I extensively researched this; there are infact copies of Pinball for 64-bit platforms: https://www.youtube.com/watch?v=3EPTfOTC4Jw&t=47s Pinball had problems relating to 64-bit FPU precision (and this can actually be reproduced by fiddling with FPU flags), but it did ship in Windows XP x64 Professional. Michael On Mon, Oct 31, 2022 at 5:55 PM Grant Taylor via TUHS wrote: > On 10/31/22 1:21 PM, Dan Cross wrote: > > That sounds like a ton of codebases, though. I remember trying to port > > an APL interpreter to 64-bit, and giving up; too much type puning of > > pointers through int's. > > This reminds me of the stories I've heard about Microsoft's inability to > port Pinball to /their/ 64-bit processor, the Itanium. > > No, not their copy of /AMD/'s 64-bit extension on Intel's x86 > architecture. ;-) > > > > -- > Grant. . . . > unix || die > >