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* [PR PATCH] steam:Update void specific troubleshooting(esync)
@ 2021-07-05 12:57 daerich
  2021-07-17  3:55 ` [PR REVIEW] " ericonr
                   ` (11 more replies)
  0 siblings, 12 replies; 13+ messages in thread
From: daerich @ 2021-07-05 12:57 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 2199 bytes --]

There is a new pull request by daerich against master on the void-packages repository

https://github.com/daerich/void-packages daerich-steam-patch
https://github.com/void-linux/void-packages/pull/31818

steam:Update void specific troubleshooting(esync)
Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic.
The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in
 "/etc/security/limits.conf";
document that specific behavior.
Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems.
For 32bit Games it should be also advisable to pull 32bit audio libraries.

<!-- Mark items with [x] where applicable -->

#### General
- [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements)

#### Have the results of the proposed changes been tested?
- [ ] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me
- [ ] I generally don't use the affected packages but briefly tested this PR

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#### Does it build and run successfully? 
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  - [ ] aarch64-musl
  - [ ] armv7l
  - [ ] armv6l-musl
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A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached

[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --]
[-- Type: text/x-diff, Size: 1639 bytes --]

From 6ee03671ec0efcc7157ce486f8eab7499d89a1a0 Mon Sep 17 00:00:00 2001
From: DaErich <daerich@sourceforge.net>
Date: Mon, 5 Jul 2021 14:52:36 +0200
Subject: [PATCH] steam:Update void specific troubleshooting(esync)

---
 srcpkgs/steam/files/README.voidlinux | 12 ++++++++++--
 1 file changed, 10 insertions(+), 2 deletions(-)

diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux
index 35d1fe4798d0..f473d1e22dee 100644
--- a/srcpkgs/steam/files/README.voidlinux
+++ b/srcpkgs/steam/files/README.voidlinux
@@ -28,8 +28,16 @@ installed for some games to function.
 If games are running slowly or not at all, or there are issues with network
 streaming, verify that your user belongs to the video group.
 
-If your audio is not working, try installing pulseaudio and
-alsa-plugins-pulseaudio.
+If your audio is not working, try installing pulseaudio,
+alsa-plugins-pulseaudio and their "<package>-32bit" pendants.
+
+If you try playing Windows games over SteamPlay/Proton and your game crashes
+with a diagnostic along the lines of "eventfd: Too many open files", PAM
+probably limits the open file descriptors per process a little to aggressively,
+inhibiting Proton's esync from spawning syncronization objects. 
+In this case consider editing "/etc/security/limits.conf" and setting a proper limit. 
+For more information see Valve's upstream documentation for Wine esync("README.esync") on GitHub:
+https://github.com/ValveSoftware/wine
 
 If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might
 be using an incompatible libstdc++ library. You can verify this by running the

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: [PR REVIEW] steam:Update void specific troubleshooting(esync)
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
  2021-07-17  3:55 ` [PR REVIEW] " ericonr
@ 2021-07-17  3:55 ` ericonr
  2021-07-17  3:56 ` ericonr
                   ` (9 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: ericonr @ 2021-07-17  3:55 UTC (permalink / raw)
  To: ml

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New review comment by ericonr on void-packages repository

https://github.com/void-linux/void-packages/pull/31818#discussion_r671603541

Comment:
```suggestion
If your audio is not working, try installing pulseaudio,
alsa-plugins-pulseaudio and their "<package>-32bit" equivalents.
```

maybe? Not sure what was meant.

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: [PR REVIEW] steam:Update void specific troubleshooting(esync)
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
@ 2021-07-17  3:55 ` ericonr
  2021-07-17  3:55 ` ericonr
                   ` (10 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: ericonr @ 2021-07-17  3:55 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 793 bytes --]

New review comment by ericonr on void-packages repository

https://github.com/void-linux/void-packages/pull/31818#discussion_r671604144

Comment:
```suggestion
If you are using SteamPlay/Proton and the game crashes or hangs
with error messages that include "eventfd: Too many open files", the
number of open file descriptors per process is too low for complete Proton functionality. 
In this case, consult limits.conf(5) and set a higher nofile limit for your user. 
For more information, see upstream documentation  in the README.esync file from
https://github.com/ValveSoftware/wine
```

I think we can be more concise. And please fix line breaks so all lines have around the same length (in VIM you can do this by selecting the block and pressing `qg` while still in visual mode).

