* [PR PATCH] New package: lbreakouthd-1.0.4.
@ 2019-06-10 9:23 voidlinux-github
2019-06-10 10:25 ` [PR PATCH] [Merged]: " voidlinux-github
0 siblings, 1 reply; 2+ messages in thread
From: voidlinux-github @ 2019-06-10 9:23 UTC (permalink / raw)
To: ml
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There is a new pull request by xtraeme against master on the void-packages repository
https://github.com/xtraeme/void-packages lbreakouthd
https://github.com/void-linux/void-packages/pull/12365
New package: lbreakouthd-1.0.4.
Signed-off-by: Juan RP <xtraeme@gmail.com>
A patch file from https://github.com/void-linux/void-packages/pull/12365.patch is attached
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From a4566b318f786ea0dd365fec898f371e9a193873 Mon Sep 17 00:00:00 2001
From: Juan RP <xtraeme@gmail.com>
Date: Mon, 10 Jun 2019 11:22:15 +0200
Subject: [PATCH] New package: lbreakouthd-1.0.4.
Signed-off-by: Juan RP <xtraeme@gmail.com>
---
srcpkgs/lbreakouthd/patches/musl.patch | 743 +++++++++++++++++++++++++
srcpkgs/lbreakouthd/template | 13 +
2 files changed, 756 insertions(+)
create mode 100644 srcpkgs/lbreakouthd/patches/musl.patch
create mode 100644 srcpkgs/lbreakouthd/template
diff --git a/srcpkgs/lbreakouthd/patches/musl.patch b/srcpkgs/lbreakouthd/patches/musl.patch
new file mode 100644
index 00000000000..a4bb38476c7
--- /dev/null
+++ b/srcpkgs/lbreakouthd/patches/musl.patch
@@ -0,0 +1,743 @@
+uint is not portable, use unsigned int instead. Fixes musl.
+ --xtraeme
+
+--- src/clientgame.cpp 2018-12-21 19:43:51.000000000 +0100
++++ src/clientgame.cpp 2019-06-10 11:04:25.230551850 +0200
+@@ -88,7 +88,7 @@ int ClientGame::init(const string& setna
+ ClientPlayer *ClientGame::getNextPlayer()
+ {
+ ClientPlayer *p = NULL;
+- uint startId = curPlayer;
++ unsigned int startId = curPlayer;
+
+ do {
+ curPlayer++;
+@@ -107,7 +107,7 @@ ClientPlayer *ClientGame::getNextPlayer(
+ * pis is what controls have been activated
+ * return flags what has to be rendered new
+ */
+-int ClientGame::update(uint ms, double rx, PaddleInputState &pis)
++int ClientGame::update(unsigned int ms, double rx, PaddleInputState &pis)
+ {
+ int oldScore = game->paddles[0]->score;
+ int ret = 0;
+--- src/clientgame.h 2019-03-07 15:36:01.000000000 +0100
++++ src/clientgame.h 2019-06-10 11:04:25.226551802 +0200
+@@ -21,19 +21,19 @@
+
+ class ClientPlayer {
+ string name;
+- uint lives;
+- uint maxLives;
++ unsigned int lives;
++ unsigned int maxLives;
+ int score;
+- uint level;
++ unsigned int level;
+ Level snapshot;
+ public:
+- ClientPlayer(const string &n, uint l, uint ml) :
++ ClientPlayer(const string &n, unsigned int l, unsigned int ml) :
+ name(n), lives(l), maxLives(ml), score(0), level(0) {
+ _loginfo("Added player %s\n",n.c_str());
+ };
+ const string& getName() { return name; }
+- uint getLives() { return lives; }
+- uint getMaxLives() { return maxLives; }
++ unsigned int getLives() { return lives; }
++ unsigned int getMaxLives() { return maxLives; }
+ void gainLife() {
+ if (lives < maxLives)
+ lives++;
+@@ -48,11 +48,11 @@ public:
+ score += s;
+ return score;
+ }
+- void setLives(uint l) { lives = l; }
++ void setLives(unsigned int l) { lives = l; }
+ void setScore(int s) { score = s; }
+- uint getLevel() { return level; }
+- uint nextLevel() { return ++level; }
+- void setLevel(uint l) { level = l; }
++ unsigned int getLevel() { return level; }
++ unsigned int nextLevel() { return ++level; }
++ void setLevel(unsigned int l) { level = l; }
+ void setLevelSnapshot(const Level *l) {
+ if (l == NULL)
+ game_get_level_snapshot(&snapshot);
+@@ -100,7 +100,7 @@ class ClientGame {
