* [ISSUE] godot 3.5: Font rendering in editor broken.
@ 2022-08-08 1:59 chili-b
2022-08-08 5:47 ` classabbyamp
` (4 more replies)
0 siblings, 5 replies; 6+ messages in thread
From: chili-b @ 2022-08-08 1:59 UTC (permalink / raw)
To: ml
[-- Attachment #1: Type: text/plain, Size: 957 bytes --]
New issue by chili-b on void-packages repository
https://github.com/void-linux/void-packages/issues/38526
Description:
### Is this a new report?
Yes
### System Info
Void 5.18.16_1 x86_64 GenuineIntel uptodate FFFFFFFFFF
### Package(s) Affected
godot-3.5_1
### Does a report exist for this bug with the project's home (upstream) and/or another distro?
_No response_
### Expected behaviour
Font rendering in the editor should work.
### Actual behaviour
Font rendering in the editor is broken:
![image](https://user-images.githubusercontent.com/21281636/183323515-56d42543-7c57-41be-bee3-2b10342d9d03.png)
Godot writes the following error message:
```
ERROR: Unknown font format.
at: _load (scene/resources/dynamic_font.cpp:178)
```
here is the relevant line in godot's source: https://github.com/godotengine/godot/blob/3.5-stable/scene/resources/dynamic_font.cpp#L178
### Steps to reproduce
1. Install Godot 3.5
2. Open the editor
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: godot 3.5: Font rendering in editor broken.
2022-08-08 1:59 [ISSUE] godot 3.5: Font rendering in editor broken chili-b
@ 2022-08-08 5:47 ` classabbyamp
2022-08-08 12:23 ` chili-b
` (3 subsequent siblings)
4 siblings, 0 replies; 6+ messages in thread
From: classabbyamp @ 2022-08-08 5:47 UTC (permalink / raw)
To: ml
[-- Attachment #1: Type: text/plain, Size: 265 bytes --]
New comment by classabbyamp on void-packages repository
https://github.com/void-linux/void-packages/issues/38526#issuecomment-1207694069
Comment:
this might actually be a harfbuzz issue, someone else is reporting an issue with another program related to harfbuzz
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: godot 3.5: Font rendering in editor broken.
2022-08-08 1:59 [ISSUE] godot 3.5: Font rendering in editor broken chili-b
2022-08-08 5:47 ` classabbyamp
@ 2022-08-08 12:23 ` chili-b
2022-08-08 13:34 ` Relected
` (2 subsequent siblings)
4 siblings, 0 replies; 6+ messages in thread
From: chili-b @ 2022-08-08 12:23 UTC (permalink / raw)
To: ml
[-- Attachment #1: Type: text/plain, Size: 331 bytes --]
New comment by chili-b on void-packages repository
https://github.com/void-linux/void-packages/issues/38526#issuecomment-1208058735
Comment:
> this might actually be a harfbuzz issue
Maybe this is unrelated, but downgrading to Godot 3.4 makes the problem go away. Would that still happen if it were a problem with harfbuzz?
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: godot 3.5: Font rendering in editor broken.
2022-08-08 1:59 [ISSUE] godot 3.5: Font rendering in editor broken chili-b
2022-08-08 5:47 ` classabbyamp
2022-08-08 12:23 ` chili-b
@ 2022-08-08 13:34 ` Relected
2022-08-08 13:50 ` Relected
2022-08-08 17:10 ` [ISSUE] [CLOSED] " Duncaen
4 siblings, 0 replies; 6+ messages in thread
From: Relected @ 2022-08-08 13:34 UTC (permalink / raw)
To: ml
[-- Attachment #1: Type: text/plain, Size: 547 bytes --]
New comment by Relected on void-packages repository
https://github.com/void-linux/void-packages/issues/38526#issuecomment-1208139724
Comment:
hi, i am the dude who updated godot from 3.4 to 3.5, i am actively looking for ways to fix this very problem, it appears that the freetype engine doesnt recognize some font formats upon startup and i am now recompiling the engine either with new up-to-date libraries or with built in ones
if you would like to contact me to provide more info to solve this problem contact me on Discord at rTerm#7406
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: godot 3.5: Font rendering in editor broken.
2022-08-08 1:59 [ISSUE] godot 3.5: Font rendering in editor broken chili-b
` (2 preceding siblings ...)
2022-08-08 13:34 ` Relected
@ 2022-08-08 13:50 ` Relected
2022-08-08 17:10 ` [ISSUE] [CLOSED] " Duncaen
4 siblings, 0 replies; 6+ messages in thread
From: Relected @ 2022-08-08 13:50 UTC (permalink / raw)
To: ml
[-- Attachment #1: Type: text/plain, Size: 644 bytes --]
New comment by Relected on void-packages repository
https://github.com/void-linux/void-packages/issues/38526#issuecomment-1208139724
Comment:
hi, i am the dude who updated godot from 3.4 to 3.5, i am actively looking for ways to fix this very problem, it appears that the freetype engine doesnt recognize some font formats upon startup and i am now recompiling the engine either with new up-to-date libraries or with built in ones
if you would like to contact me to provide more info to solve this problem contact me on Discord at rTerm#7406
EDIT: for now use the pre-compiled binary from the official site until this issue is resolved
^ permalink raw reply [flat|nested] 6+ messages in thread
* Re: [ISSUE] [CLOSED] godot 3.5: Font rendering in editor broken.
2022-08-08 1:59 [ISSUE] godot 3.5: Font rendering in editor broken chili-b
` (3 preceding siblings ...)
2022-08-08 13:50 ` Relected
@ 2022-08-08 17:10 ` Duncaen
4 siblings, 0 replies; 6+ messages in thread
From: Duncaen @ 2022-08-08 17:10 UTC (permalink / raw)
To: ml
[-- Attachment #1: Type: text/plain, Size: 960 bytes --]
Closed issue by chili-b on void-packages repository
https://github.com/void-linux/void-packages/issues/38526
Description:
### Is this a new report?
Yes
### System Info
Void 5.18.16_1 x86_64 GenuineIntel uptodate FFFFFFFFFF
### Package(s) Affected
godot-3.5_1
### Does a report exist for this bug with the project's home (upstream) and/or another distro?
_No response_
### Expected behaviour
Font rendering in the editor should work.
### Actual behaviour
Font rendering in the editor is broken:
![image](https://user-images.githubusercontent.com/21281636/183323515-56d42543-7c57-41be-bee3-2b10342d9d03.png)
Godot writes the following error message:
```
ERROR: Unknown font format.
at: _load (scene/resources/dynamic_font.cpp:178)
```
here is the relevant line in godot's source: https://github.com/godotengine/godot/blob/3.5-stable/scene/resources/dynamic_font.cpp#L178
### Steps to reproduce
1. Install Godot 3.5
2. Open the editor
^ permalink raw reply [flat|nested] 6+ messages in thread
end of thread, other threads:[~2022-08-08 17:10 UTC | newest]
Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2022-08-08 1:59 [ISSUE] godot 3.5: Font rendering in editor broken chili-b
2022-08-08 5:47 ` classabbyamp
2022-08-08 12:23 ` chili-b
2022-08-08 13:34 ` Relected
2022-08-08 13:50 ` Relected
2022-08-08 17:10 ` [ISSUE] [CLOSED] " Duncaen
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).