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: steam:Update void specific troubleshooting(esync)
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
  2021-07-17  3:55 ` [PR REVIEW] " ericonr
  2021-07-17  3:55 ` ericonr
@ 2021-07-17  3:56 ` ericonr
  2021-07-17  3:56 ` ericonr
                   ` (8 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: ericonr @ 2021-07-17  3:56 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 304 bytes --]

New comment by ericonr on void-packages repository

https://github.com/void-linux/void-packages/pull/31818#issuecomment-881812852

Comment:
Also, you need to increase revision for this change to update packages for folks.

And fix the commit message to be `steam: update void specific troubleshooting`

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: steam:Update void specific troubleshooting(esync)
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (2 preceding siblings ...)
  2021-07-17  3:56 ` ericonr
@ 2021-07-17  3:56 ` ericonr
  2021-07-23 11:12 ` [PR PATCH] [Updated] steam: Update " daerich
                   ` (7 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: ericonr @ 2021-07-17  3:56 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 302 bytes --]

New comment by ericonr on void-packages repository

https://github.com/void-linux/void-packages/pull/31818#issuecomment-881812852

Comment:
Also, you need to increase revision for this change to update packages for folks.

And fix the commit title to be `steam: update void specific troubleshooting`

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: [PR PATCH] [Updated] steam: Update void specific troubleshooting(esync)
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (3 preceding siblings ...)
  2021-07-17  3:56 ` ericonr
@ 2021-07-23 11:12 ` daerich
  2021-07-23 11:14 ` [PR PATCH] [Updated] steam: update void specific troubleshooting daerich
                   ` (6 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: daerich @ 2021-07-23 11:12 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 2306 bytes --]

There is an updated pull request by daerich against master on the void-packages repository

https://github.com/daerich/void-packages daerich-steam-patch
https://github.com/void-linux/void-packages/pull/31818

steam: Update void specific troubleshooting(esync)
Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic.
The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in
 "/etc/security/limits.conf";
document that specific behavior.
Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems.
For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV.

<!-- Mark items with [x] where applicable -->

#### General
- [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements)

#### Have the results of the proposed changes been tested?
- [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me
- [ ] I generally don't use the affected packages but briefly tested this PR

<!--
If GitHub CI cannot be used to validate the build result (for example, if the
build is likely to take several hours), make sure to
[skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration).
When skipping CI, uncomment and fill out the following section.
Note: for builds that are likely to complete in less than 2 hours, it is not
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#### Does it build and run successfully? 
(Please choose at least one native build and, if supported, at least one cross build. More are better.)
- [ ] I built this PR locally for my native architecture, (ARCH-LIBC)
- [ ] I built this PR locally for these architectures (if supported. mark crossbuilds):
  - [ ] aarch64-musl
  - [ ] armv7l
  - [ ] armv6l-musl
-->


A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached

[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --]
[-- Type: text/x-diff, Size: 1989 bytes --]

From b483a54850be13776530668417a0f8b9b8209cf5 Mon Sep 17 00:00:00 2001
From: DaErich <daerich@sourceforge.net>
Date: Mon, 5 Jul 2021 14:52:36 +0200
Subject: [PATCH] steam: Update void specific troubleshooting(esync)

---
 srcpkgs/steam/files/README.voidlinux | 11 +++++++++--
 srcpkgs/steam/template               |  2 +-
 2 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux
index 35d1fe4798d0..025f58f445fb 100644
--- a/srcpkgs/steam/files/README.voidlinux
+++ b/srcpkgs/steam/files/README.voidlinux
@@ -28,8 +28,15 @@ installed for some games to function.
 If games are running slowly or not at all, or there are issues with network
 streaming, verify that your user belongs to the video group.
 