+ Game *game; /* current game context */
+ Hiscores hiscores;
+ vector<unique_ptr<ClientPlayer>> players;
+- uint curPlayer;
++ unsigned int curPlayer;
+ ClientPlayer *lastDeadPlayer;
+ string msg;
+ Timeout frictionTimeout;
+@@ -114,12 +114,12 @@ public:
+ ClientGame(Config &cfg);
+ ~ClientGame();
+ int init(const string& setname, int levelid = 0);
+- int update(uint ms, double rx, PaddleInputState &pis);
++ int update(unsigned int ms, double rx, PaddleInputState &pis);
+ Game *getGameContext() { return game; }
+ string getLevelsetName() { return levelset->name; }
+ void getCurrentLevelNameAndAuthor(string &name, string &author) {
+ ClientPlayer *p = players[curPlayer].get();
+- uint lid = p->getLevel();
++ unsigned int lid = p->getLevel();
+ if (lid >= (uint)levelset->count) {
+ name = "none";
+ author = "none"; /* is done, should not happen */
+@@ -131,8 +131,8 @@ public:
+ int getLevelCount() { return levelset->count; }
+ HiscoreChart *getHiscoreChart() { return hiscores.get(levelset->name); }
+ ClientPlayer* getCurrentPlayer() {return players[curPlayer].get(); }
+- uint getCurrentPlayerId() {return curPlayer; }
+- void setCurrentPlayerId(uint id) {
++ unsigned int getCurrentPlayerId() {return curPlayer; }
++ void setCurrentPlayerId(unsigned int id) {
+ curPlayer = id;
+ /* adjust paddle score */
+ game->paddles[0]->score = players[curPlayer]->getScore();
+@@ -143,7 +143,7 @@ public:
+ void updateHiscores();
+ const string& getPlayerMessage() { return msg; }
+ vector<unique_ptr<ClientPlayer>>& getPlayers() { return players; }
+- void resumePlayer(uint pid, uint lives, int score, uint level) {
++ void resumePlayer(unsigned int pid, unsigned int lives, int score, unsigned int level) {
+ players[pid]->setLives(lives);
+ players[pid]->setScore(score);
+ players[pid]->setLevel(level);
+--- src/menu.cpp 2018-11-24 14:35:44.000000000 +0100
++++ src/menu.cpp 2019-06-10 11:04:25.231551862 +0200
+@@ -24,7 +24,7 @@ extern SDL_Renderer *mrc;
+ Font *MenuItem::fNormal = NULL;
+ Font *MenuItem::fFocus = NULL;
+ Font *MenuItem::fTooltip = NULL;
+-uint MenuItem::tooltipWidth = 300;
++unsigned int MenuItem::tooltipWidth = 300;
+
+ /** Helper to render a part of the menu item. Position is determined
+ * by given alignment. */
+--- src/menu.h 2018-12-22 13:30:58.000000000 +0100
++++ src/menu.h 2019-06-10 11:04:25.227551814 +0200
+@@ -59,7 +59,7 @@ protected:
+ }
+ public:
+ static Font *fNormal, *fFocus, *fTooltip;
+- static uint tooltipWidth;
++ static unsigned int tooltipWidth;
+
+ MenuItem(const string &c, const string &tt, int aid = AID_NONE) :
+ caption(c), lblNormal(true), lblFocus(true),
+@@ -97,7 +97,7 @@ public:
+ }
+
+ }
+- virtual void update(uint ms) {
++ virtual void update(unsigned int ms) {
+ if (!focus && fadingAlpha > 0) {
+ fadingAlpha -= 0.7*ms;
+ if (fadingAlpha < 0)
+@@ -211,9 +211,9 @@ public:
+ setValue(options[v]);
+ }
+ MenuItemList(const string &c, const string &tt, int aid,
+- int &v, const char **opts, uint optNum)
++ int &v, const char **opts, unsigned int optNum)
+ : MenuItemRange(c,tt,aid,v,0,optNum-1,1) {
+- for (uint i = 0; i < optNum; i++)
++ for (unsigned int i = 0; i < optNum; i++)
+ options.push_back(opts[i]);
+ setValue(options[v]);
+ }
+@@ -247,10 +247,10 @@ class MenuItemIntList : public MenuItemR
+ vector<int> options;
+ public:
+ MenuItemIntList(const string &c, const string &tt,
+- int &v, const int *opts, uint optNum)
++ int &v, const int *opts, unsigned int optNum)
+ : MenuItemRange(c,tt,AID_NONE,idx,0,optNum-1,1), val(v) {
+ idx = 0;
+- for (uint i = 0; i < optNum; i++) {
++ for (unsigned int i = 0; i < optNum; i++) {
+ if (opts[i] == val)
