, follow up
@ 2000-12-18 14:49 Bengt Kleberg
  0 siblings, 0 replies; 3+ messages in thread
From: Bengt Kleberg @ 2000-12-18 14:49 UTC (permalink / raw)
  To: qtxkleb, jim.robinson; +Cc: sam-fans



Confirmed. A simple change to 9libs, taken from the original sam/libXg,
makes it poissible to run sam on 24 bpp. Diff sent to Mark, to allow
him a chance to 'polish' it before incorporation.

Bengt Kleberg


^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2000-12-19  3:04 UTC | newest]

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2000-12-14  7:22 'original' libXg and 24 bpp, follow up Bengt Kleberg
2000-12-14  8:25 ` James A. Robinson
2000-12-18 14:49 Bengt Kleberg

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