-If your audio is not working, try installing pulseaudio and
-alsa-plugins-pulseaudio.
+If your audio is not working, try installing pulseaudio,
+alsa-plugins-pulseaudio and their "<package>-32bit" equivalents.
+
+If you are using SteamPlay/Proton and the game crashes or hangs with error
+messages that include "eventfd: Too many open files", the number of open file
+descriptors per process is too low for proper Proton functionality.  In this
+case, consult limits.conf(5) and set a higher nofile limit for your user.  For
+more information, see the upstream documentation in the README.esync file from
+https://github.com/ValveSoftware/wine
 
 If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might
 be using an incompatible libstdc++ library. You can verify this by running the
diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template
index 1574edc98dd1..d9ae3030d3b4 100644
--- a/srcpkgs/steam/template
+++ b/srcpkgs/steam/template
@@ -1,7 +1,7 @@
 # Template file for 'steam'
 pkgname=steam
 version=1.0.0.70
-revision=2
+revision=3
 archs="i686 x86_64"
 wrksrc=steam-launcher
 depends="zenity xz curl dbus freetype gdk-pixbuf hicolor-icon-theme desktop-file-utils

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: [PR PATCH] [Updated] steam: update void specific troubleshooting
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (4 preceding siblings ...)
  2021-07-23 11:12 ` [PR PATCH] [Updated] steam: Update " daerich
@ 2021-07-23 11:14 ` daerich
  2021-07-23 11:17 ` daerich
                   ` (5 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: daerich @ 2021-07-23 11:14 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 2299 bytes --]

There is an updated pull request by daerich against master on the void-packages repository

https://github.com/daerich/void-packages daerich-steam-patch
https://github.com/void-linux/void-packages/pull/31818

steam: update void specific troubleshooting
Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic.
The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in
 "/etc/security/limits.conf";
document that specific behavior.
Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems.
For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV.

<!-- Mark items with [x] where applicable -->

#### General
- [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements)

#### Have the results of the proposed changes been tested?
- [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me
- [ ] I generally don't use the affected packages but briefly tested this PR

<!--
If GitHub CI cannot be used to validate the build result (for example, if the
build is likely to take several hours), make sure to
[skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration).
When skipping CI, uncomment and fill out the following section.
Note: for builds that are likely to complete in less than 2 hours, it is not
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-->
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#### Does it build and run successfully? 
(Please choose at least one native build and, if supported, at least one cross build. More are better.)
- [ ] I built this PR locally for my native architecture, (ARCH-LIBC)
- [ ] I built this PR locally for these architectures (if supported. mark crossbuilds):
  - [ ] aarch64-musl
  - [ ] armv7l
  - [ ] armv6l-musl
-->


A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached

[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --]
[-- Type: text/x-diff, Size: 1982 bytes --]

From 97f6c2f8732be79bb25b7edc136c1d4e86853039 Mon Sep 17 00:00:00 2001
From: DaErich <daerich@sourceforge.net>
Date: Mon, 5 Jul 2021 14:52:36 +0200
Subject: [PATCH] steam: update void specific troubleshooting

---
 srcpkgs/steam/files/README.voidlinux | 11 +++++++++--
 srcpkgs/steam/template               |  2 +-
 2 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux
index 35d1fe4798d0..025f58f445fb 100644
--- a/srcpkgs/steam/files/README.voidlinux
+++ b/srcpkgs/steam/files/README.voidlinux
@@ -28,8 +28,15 @@ installed for some games to function.
 If games are running slowly or not at all, or there are issues with network
 streaming, verify that your user belongs to the video group.
 
-If your audio is not working, try installing pulseaudio and
-alsa-plugins-pulseaudio.
+If your audio is not working, try installing pulseaudio,
+alsa-plugins-pulseaudio and their "<package>-32bit" equivalents.
+
+If you are using SteamPlay/Proton and the game crashes or hangs with error
+messages that include "eventfd: Too many open files", the number of open file
+descriptors per process is too low for proper Proton functionality.  In this
+case, consult limits.conf(5) and set a higher nofile limit for your user.  For
+more information, see the upstream documentation in the README.esync file from
+https://github.com/ValveSoftware/wine
 
 If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might
 be using an incompatible libstdc++ library. You can verify this by running the
diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template
index 1574edc98dd1..d9ae3030d3b4 100644
--- a/srcpkgs/steam/template
+++ b/srcpkgs/steam/template
@@ -1,7 +1,7 @@
 # Template file for 'steam'
 pkgname=steam
 version=1.0.0.70
-revision=2
+revision=3
 archs="i686 x86_64"
 wrksrc=steam-launcher
 depends="zenity xz curl dbus freetype gdk-pixbuf hicolor-icon-theme desktop-file-utils

