* samterm's bitmap depths.
@ 1994-02-11 14:58 mhw
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From: mhw @ 1994-02-11 14:58 UTC (permalink / raw)
i've recently moved from a mono machine to a colour machine. having
built sam on this new machine i find that when i get a few windows open
within sam the machine starts to swap and generally get sluggish. what i
think is happening is that samterm is allocating all its bitmaps to be 8
bits deep (even though they're all monochrome) and it's clogging up the
server. i think 9term uses 1 bit deep bitmaps no matter what display it
i've played around setting X resources, but to no effect (other than
BadMatch errors). anyone else experienced this and found a work around
or patch? or do colour suns just go slow?
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1994-02-11 14:58 samterm's bitmap depths mhw
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