Being Scottish and in the 70s our world was constrained by UK import restrictions - to protect our industries. As a boy I cut my teeth on a language called Algol68 that ran on a ICL 1904 (24 bit word and 6 bit byte, generally a capital letter only system!). The language was part of my academic course work. OK it was not a OO language but - in 1968 - it had strict type checking, structures, user-defined types, enums, void, casts, user-defined operators (overloaded) both infix and prefix, (all defined on a formal mathematical basis giving syntax and semantics) Together with “environment enquiries” to find out how big an int was or the precision of a float. Users could also define their own operators - think about it as no more that strange names of a variable or procedure - and also allocate priority to the various operators in that world (monadics ALWAYS had a priority of 10 and bound tightest). But it went too far. You could define (note that the concept of += did not exist in the base language in 1968) a new operator such as “+:=“ op +:= = (ref in a, int b) ref int: a:=a+b; € It took a pointer to an int, and int and returned the pointer [Of course you could also define it to be op +:= = (ref in a, int b) ref int: a:=a-b+7; ] You could even use Jensen’s device with operators. If you dont know ALgol68 have a speed read of https://research.vu.nl/ws/portalfiles/portal/74119499/11057 My move to unix and C in the 70s was a huge retro step for me - but I could not develop systems code in Algol68 - for example the transput library was about 8K before your blinked. Certainly in C we could code more and faster - no type-checking and we had enuf experience of compilers to understand what was going on at the machine code level - we could just drive the I/O registers directly. Then C++? Like microsoft windows I evaluated, tried it a bit and voted the theory good but the smell bad. I had a few students who wrote in C++ over a few years, but you know what, it did not do anything earth shattering and it could be a b*gger to work on a debug of a 20K line student program! Like some here I think C++ was just on the wrong side of a line that I dont understand. Similarly, for me, perl is on one side of that line and python is far over the other side. My question is: What is that line? I dont understand it? Effort input vs output? Complexity measure, debugging complexity in a 3rd party program? [I hated assembler too unless it was my own (or good) ;-)] But machine code was good, few people would do too much in a complicated way writing in binary/octal/hex! > On 15 May 2020, at 03:44, Rob Pike wrote: > > Perhaps for the first time in my career, I am about to disagree with Doug McIlroy. Sorry, Doug, but I feel the essence of object-oriented computing is not operator overloading but the representation of behavior. I know you love using o.o. in OO languages, but that is syntax, not semantics, and OO, not o.o., is about semantics. > > And of course, the purest of the OO languages do represent arithmetic as methods, but the fit of OO onto C was never going to be smooth. > > -rob > > > On Fri, May 15, 2020 at 4:42 AM Doug McIlroy > wrote: > > o operator overloading > > > > I never could figure out why Stroustrup implemented that "feature"; let's > > see, this operator usually means this, except when you use it in that > > situation in which case it means something else. Now, try debugging that. > > Does your antipathy extend to C++ IO and its heavily overloaded << and >>? > > The essence of object-oriented programming is operator overloading. If you > think integer.add(integer) and matrix.add(matrix) are good, perspicuous, > consistent style, then you have to think that integer+integer and > matrix+matrix are even better. To put it more forcefully: the OO style > is revoltingly asymmetric. If you like it why don't you do everyday > arithmetic that way? > > I strongly encouraged Bjarne to support operator overloading, used it > to write beautiful code, and do not regret a bit of it. I will agree, > though, that the coercion rules that come along with operator (and > method) overloading are dauntingly complicated. However, for natural uses > (e.g. mixed-mode arithmetic) the rules work intuitively and well. > > Mathematics has prospered on operator overloading, and that's why I > wanted it. My only regret is that Bjarne chose to set the vocabulary of > infix operators in stone. Because there's no way to inroduce new ones, > users with poor taste are tempted to recycle the old ones for incongruous > purposes. > > C++ offers more features than C and thus more ways to write obscure code. > But when it happens, blame the writer, not the tool. > > Doug >