+ idx = i;
+ options.push_back(opts[i]);
+@@ -334,7 +334,7 @@ public:
+ int w = theme.menuItemWidth;
+ int x = theme.menuX - w/2;
+ int y = theme.menuY - h/2;
+- for (uint i = 0; i < items.size(); i++) {
++ for (unsigned int i = 0; i < items.size(); i++) {
+ MenuItemSub *sub = dynamic_cast<MenuItemSub*>(items[i].get());
+ items[i]->setGeometry(x, y + i*theme.menuItemHeight,
+ w, theme.menuItemHeight);
+@@ -342,7 +342,7 @@ public:
+ sub->getSubMenu()->adjust();
+ }
+ }
+- void update(uint ms) {
++ void update(unsigned int ms) {
+ for (auto& i : items)
+ i->update(ms);
+ }
+--- src/mixer.h 2019-03-07 20:54:45.000000000 +0100
++++ src/mixer.h 2019-06-10 11:04:25.228551826 +0200
+@@ -63,7 +63,7 @@ public:
+ _loginfo("Mixer closed\n");
+ }
+ }
+- void setVolume(uint v) { /* v is 0..100 */
++ void setVolume(unsigned int v) { /* v is 0..100 */
+ if (v > 100)
+ v = 100;
+ v = v * MIX_MAX_VOLUME / 100;
+--- src/sdl.cpp 2019-03-07 14:07:05.000000000 +0100
++++ src/sdl.cpp 2019-06-10 11:04:25.231551862 +0200
+@@ -484,7 +484,7 @@ void Font::writeText(int x, int y, const
+ SDL_DestroyTexture(tex);
+ }
+
+-void Label::setText(Font &font, const string &str, uint maxw)
++void Label::setText(Font &font, const string &str, unsigned int maxw)
+ {
+ if (str == "") {
+ empty = true;
+--- src/sdl.h 2019-03-07 13:15:07.000000000 +0100
++++ src/sdl.h 2019-06-10 11:04:25.228551826 +0200
+@@ -209,7 +209,7 @@ public:
+ return TTF_SizeText(font,str.c_str(),w,h);
+ return 0;
+ };
+- int getWrappedTextSize(const string& str, uint maxw, int *w, int *h) {
++ int getWrappedTextSize(const string& str, unsigned int maxw, int *w, int *h) {
+ *w = *h = 0;
+ SDL_Surface *surf = TTF_RenderUTF8_Blended_Wrapped(
+ font, str.c_str(), clr, maxw);
+@@ -275,7 +275,7 @@ public:
+ b = -1;
+ border = b;
+ }
+- void setText(Font &f, const string &str, uint max = 0);
++ void setText(Font &f, const string &str, unsigned int max = 0);
+ void clearText() {
+ empty = true;
+ }
+@@ -295,12 +295,12 @@ public:
+ void setAlpha(int a) {
+ img.setAlpha(a);
+ }
+- uint getHeight() {
++ unsigned int getHeight() {
+ if (empty)
+ return 0;
+ return img.getHeight();
+ }
+- uint getWidth() {
++ unsigned int getWidth() {
+ if (empty)
+ return 0;
+ return img.getWidth();
+--- src/selectdlg.cpp 2018-12-21 20:02:48.000000000 +0100
++++ src/selectdlg.cpp 2019-06-10 11:04:25.232551874 +0200
+@@ -31,17 +31,17 @@ SetInfo::SetInfo(const string &n, Theme
+ author = "?";
+
+ /* create empty preview */
+- uint sw = theme.menuBackground.getWidth();
+- uint sh = theme.menuBackground.getHeight();
+- uint bw = theme.bricks.getGridWidth();
+- uint bh = theme.bricks.getGridHeight();
+- uint soff = bh/3;
++ unsigned int sw = theme.menuBackground.getWidth();
++ unsigned int sh = theme.menuBackground.getHeight();
++ unsigned int bw = theme.bricks.getGridWidth();
++ unsigned int bh = theme.bricks.getGridHeight();
++ unsigned int soff = bh/3;
+ preview.create(MAPWIDTH*theme.bricks.getGridWidth(),
+ MAPHEIGHT*theme.bricks.getGridHeight());
+ SDL_SetRenderTarget(mrc, preview.getTex());
+ Image& wallpaper = theme.wallpapers[rand()%theme.numWallpapers];
+- for (uint wy = 0; wy < sh; wy += wallpaper.getHeight())
+- for (uint wx = 0; wx < sw; wx += wallpaper.getWidth())
++ for (unsigned int wy = 0; wy < sh; wy += wallpaper.getHeight())
++ for (unsigned int wx = 0; wx < sw; wx += wallpaper.getWidth())
+ wallpaper.copy(wx,wy);
+ theme.frameShadow.copy(soff,soff);
+
+@@ -64,7 +64,7 @@ SetInfo::SetInfo(const string &n, Theme
+ string fpath = getFullLevelsetPath(n);
+ string lines[5+EDIT_HEIGHT];
+ ifstream ifs(fpath);
+- uint offset = 0;
++ unsigned int offset = 0;
+