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: steam: update void specific troubleshooting
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (5 preceding siblings ...)
  2021-07-23 11:14 ` [PR PATCH] [Updated] steam: update void specific troubleshooting daerich
@ 2021-07-23 11:17 ` daerich
  2021-07-26 20:59 ` [PR PATCH] [Updated] " daerich
                   ` (4 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: daerich @ 2021-07-23 11:17 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 232 bytes --]

New comment by daerich on void-packages repository

https://github.com/void-linux/void-packages/pull/31818#issuecomment-885570027

Comment:
Finally got around to do it :D. Rewritten as demanded. Minor editorial changes to proposal.

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: [PR PATCH] [Updated] steam: update void specific troubleshooting
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (6 preceding siblings ...)
  2021-07-23 11:17 ` daerich
@ 2021-07-26 20:59 ` daerich
  2021-07-26 21:00 ` daerich
                   ` (3 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: daerich @ 2021-07-26 20:59 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 2299 bytes --]

There is an updated pull request by daerich against master on the void-packages repository

https://github.com/daerich/void-packages daerich-steam-patch
https://github.com/void-linux/void-packages/pull/31818

steam: update void specific troubleshooting
Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic.
The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in
 "/etc/security/limits.conf";
document that specific behavior.
Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems.
For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV.

<!-- Mark items with [x] where applicable -->

#### General
- [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements)

#### Have the results of the proposed changes been tested?
- [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me
- [ ] I generally don't use the affected packages but briefly tested this PR

<!--
If GitHub CI cannot be used to validate the build result (for example, if the
build is likely to take several hours), make sure to
[skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration).
When skipping CI, uncomment and fill out the following section.
Note: for builds that are likely to complete in less than 2 hours, it is not
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-->
<!-- 
#### Does it build and run successfully? 
(Please choose at least one native build and, if supported, at least one cross build. More are better.)
- [ ] I built this PR locally for my native architecture, (ARCH-LIBC)
- [ ] I built this PR locally for these architectures (if supported. mark crossbuilds):
  - [ ] aarch64-musl
  - [ ] armv7l
  - [ ] armv6l-musl
-->


A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached

[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --]
[-- Type: text/x-diff, Size: 2348 bytes --]

From fd62a24fd67c239bcc2d798c5c730ae9507b6756 Mon Sep 17 00:00:00 2001
From: DaErich <daerich@sourceforge.net>
Date: Mon, 5 Jul 2021 14:52:36 +0200
Subject: [PATCH] steam: update void specific troubleshooting

---
 srcpkgs/steam/files/README.voidlinux | 11 +++++++++--
 srcpkgs/steam/template               |  4 ++--
 2 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux
index 35d1fe4798d0..025f58f445fb 100644
--- a/srcpkgs/steam/files/README.voidlinux
+++ b/srcpkgs/steam/files/README.voidlinux
@@ -28,8 +28,15 @@ installed for some games to function.
 If games are running slowly or not at all, or there are issues with network
 streaming, verify that your user belongs to the video group.
 
-If your audio is not working, try installing pulseaudio and
-alsa-plugins-pulseaudio.
+If your audio is not working, try installing pulseaudio,
+alsa-plugins-pulseaudio and their "<package>-32bit" equivalents.
+
+If you are using SteamPlay/Proton and the game crashes or hangs with error
+messages that include "eventfd: Too many open files", the number of open file
+descriptors per process is too low for proper Proton functionality.  In this
+case, consult limits.conf(5) and set a higher nofile limit for your user.  For
+more information, see the upstream documentation in the README.esync file from
+https://github.com/ValveSoftware/wine
 
