Closed issue by curiousjunior on void-packages repository https://github.com/void-linux/void-packages/issues/33848 Description: ### System * xuname: Void 5.13.19_1 x86_64 GenuineIntel notuptodate rrrmFFF * package: godot-3.3_2 ### Expected behavior No distortion in Godot 3.3.4 downloaded from either official site or Steam. ### Actual behavior Each individual bone in the chain rotates by 180 degrees causing the mesh to distort when moving the target node forward, backward or left/right depending on the roll value set in Blender, I think this bug is caused by not using built-in copies of libraries. ![backward](https://user-images.githubusercontent.com/79333625/139588709-024801bb-4573-46bc-a73a-1c66a6c80ab7.png) ![forward](https://user-images.githubusercontent.com/79333625/139588723-c2b18f34-1695-4cc3-9cd3-10421c7db177.png) ### Steps to reproduce the behavior [Godot project](https://github.com/void-linux/void-packages/files/7449037/iktest.tar.gz) [Armature and model in Blender](https://github.com/void-linux/void-packages/files/7449039/blend.tar.gz)