+ if (!ifs.is_open()) {
+ _logerr("Levelset %s not found, no preview created\n",n.c_str());
+@@ -72,7 +72,7 @@ SetInfo::SetInfo(const string &n, Theme
+ SDL_SetRenderTarget(mrc, NULL);
+ return;
+ }
+- for (uint i = 0; i < 5+EDIT_HEIGHT; i++)
++ for (unsigned int i = 0; i < 5+EDIT_HEIGHT; i++)
+ getline(ifs,lines[i]);
+ if (lines[0].find("Version") != string::npos) {
+ version = trimString(lines[0].substr(lines[0].find(':')+1));
+@@ -89,8 +89,8 @@ SetInfo::SetInfo(const string &n, Theme
+
+ /* add bricks of first level
+ * XXX direct access to brick conversion table from libgame */
+- for (uint j = 0; j < EDITHEIGHT; j++)
+- for (uint i = 0; i < EDITWIDTH; i++) {
++ for (unsigned int j = 0; j < EDITHEIGHT; j++)
++ for (unsigned int i = 0; i < EDITWIDTH; i++) {
+ int k = -1;
+ for ( k = 0; k < BRICK_COUNT; k++ )
+ if (lines[4+offset+j][i] == brick_conv_table[k].c)
+@@ -99,8 +99,8 @@ SetInfo::SetInfo(const string &n, Theme
+ theme.bricksShadow.copy(brick_conv_table[k].id,0,
+ (i+1)*bw+bh/3, (1+j)*bh+bh/3);
+ }
+- for (uint j = 0; j < EDITHEIGHT; j++)
+- for (uint i = 0; i < EDITWIDTH; i++) {
++ for (unsigned int j = 0; j < EDITHEIGHT; j++)
++ for (unsigned int i = 0; i < EDITWIDTH; i++) {
+ int k = -1;
+ for ( k = 0; k < BRICK_COUNT; k++ )
+ if (lines[4+offset+j][i] == brick_conv_table[k].c)
+@@ -117,8 +117,8 @@ SetInfo::SetInfo(const string &n, Theme
+ /** Create levelset list and previews + layout. */
+ void SelectDialog::init()
+ {
+- uint sw = theme.menuBackground.getWidth();
+- uint sh = theme.menuBackground.getHeight();
++ unsigned int sw = theme.menuBackground.getWidth();
++ unsigned int sh = theme.menuBackground.getHeight();
+ vector<string> list, list2;
+
+ list.push_back(_(TOURNAMENT));
+@@ -185,7 +185,7 @@ void SelectDialog::render()
+ font.setColor(theme.menuFontColorNormal);
+ font.write(lx, ly-ch, _("<Previous Page>"));
+ }
+- for (uint i = 0; i < vlen; i++, y += ch) {
++ for (unsigned int i = 0; i < vlen; i++, y += ch) {
+ if (pos + i < entries.size() && sel == (int)(pos + i))
+ font.setColor(theme.menuFontColorFocus);
+ else
+--- src/selectdlg.h 2018-10-31 18:49:34.000000000 +0100
++++ src/selectdlg.h 2019-06-10 11:04:25.228551826 +0200
+@@ -21,7 +21,7 @@ class SetInfo {
+ string name;
+ string version;
+ string author;
+- uint levels;
++ unsigned int levels;
+ Image preview;
+ public:
+ SetInfo(const string &name, Theme &theme);
+@@ -40,12 +40,12 @@ class SelectDialog {
+ bool quitReceived;
+ vector<unique_ptr<SetInfo>> entries;
+ int sel;
+- uint pos, max, vlen;
++ unsigned int pos, max, vlen;
+ int tx, ty; /* centered title position */
+ int lx, ly; /* list start */
+- uint cw, ch; /* cell size */
++ unsigned int cw, ch; /* cell size */
+ int px, py;
+- uint pw, ph; /* preview geometry */
++ unsigned int pw, ph; /* preview geometry */
+
+ Image background;
+
+--- src/sprite.cpp 2018-09-02 18:47:18.000000000 +0200
++++ src/sprite.cpp 2019-06-10 11:04:25.232551874 +0200
+@@ -24,7 +24,7 @@ extern SDL_Renderer *mrc;
+ Particle::Particle(GridImage &simg, int _gx, int _gy,
+ int _sx, int _sy, int _sw, int _sh,
+ double px, double py, double vx, double vy,
+- double vpms, uint lifetime)
++ double vpms, unsigned int lifetime)
+ : img(simg), gx(_gx), gy(_gy), sx(_sx), sy(_sy), sw(_sw), sh(_sh),
+ pos(px,py), vel(vx,vy)
+ {
+--- src/sprite.h 2018-09-02 18:47:18.000000000 +0200
++++ src/sprite.h 2019-06-10 11:04:25.229551838 +0200
+@@ -19,21 +19,21 @@
+ class Sprite {
+ public:
+ virtual ~Sprite() {};
+- virtual int update(uint ms) = 0; /* return 1 if to be removed, 0 otherwise */
++ virtual int update(unsigned int ms) = 0; /* return 1 if to be removed, 0 otherwise */