 If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might
 be using an incompatible libstdc++ library. You can verify this by running the
diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template
index 1574edc98dd1..5594b6a59793 100644
--- a/srcpkgs/steam/template
+++ b/srcpkgs/steam/template
@@ -1,6 +1,6 @@
 # Template file for 'steam'
 pkgname=steam
-version=1.0.0.70
+version=1.0.0.71
 revision=2
 archs="i686 x86_64"
 wrksrc=steam-launcher
@@ -11,7 +11,7 @@ maintainer="Andrew Benson <abenson+void@gmail.com>"
 license="custom: Proprietary license"
 homepage="https://steampowered.com/"
 distfiles="http://repo.steampowered.com/${pkgname}/pool/${pkgname}/s/${pkgname}/${pkgname}_${version}.tar.gz"
-checksum=9ff88a5778c7b00efb18f324d4cd0c282d5f438dad1201bc3e9822e3ff6a2dff
+checksum=39c33d1999f8cc6d4af696479e1d73eee2e93a217bc45887032e18b33535ca21
 repository=nonfree
 
 do_install() {

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: [PR PATCH] [Updated] steam: update void specific troubleshooting
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (7 preceding siblings ...)
  2021-07-26 20:59 ` [PR PATCH] [Updated] " daerich
@ 2021-07-26 21:00 ` daerich
  2021-07-26 21:02 ` daerich
                   ` (2 subsequent siblings)
  11 siblings, 0 replies; 13+ messages in thread
From: daerich @ 2021-07-26 21:00 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 2299 bytes --]

There is an updated pull request by daerich against master on the void-packages repository

https://github.com/daerich/void-packages daerich-steam-patch
https://github.com/void-linux/void-packages/pull/31818

steam: update void specific troubleshooting
Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic.
The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in
 "/etc/security/limits.conf";
document that specific behavior.
Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems.
For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV.

<!-- Mark items with [x] where applicable -->

#### General
- [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements)

#### Have the results of the proposed changes been tested?
- [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me
- [ ] I generally don't use the affected packages but briefly tested this PR

<!--
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build is likely to take several hours), make sure to
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- [ ] I built this PR locally for these architectures (if supported. mark crossbuilds):
  - [ ] aarch64-musl
  - [ ] armv7l
  - [ ] armv6l-musl
-->


A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached

[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --]
[-- Type: text/x-diff, Size: 2348 bytes --]

From fd62a24fd67c239bcc2d798c5c730ae9507b6756 Mon Sep 17 00:00:00 2001
From: DaErich <daerich@sourceforge.net>
Date: Mon, 5 Jul 2021 14:52:36 +0200
Subject: [PATCH] steam: update void specific troubleshooting

---
 srcpkgs/steam/files/README.voidlinux | 11 +++++++++--
 srcpkgs/steam/template               |  4 ++--
 2 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux
index 35d1fe4798d0..025f58f445fb 100644
--- a/srcpkgs/steam/files/README.voidlinux
+++ b/srcpkgs/steam/files/README.voidlinux
@@ -28,8 +28,15 @@ installed for some games to function.
 If games are running slowly or not at all, or there are issues with network
 streaming, verify that your user belongs to the video group.
 
-If your audio is not working, try installing pulseaudio and
-alsa-plugins-pulseaudio.
+If your audio is not working, try installing pulseaudio,
+alsa-plugins-pulseaudio and their "<package>-32bit" equivalents.
+
+If you are using SteamPlay/Proton and the game crashes or hangs with error
+messages that include "eventfd: Too many open files", the number of open file
+descriptors per process is too low for proper Proton functionality.  In this
+case, consult limits.conf(5) and set a higher nofile limit for your user.  For
+more information, see the upstream documentation in the README.esync file from
+https://github.com/ValveSoftware/wine
 
 If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might
 be using an incompatible libstdc++ library. You can verify this by running the
diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template
index 1574edc98dd1..5594b6a59793 100644
--- a/srcpkgs/steam/template
+++ b/srcpkgs/steam/template
@@ -1,6 +1,6 @@
 # Template file for 'steam'
 pkgname=steam
-version=1.0.0.70
+version=1.0.0.71
 revision=2
 archs="i686 x86_64"
 wrksrc=steam-launcher
@@ -11,7 +11,7 @@ maintainer="Andrew Benson <abenson+void@gmail.com>"
 license="custom: Proprietary license"
 homepage="https://steampowered.com/"
 distfiles="http://repo.steampowered.com/${pkgname}/pool/${pkgname}/s/${pkgname}/${pkgname}_${version}.tar.gz"
-checksum=9ff88a5778c7b00efb18f324d4cd0c282d5f438dad1201bc3e9822e3ff6a2dff
+checksum=39c33d1999f8cc6d4af696479e1d73eee2e93a217bc45887032e18b33535ca21
 repository=nonfree
 
 do_install() {

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: [PR PATCH] [Updated] steam: update void specific troubleshooting
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (8 preceding siblings ...)
  2021-07-26 21:00 ` daerich
@ 2021-07-26 21:02 ` daerich
  2021-07-26 21:03 ` daerich
  2021-08-25  1:44 ` [PR PATCH] [Closed]: " abenson
  11 siblings, 0 replies; 13+ messages in thread
From: daerich @ 2021-07-26 21:02 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 2299 bytes --]

