From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.4.2 (2018-09-13) on inbox.vuxu.org X-Spam-Level: X-Spam-Status: No, score=-0.3 required=5.0 tests=DKIM_ADSP_CUSTOM_MED, DKIM_INVALID,DKIM_SIGNED,FREEMAIL_FORGED_FROMDOMAIN,FREEMAIL_FROM, HEADER_FROM_DIFFERENT_DOMAINS,HTML_MESSAGE,MAILING_LIST_MULTI, RCVD_IN_DNSWL_NONE autolearn=ham autolearn_force=no version=3.4.2 Received: from minnie.tuhs.org (minnie.tuhs.org [45.79.103.53]) by inbox.vuxu.org (OpenSMTPD) with ESMTP id 699390e6 for ; Fri, 6 Dec 2019 16:55:10 +0000 (UTC) Received: by minnie.tuhs.org (Postfix, from userid 112) id 4E4AB9BF9B; Sat, 7 Dec 2019 02:55:09 +1000 (AEST) Received: from minnie.tuhs.org (localhost [127.0.0.1]) by minnie.tuhs.org (Postfix) with ESMTP id C3D4894BF4; Sat, 7 Dec 2019 02:54:51 +1000 (AEST) Authentication-Results: minnie.tuhs.org; dkim=fail reason="signature verification failed" (2048-bit key; unprotected) header.d=gmail.com header.i=@gmail.com header.b="XKTt5+Ip"; dkim-atps=neutral Received: by minnie.tuhs.org (Postfix, from userid 112) id A111294BF4; Sat, 7 Dec 2019 02:54:50 +1000 (AEST) Received: from mail-qk1-f181.google.com (mail-qk1-f181.google.com [209.85.222.181]) by minnie.tuhs.org (Postfix) with ESMTPS id 1AE5093D35 for ; Sat, 7 Dec 2019 02:54:50 +1000 (AEST) Received: by mail-qk1-f181.google.com with SMTP id d124so7020921qke.6 for ; Fri, 06 Dec 2019 08:54:50 -0800 (PST) DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=20161025; h=mime-version:references:in-reply-to:from:date:message-id:subject:to :cc; bh=74ZhQCKehfZ8dRLxlwWC0YxkKKxvnYRwtltvV79tBRE=; b=XKTt5+IporVgRbzl0Kfe4sveGTUQ8szUOXzspZpWOF6+pbzZ23gVRM2MABRaxOLeHa y2n4qTrtAfh2bhRcqoeibqbSlraesxwhhgWgv9/ix/OZMX3Og56VO1Oo7tqaDRqxQdeD GKpFPjSEJh88a44IdONyAlVa9F5xtftMjzjLfW8u7mJaePDmdM+dutV+BzD77/zokg+Z YzNEei/KQVlMiwgUXtbLHBiCnTkiSckmLooTL+itsfbyOUf24VJvtFwja7fB5lkK1VnP 51JV0XNkGej4zsD/y5+WhNSmgbDv9PCZHNJFAVWLmBmEX5U0g339LUop9AazNMPaaCYj 0UOQ== X-Google-DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=1e100.net; s=20161025; h=x-gm-message-state:mime-version:references:in-reply-to:from:date :message-id:subject:to:cc; bh=74ZhQCKehfZ8dRLxlwWC0YxkKKxvnYRwtltvV79tBRE=; b=NLJ4jOKwRg5/T+5kCHyHS6kjbyTQlT3sGpsaLbodyIVVARM6L4YeFXi38reGYUC2oC t/qfIeVyzFqu2V/Ot19XzKr/Fw3y5Y5XtxjUD3sm6rsdOOAXmPPPPFJUBQ9dIOdB3Qmv 7l53oy88shSf/WUR2uXnKtjdhrvbk6XsuscQOHDMXKqf0t35K/K2NzGMSlbLdkHX/XOL 7+92vIgvxs7Kr6hJlx2U8lglUU4y6iB5I/+8xhqgTcawjVrzOelgq8hnfwHZODrTQPSk ezFolEpndWFe3NJLCLUC9+4lW73lgpLdIRmxkojv6O7iQAr+W7qAoMt2K+/TzGF0g0OB 4BCA== X-Gm-Message-State: APjAAAUhvCJwyK4j/QAFySbkB4V9XuujGYrBec32kEsZjY8LzMnrKdpA BBMTjJ7sBCM1pJbdvJ0H5adjI8sA62jmQHOUfvI= X-Google-Smtp-Source: APXvYqwp3uDTb9DXl7mTFT9RRYItQyM6zG+nK1MtsG+KaYeqtBSeGdP1/bi457IPmmT6ZDTzaxLCg0CiXbjQTOmyx5c= X-Received: by 2002:a37:4a97:: with SMTP id x145mr14526664qka.380.1575651289023; Fri, 06 Dec 2019 08:54:49 -0800 (PST) MIME-Version: 1.0 References: <22df01d5ac50$eca8e330$c5faa990$@ronnatalie.com> In-Reply-To: From: Dan Cross Date: Fri, 6 Dec 2019 11:54:13 -0500 Message-ID: To: Richard Salz Content-Type: multipart/alternative; boundary="0000000000005f4ad005990be770" Subject: Re: [TUHS] Gaming on early Unix X-BeenThere: tuhs@minnie.tuhs.org X-Mailman-Version: 2.1.26 Precedence: list List-Id: The Unix Heritage Society mailing list List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Cc: TUHS main list Errors-To: tuhs-bounces@minnie.tuhs.org Sender: "TUHS" --0000000000005f4ad005990be770 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable On Fri, Dec 6, 2019 at 11:40 AM Richard Salz wrote: > There was another multiplayer game called =E2=80=9CSearch=E2=80=9D that w= ould result >> around 4:30 in the afternoon someone yelling =E2=80=9CSearch Up=E2=80=9D= which was >> everybody=E2=80=99s cue to join in the game. >> > Was that "hunt" that came with BSD 4-something? > I remember playing hunt. It used some kind of UDP-based protocol, if I recall correctly. There was a `huntd` you could run out of inetd that people connected to. For some reason, I'd thought that one player ran `hunt` in some special "server" mode, but I guess I'm misremembering. But that led me to wonder whether the person running in "server" mode had an advantage due to (network) locality. IF there were similar games that behaved in such a fashion, it would be a valid concern. I'm surprised that no one has mentioned Space Travel. - Dan C. --0000000000005f4ad005990be770 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
On Fri, Dec 6, 2019 at 11:40 AM Richard Salz = <rich.salz@gmail.com> wrot= e:

There was another mul= tiplayer game called =E2=80=9CSearch=E2=80=9D that would result around 4:30= in the afternoon someone yelling =E2=80=9CSearch Up=E2=80=9D which was eve= rybody=E2=80=99s cue to join in the game.

=C2= =A0
Was that "hunt" that cam= e with BSD 4-something?

I remember playing hunt. It used some kind of UDP-based protocol, if I r= ecall correctly. There was a `huntd` you could run out of inetd that people= connected to.

For some reason, I'd thought th= at one player ran `hunt` in some special "server" mode, but I gue= ss I'm misremembering. But that led me to wonder whether the person run= ning in "server" mode had an advantage due to (network) locality.= IF there were similar games that behaved in such a fashion, it would be a = valid concern.

I'm surprised that no one has m= entioned Space Travel.

=C2=A0 =C2=A0 =C2=A0 =C2=A0= - Dan C.

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