+ virtual void render() = 0;
+ };
+
+ class Animation : public Sprite {
+ GridImage& img;
+- uint id;
++ unsigned int id;
+ int x, y; /* position on screen */
+ FrameCounter fc;
+ public:
+- Animation(GridImage &_img, uint _id, uint delay, int _x, int _y)
++ Animation(GridImage &_img, unsigned int _id, unsigned int delay, int _x, int _y)
+ : img(_img), id(_id), x(_x), y(_y) {
+ fc.init(img.getGridSizeX(), delay);
+ }
+- int update(uint ms) {
++ int update(unsigned int ms) {
+ if (fc.update(ms))
+ return 1; /* die */
+ return 0;
+@@ -50,8 +50,8 @@ class Particle : public Sprite {
+ SmoothCounter sc;
+ public:
+ Particle(GridImage &simg, int gx, int gy, int sx, int sy, int sw, int sh,
+- double px, double py, double vx, double vy, double vpms, uint lifetime);
+- int update(uint ms) {
++ double px, double py, double vx, double vy, double vpms, unsigned int lifetime);
++ int update(unsigned int ms) {
+ pos.add(ms, vel);
+ return sc.update(ms);
+ }
+--- src/theme.cpp 2019-03-07 15:14:49.000000000 +0100
++++ src/theme.cpp 2019-06-10 11:04:25.233551886 +0200
+@@ -22,12 +22,12 @@ extern SDL_Renderer *mrc;
+
+ /** Load resources and scale if necessary using bricks screen height.
+ * Whatever is missing: Fall back to Standard theme. */
+-void Theme::load(string name, uint screenWidth, uint screenHeight,
+- uint brickScreenWidth, uint brickScreenHeight,
++void Theme::load(string name, unsigned int screenWidth, unsigned int screenHeight,
++ unsigned int brickScreenWidth, unsigned int brickScreenHeight,
+ int antialiasing)
+ {
+ string path, fpath;
+- uint iw, ih;
++ unsigned int iw, ih;
+
+ if (name[0] == '~')
+ path = getHomeDir() + "/" + CONFIGDIR + "/themes/" + name.substr(1);
+@@ -376,7 +376,7 @@ void Theme::load(string name, uint scree
+
+ /* load and scale up to 10 wallpapers */
+ string wpath = stdPath;
+- uint wbfh = sbfh, wbfw = sbfw; /* for scaling */
++ unsigned int wbfh = sbfh, wbfw = sbfw; /* for scaling */
+ if (fileExists(path + "/back0.png") || fileExists(path + "/back0.jpg")) {
+ wpath = path;
+ wbfh = brickFileHeight;
+--- src/theme.h 2019-03-07 15:05:53.000000000 +0100
++++ src/theme.h 2019-06-10 11:04:25.229551838 +0200
+@@ -33,37 +33,37 @@ class Theme {
+ string stdPath; /* path to standard theme for fallbacks */
+ bool oldTheme;
+ int boardX;
+- uint boardWidth;
++ unsigned int boardWidth;
+
+ /* loaded from theme.ini */
+ string title;
+ string author;
+ string version;
+- uint brickFileWidth;
+- uint brickFileHeight;
++ unsigned int brickFileWidth;
++ unsigned int brickFileHeight;
+ int shadowOffset;
+ string fontSmallName;
+- uint fontSmallSize;
++ unsigned int fontSmallSize;
+ string fontNormalName;
+- uint fontNormalSize;
++ unsigned int fontNormalSize;
+ SDL_Color fontColorNormal;
+ SDL_Color fontColorHighlight;
+- uint shotFrameNum;
+- uint shotAnimDelay;
+- uint weaponFrameNum;
+- uint weaponAnimDelay;
+- uint explFrameNum;
+- uint explAnimDelay;
+- uint shineFrameNum;
+- uint shineAnimDelay;
+- uint menuX, menuY, menuItemWidth, menuItemHeight;
++ unsigned int shotFrameNum;
++ unsigned int shotAnimDelay;
++ unsigned int weaponFrameNum;
++ unsigned int weaponAnimDelay;
++ unsigned int explFrameNum;
++ unsigned int explAnimDelay;
++ unsigned int shineFrameNum;
++ unsigned int shineAnimDelay;
++ unsigned int menuX, menuY, menuItemWidth, menuItemHeight;
+ string menuFontNormalName, menuFontFocusName;
+- uint menuFontNormalSize, menuFontFocusSize;
++ unsigned int menuFontNormalSize, menuFontFocusSize;
+ SDL_Color menuFontColorNormal, menuFontColorFocus;
+
+ Image menuBackground;
+ Image wallpapers[MAXWALLPAPERS];
+- uint numWallpapers;
++ unsigned int numWallpapers;