There is an updated pull request by daerich against master on the void-packages repository

https://github.com/daerich/void-packages daerich-steam-patch
https://github.com/void-linux/void-packages/pull/31818

steam: update void specific troubleshooting
Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic.
The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in
 "/etc/security/limits.conf";
document that specific behavior.
Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems.
For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV.

<!-- Mark items with [x] where applicable -->

#### General
- [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements)

#### Have the results of the proposed changes been tested?
- [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me
- [ ] I generally don't use the affected packages but briefly tested this PR

<!--
If GitHub CI cannot be used to validate the build result (for example, if the
build is likely to take several hours), make sure to
[skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration).
When skipping CI, uncomment and fill out the following section.
Note: for builds that are likely to complete in less than 2 hours, it is not
acceptable to skip CI.
-->
<!-- 
#### Does it build and run successfully? 
(Please choose at least one native build and, if supported, at least one cross build. More are better.)
- [ ] I built this PR locally for my native architecture, (ARCH-LIBC)
- [ ] I built this PR locally for these architectures (if supported. mark crossbuilds):
  - [ ] aarch64-musl
  - [ ] armv7l
  - [ ] armv6l-musl
-->


A patch file from https://github.com/void-linux/void-packages/pull/31818.patch is attached

[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: github-pr-daerich-steam-patch-31818.patch --]
[-- Type: text/x-diff, Size: 2348 bytes --]

From fd62a24fd67c239bcc2d798c5c730ae9507b6756 Mon Sep 17 00:00:00 2001
From: DaErich <daerich@sourceforge.net>
Date: Mon, 5 Jul 2021 14:52:36 +0200
Subject: [PATCH] steam: update void specific troubleshooting

---
 srcpkgs/steam/files/README.voidlinux | 11 +++++++++--
 srcpkgs/steam/template               |  4 ++--
 2 files changed, 11 insertions(+), 4 deletions(-)

diff --git a/srcpkgs/steam/files/README.voidlinux b/srcpkgs/steam/files/README.voidlinux
index 35d1fe4798d0..025f58f445fb 100644
--- a/srcpkgs/steam/files/README.voidlinux
+++ b/srcpkgs/steam/files/README.voidlinux
@@ -28,8 +28,15 @@ installed for some games to function.
 If games are running slowly or not at all, or there are issues with network
 streaming, verify that your user belongs to the video group.
 
-If your audio is not working, try installing pulseaudio and
-alsa-plugins-pulseaudio.
+If your audio is not working, try installing pulseaudio,
+alsa-plugins-pulseaudio and their "<package>-32bit" equivalents.
+
+If you are using SteamPlay/Proton and the game crashes or hangs with error
+messages that include "eventfd: Too many open files", the number of open file
+descriptors per process is too low for proper Proton functionality.  In this
+case, consult limits.conf(5) and set a higher nofile limit for your user.  For
+more information, see the upstream documentation in the README.esync file from
+https://github.com/ValveSoftware/wine
 
 If you are encountering runtime errors, the Steam Ubuntu bootstrap tarball might
 be using an incompatible libstdc++ library. You can verify this by running the
diff --git a/srcpkgs/steam/template b/srcpkgs/steam/template
index 1574edc98dd1..5594b6a59793 100644
--- a/srcpkgs/steam/template
+++ b/srcpkgs/steam/template
@@ -1,6 +1,6 @@
 # Template file for 'steam'
 pkgname=steam
-version=1.0.0.70
+version=1.0.0.71
 revision=2
 archs="i686 x86_64"
 wrksrc=steam-launcher
@@ -11,7 +11,7 @@ maintainer="Andrew Benson <abenson+void@gmail.com>"
 license="custom: Proprietary license"
 homepage="https://steampowered.com/"
 distfiles="http://repo.steampowered.com/${pkgname}/pool/${pkgname}/s/${pkgname}/${pkgname}_${version}.tar.gz"
-checksum=9ff88a5778c7b00efb18f324d4cd0c282d5f438dad1201bc3e9822e3ff6a2dff
+checksum=39c33d1999f8cc6d4af696479e1d73eee2e93a217bc45887032e18b33535ca21
 repository=nonfree
 
