On Sat, Feb 25, 2023, 8:29 PM Dan Cross wrote: > On Sat, Feb 25, 2023 at 9:40 PM Theodore Ts'o wrote: > > I think it's fair to say that in the very early days of Linux, most of > > the people who were using it were people who kernel hackers; and so we > > didn't have all that many people who were interested in developing new > > windowing systems. We just wanted to be able to have multiple xterms > > and Emacs windows. > > This is another important thing to bear in mind: this predates the > explosion of the world wide web; most people back then paradoxically > ran a lot more local software on their machines (applications weren't > de facto mediated by a web browser), but a lot of that software was > simpler. xterm and a text editor and a lot of folks were good to go. > The graphical www... Lynx was a thing for a long time... spent a lot of time looking for info on how too boot Linux to get it going. Usenet archives and mailing lists searching for clues. www and gopher and wais.. > In fact, support for X Windows predated the development of a > > networking stack; we had Unix domain sockets, so that was enough for > > X, but we didn't have a working networking stack at that point! I > > would be running X, and then running C-Kermit to download files from > > MIT over a dialup modem. > > !! > > > At that point, X windows wasn't *flaky* per se, but remember that back > > then monitors were very persnicky about exactly what resolutions and > > frequences they would accept. And this was before monitors supported > > EDID (Extended Display Identification Data), which allowed the X > > server to figure out what the parameters were of the monitor. So that > > meant that configuring the X server with the correct resolution, > > frequencies, etc., was tricky. There were long and complex documents > > explaining how to do it, and it was a very manual process. If you got > > the calculations wrong, the image might not be stable, but that wasn't > > a software bug so much as it was a configuration error. > > Yeah, this: once you got something configured and working it wasn't > like it crashed all the time or anything like that. But getting it > working in the first place was challenging; it was a _far_ cry from > today, where it seems like most of the time, X "just works" out of the > box. Or even from most workstations of the era, which largely worked > with little or no tedious configuration (because the vendor had done > the hard work to bring X up on their hardware already). > > But on x86, I recall that even slight perturbations in a system could > keep X from running. For example, one might have the right model of > xfree86-supported video card, but from a manufacturing run of cards > that did not work (because they used rev B of an internal component > instead of A, perhaps). Or the card might not work on a different > motherboard, etc. > > Getting it working could be a real exercise in frustration. > Taught me patience as I brute forced a solution... then worked backwards to make the next one work faster.... front porches and backporches seemed concrete when reading the svga howtos... that died a flaming death when I read data sheets... wasn't until I read video demystified that I started to get it... and only then because I was working with video engineers that explained the differences... so yea.. super frustrating... > There were programs (for example, the most famous was the graphical > > game "Tuxracer") which wrote directly to the frame buffer, but there > > wasn't anyone who was interested in developing their own compositor. > > We just wanted xterms and (later) Firefox to work! > > Firefox? Wow, talk about a Johnny Come Lately. :-) I can still > remember compiling NCSA Mosaic on a SPARCstation 2. Those were the > days...very painful days.... > Yes... lots of pain and patches and rebuilding... on slow machines... Warner > - Dan C. > > > > As far as discussion about what should and shouldn't go into the > > kernel, most people agreed that as much as possible, especially in > > graphics land, should be out of the kernel. The fact that we didn't > > have a lot of graphics specialists in the kernel development > > community, and that in those early days the vast majority of Linux > > boxen where single user machines just sealed the deal. >