+ Image frame, frameShadow;
+ GridImage bricks, bricksShadow;
+ GridImage paddles, paddlesShadow;
+@@ -106,8 +106,8 @@ public:
+ {
+ stdPath = string(DATADIR) + "/themes/Standard";
+ }
+- void load(string name, uint screenWidth, uint screenHeight,
+- uint brickScreenWidth, uint brickScreenHeight,
++ void load(string name, unsigned int screenWidth, unsigned int screenHeight,
++ unsigned int brickScreenWidth, unsigned int brickScreenHeight,
+ int antialiasing);
+ };
+
+--- src/tools.cpp 2018-11-04 12:04:17.000000000 +0100
++++ src/tools.cpp 2019-06-10 11:04:25.233551886 +0200
+@@ -94,7 +94,7 @@ int FileParser::get(const string& k, int
+ v = stoi(str);
+ return ret;
+ }
+-int FileParser::get(const string& k, uint &v)
++int FileParser::get(const string& k, unsigned int &v)
+ {
+ string str;
+ int ret = get(k,str);
+--- src/tools.h 2018-10-31 12:23:22.000000000 +0100
++++ src/tools.h 2019-06-10 11:04:25.229551838 +0200
+@@ -95,7 +95,7 @@ public:
+ FileParser(const string& fname);
+ int get(const string& k, string &v);
+ int get(const string& k, int &v);
+- int get(const string& k, uint &v);
++ int get(const string& k, unsigned int &v);
+ int get(const string& k, uint8_t &v);
+ int get(const string& k, double &v);
+ };
+@@ -167,7 +167,7 @@ public:
+
+ class FrameCounter : public SmoothCounter {
+ public:
+- void init(uint max, uint delay) {
++ void init(unsigned int max, unsigned int delay) {
+ SmoothCounter::init(SCT_REPEAT, 0, -0.01 + max, delay);
+ }
+ int get() { return SmoothCounter::get(); }
+--- src/view.cpp 2019-03-08 19:13:31.000000000 +0100
++++ src/view.cpp 2019-06-10 11:04:25.234551898 +0200
+@@ -74,7 +74,7 @@ View::View(Config &cfg, ClientGame &_cg)
+
+ /** (Re)Initialize window, theme and menu.
+ * t is theme name, r=0 means fullscreen, otherwise vertical resolution. */
+-void View::init(string t, uint r)
++void View::init(string t, unsigned int r)
+ {
+ _loginfo("Initializing View (Theme=%s, Resolution=%d)\n",t.c_str(),r);
+
+@@ -648,7 +648,7 @@ void View::renderBackgroundImage() {
+
+ /* lives */
+ ClientPlayer *cp = cgame.getCurrentPlayer();
+- for (uint i = 0; i < cp->getMaxLives(); i++)
++ for (unsigned int i = 0; i < cp->getMaxLives(); i++)
+ theme.life.copy(0, i < cp->getLives(), 0, (MAPHEIGHT-i-1)*bh);
+
+ SDL_SetRenderTarget(mrc,NULL);
+@@ -739,12 +739,12 @@ void View::renderScoreImage()
+ void View::renderExtrasImage()
+ {
+ Game *game = cgame.getGameContext();
+- uint bw = brickScreenWidth, bh = brickScreenHeight;
+- uint xstart = (imgExtras.getWidth() - 3*bw) / 4;
+- uint ystart = (imgExtras.getHeight() - 3*bh) / 4;
+- uint xoff = bw + xstart;
+- uint yoff = bh + ystart;
+- uint x = xstart, y = ystart;
++ unsigned int bw = brickScreenWidth, bh = brickScreenHeight;
++ unsigned int xstart = (imgExtras.getWidth() - 3*bw) / 4;
++ unsigned int ystart = (imgExtras.getHeight() - 3*bh) / 4;
++ unsigned int xoff = bw + xstart;
++ unsigned int yoff = bh + ystart;
++ unsigned int x = xstart, y = ystart;
+
+ SDL_SetRenderTarget(mrc, imgExtras.getTex());
+ SDL_SetRenderDrawColor(mrc,0,0,0,0);
+@@ -846,14 +846,14 @@ bool View::showInfo(const vector<string>
+ {
+ Font &font = theme.fSmall;
+ bool ret = true;
+- uint h = text.size() * font.getLineHeight();
++ unsigned int h = text.size() * font.getLineHeight();
+ int tx = mw->getWidth()/2;
+ int ty = (mw->getHeight() - h)/2;
+
+ darkenScreen();
+
+ font.setAlign(ALIGN_X_CENTER | ALIGN_Y_TOP);
+- for (uint i = 0; i < text.size(); i++) {
++ for (unsigned int i = 0; i < text.size(); i++) {
+ font.write(tx,ty,text[i]);
+ ty += font.getLineHeight();
+ }
+@@ -964,12 +964,12 @@ void View::createSprites()
+ }