 do_install() {

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: steam: update void specific troubleshooting
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (9 preceding siblings ...)
  2021-07-26 21:02 ` daerich
@ 2021-07-26 21:03 ` daerich
  2021-08-25  1:44 ` [PR PATCH] [Closed]: " abenson
  11 siblings, 0 replies; 13+ messages in thread
From: daerich @ 2021-07-26 21:03 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 169 bytes --]

New comment by daerich on void-packages repository

https://github.com/void-linux/void-packages/pull/31818#issuecomment-887024314

Comment:
Updated to new steam commit.

^ permalink raw reply	[flat|nested] 13+ messages in thread

* Re: [PR PATCH] [Closed]: steam: update void specific troubleshooting
  2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
                   ` (10 preceding siblings ...)
  2021-07-26 21:03 ` daerich
@ 2021-08-25  1:44 ` abenson
  11 siblings, 0 replies; 13+ messages in thread
From: abenson @ 2021-08-25  1:44 UTC (permalink / raw)
  To: ml

[-- Attachment #1: Type: text/plain, Size: 2131 bytes --]

There's a closed pull request on the void-packages repository

steam: update void specific troubleshooting
https://github.com/void-linux/void-packages/pull/31818

Description:
Void's PAM configuration seems to limit file descriptors per process a little to aggressively leading to game crashes with the "eventfd: Too many open files" diagnostic.
The solution is according to Valve's upstream documentation on Proton's Wine fork to manually raise the limit in
 "/etc/security/limits.conf";
document that specific behavior.
Found by method of elimination by switching from ArchLinux to Void trying to play the same game with near identical configuration of both systems.
For 32bit Games it should also be advisable to pull 32bit audio libraries, preventing for example "This game requires a sound card in order to run" error when starting GTA IV.

<!-- Mark items with [x] where applicable -->

#### General
- [ ] This is a new package and it conforms to the [quality requirements](https://github.com/void-linux/void-packages/blob/master/Manual.md#quality-requirements)

#### Have the results of the proposed changes been tested?
- [x] I use the packages affected by the proposed changes on a regular basis and confirm this PR works for me
- [ ] I generally don't use the affected packages but briefly tested this PR

<!--
If GitHub CI cannot be used to validate the build result (for example, if the
build is likely to take several hours), make sure to
[skip CI](https://github.com/void-linux/void-packages/blob/master/CONTRIBUTING.md#continuous-integration).
When skipping CI, uncomment and fill out the following section.
Note: for builds that are likely to complete in less than 2 hours, it is not
acceptable to skip CI.
-->
<!-- 
#### Does it build and run successfully? 
(Please choose at least one native build and, if supported, at least one cross build. More are better.)
- [ ] I built this PR locally for my native architecture, (ARCH-LIBC)
- [ ] I built this PR locally for these architectures (if supported. mark crossbuilds):
  - [ ] aarch64-musl
  - [ ] armv7l
  - [ ] armv6l-musl
-->


^ permalink raw reply	[flat|nested] 13+ messages in thread

end of thread, other threads:[~2021-08-25  1:44 UTC | newest]

Thread overview: 13+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2021-07-05 12:57 [PR PATCH] steam:Update void specific troubleshooting(esync) daerich
2021-07-17  3:55 ` [PR REVIEW] " ericonr
2021-07-17  3:55 ` ericonr
2021-07-17  3:56 ` ericonr
2021-07-17  3:56 ` ericonr
2021-07-23 11:12 ` [PR PATCH] [Updated] steam: Update " daerich
2021-07-23 11:14 ` [PR PATCH] [Updated] steam: update void specific troubleshooting daerich
2021-07-23 11:17 ` daerich
2021-07-26 20:59 ` [PR PATCH] [Updated] " daerich
2021-07-26 21:00 ` daerich
2021-07-26 21:02 ` daerich
2021-07-26 21:03 ` daerich
2021-08-25  1:44 ` [PR PATCH] [Closed]: " abenson

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