+ }
+
+-void View::getBallViewInfo(Ball *ball, int *x, int *y, uint *type)
++void View::getBallViewInfo(Ball *ball, int *x, int *y, unsigned int *type)
+ {
+ Game *game = cgame.getGameContext(); /* direct lib game context */
+ Paddle *paddle = game->paddles[0]; /* local paddle always at bottom */
+
+- uint bt = 0;
++ unsigned int bt = 0;
+ double px = ball->cur.x;
+ double py = ball->cur.y;
+ if (ball->attached) {
+@@ -1395,7 +1395,7 @@ void View::saveGame()
+ ofs << "difficulty=" << config.diff << "\n";
+ ofs << "curplayer=" << cgame.getCurrentPlayerId() << "\n";
+ ofs << "players=" << players.size() << "\n";
+- for (uint i = 0; i < players.size(); i++) {
++ for (unsigned int i = 0; i < players.size(); i++) {
+ ofs << "player" << i << " {\n";
+ ofs << " name=" << players[i]->getName() << "\n";
+ ofs << " level=" << players[i]->getLevel() << "\n";
+@@ -1432,18 +1432,18 @@ int View::resumeGame()
+ fp.get(string("player") + to_string(i) + ".name",config.player_names[i]);
+
+ /* initialize game to level of current player */
+- uint pid = 0;
++ unsigned int pid = 0;
+ fp.get("curplayer",pid);
+ if (pid >= MAX_PLAYERS)
+ pid = 0;
+- uint levid = 0;
++ unsigned int levid = 0;
+ fp.get(string("player") + to_string(pid) + ".level",levid);
+ cgame.init(setname,levid);
+
+ /* adjust players */
+ for (int i = 0; i < config.player_count; i++) {
+ string prefix = string("player") + to_string(i) + ".";
+- uint level = 0, lives = 3;
++ unsigned int level = 0, lives = 3;
+ int score = 0;
+ fp.get(prefix + "score",score);
+ fp.get(prefix + "level",level);
+@@ -1529,8 +1529,8 @@ void View::renderBalls(bool shadow)
+ Ball *ball;
+ list_reset(game->balls);
+ while ( ( ball = (Ball*)list_next( game->balls ) ) != 0 ) {
+- uint type;
+- uint alpha = 255;
++ unsigned int type;
++ unsigned int alpha = 255;
+ int px, py;
+ getBallViewInfo(ball, &px, &py, &type);
+ if (type == 1) /* energy ball */
+@@ -1561,7 +1561,7 @@ void View::updateResumeGameTooltip()
+ /* XXX multiple locations... */
+ const char *diffNames[] = {_("Kids"),_("Easy"),_("Medium"),_("Hard") } ;
+ string text, str;
+- uint diff, pnum;
++ unsigned int diff, pnum;
+ FileParser fp(saveFileName);
+ fp.get("levelset",text);
+ fp.get("difficulty",diff);
+@@ -1573,10 +1573,10 @@ void View::updateResumeGameTooltip()
+ text += to_string(pnum);
+ text += _(" player(s)\n");
+
+- for (uint i = 0; i < pnum; i++) {
++ for (unsigned int i = 0; i < pnum; i++) {
+ string prefix = string("player") + to_string(i) + ".";
+ string name;
+- uint level = 0, lives = 3;
++ unsigned int level = 0, lives = 3;
+ int score = 0;
+ fp.get(prefix + "name",name);
+ fp.get(prefix + "score",score);
+@@ -1591,7 +1591,7 @@ void View::updateResumeGameTooltip()
+ resumeMenuItem->setTooltip(text);
+ }
+
+-void View::renderExtraHelp(GridImage &img, uint gx, uint gy, const string &str, int x, int y)
++void View::renderExtraHelp(GridImage &img, unsigned int gx, unsigned int gy, const string &str, int x, int y)
+ {
+ img.copy(gx,gy,x,y);
+ theme.fSmall.setAlign(ALIGN_X_LEFT | ALIGN_Y_CENTER);
+@@ -1621,7 +1621,7 @@ void View::showHelp()
+ ;
+
+ int x = brickScreenWidth, y = brickScreenHeight;
+- uint maxw = brickScreenWidth * 10;
++ unsigned int maxw = brickScreenWidth * 10;
+
+ darkenScreen();
+
+--- src/view.h 2019-03-07 15:44:36.000000000 +0100
++++ src/view.h 2019-06-10 11:04:25.229551838 +0200
+@@ -105,7 +105,7 @@ class View {
+ void showHelp();
+ void createParticles(BrickHit *hit);
+ void createSprites();
+- void getBallViewInfo(Ball *ball, int *x, int *y, uint *type);
++ void getBallViewInfo(Ball *ball, int *x, int *y, unsigned int *type);
+ void playSounds();
+ void createMenus();
+ void grabInput(int grab);
+@@ -116,14 +116,14 @@ class View {
+ void darkenScreen(int alpha = 32);
+ void initTitleLabel();
+ void updateResumeGameTooltip();
+- void renderExtraHelp(GridImage &img, uint gx, uint gy, const string &str, int x, int y);
++ void renderExtraHelp(GridImage &img, unsigned int gx, unsigned int gy, const string &str, int x, int y);
+ void runBrickDestroyDlg();
+ void waitForInputRelease();
+ void getNewShinePosition();
+ public:
+ View(Config &cfg, ClientGame &_cg);
+ ~View();
+- void init(string t, uint r);
++ void init(string t, unsigned int r);
+ void run();
+ void render();
+ void runMenu();
+--- src/clientgame.cpp.orig 2019-06-10 11:08:55.515756485 +0200
++++ src/clientgame.cpp 2019-06-10 11:09:17.964021355 +0200
+@@ -95,7 +95,7 @@ ClientPlayer *ClientGame::getNextPlayer(
+ if (curPlayer == players.size())
+ curPlayer = 0;
+ p = players[curPlayer].get();
+- if (p->getLives() > 0 && p->getLevel() < (uint)levelset->count)
++ if (p->getLives() > 0 && p->getLevel() < (unsigned int)levelset->count)
+ return p;
+ } while (curPlayer != startId);
+ return NULL;
+@@ -192,7 +192,7 @@ int ClientGame::update(unsigned int ms,
+ ClientPlayer *p = players[curPlayer].get();
+ /* bonus levels are just skipped on failure */
+ if (game->winner == PADDLE_BOTTOM || game->level_type != LT_NORMAL) {
+- if (p->nextLevel() < (uint)levelset->count)
++ if (p->nextLevel() < (unsigned int)levelset->count)
+ p->setLevelSnapshot(levelset->levels[p->getLevel()]);
+ else {
+ strprintf(msg,_("Congratulations, %s, you cleared all levels!"),p->getName().c_str());
+--- src/clientgame.h.orig 2019-06-10 11:10:30.500877231 +0200
++++ src/clientgame.h 2019-06-10 11:10:41.972012581 +0200
+@@ -120,7 +120,7 @@ public:
+ void getCurrentLevelNameAndAuthor(string &name, string &author) {
+ ClientPlayer *p = players[curPlayer].get();
+ unsigned int lid = p->getLevel();
+- if (lid >= (uint)levelset->count) {
++ if (lid >= (unsigned int)levelset->count) {
+ name = "none";
+ author = "none"; /* is done, should not happen */
+ } else {
diff --git a/srcpkgs/lbreakouthd/template b/srcpkgs/lbreakouthd/template
new file mode 100644
index 00000000000..4e09788ae0e
--- /dev/null
+++ b/srcpkgs/lbreakouthd/template
@@ -0,0 +1,13 @@
+# Template file for 'lbreakouthd'
+pkgname=lbreakouthd
+version=1.0.4
+revision=1
+build_style=gnu-configure
+configure_args="--localstatedir=/var/${pkgname}"
+makedepends="SDL2-devel SDL2_mixer-devel SDL2_image-devel SDL2_ttf-devel"
+short_desc="Scalable 16:9 remake of LBreakout2"
+maintainer="Juan RP <xtraeme@voidlinux.org>"
+license="GPL-2.0-or-later"
+homepage="http://lgames.sourceforge.net/LBreakoutHD/"
+distfiles="${SOURCEFORGE_SITE}/lgames/$pkgname-$version.tar.gz"
+checksum=43d2c268b0494d72816e9f106fae17b311fa665a153377e2f0cc0e0362aa30af
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [PR PATCH] [Merged]: New package: lbreakouthd-1.0.4.
2019-06-10 9:23 [PR PATCH] New package: lbreakouthd-1.0.4 voidlinux-github
@ 2019-06-10 10:25 ` voidlinux-github
0 siblings, 0 replies; 2+ messages in thread
From: voidlinux-github @ 2019-06-10 10:25 UTC (permalink / raw)
To: ml
[-- Attachment #1: Type: text/plain, Size: 206 bytes --]
There's a merged pull request on the void-packages repository
New package: lbreakouthd-1.0.4.
https://github.com/void-linux/void-packages/pull/12365
Description: Signed-off-by: Juan RP <xtraeme@gmail.com>
^ permalink raw reply [flat|nested] 2+ messages in thread
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2019-06-10 10:25 ` [PR PATCH] [Merged]: " voidlinux-github
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